Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Gresh, Donna L., Suits, Frank and Sham, Yuk Yin (2001): Case Study: An Environment for Understanding Protein Simulations Using Game Graphics. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .
Suits, Frank, Klosowski, James T., Horn, William and Lecina, Gérard (2000): Simplification of surface annotations. In: IEEE Visualization 2000 2000. pp. 235-242.
Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !