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Floyd Glenn

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Publications by Floyd Glenn (bibliography)

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1989
 
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Glenn, Floyd, Hicinbothom, James, Schwartz, Stanley, Smith, Ken and Heilman, Eric (1989): A User Interface for a Battlefield Distributed Information System. In: Proceedings of the Human Factors Society 33rd Annual Meeting 1989. pp. 340-344.

This effort was conducted to redesign and improve the user interface for the Distributed Fact Base (DFB) component of the Army's Smart Weapon System / Information Distribution System (SWS/IDS), which is being initially developed to support battlefield fire control for fighting echelons up to the brigade level. The SWS/IDS consists of multiple clusters of powerful workstations that are networked together over low-speed radio links. The IDS manages the efficient updating and interrogating of nodes of the DFB so as to maximize system performance within communication channel capacity limits, thereby minimizing the amount of information exchange among battlefield units. The user interfaces address the distributed character of both the information and the decision processes as well as the essential complexity of the knowledge domain. Interface design is being accomplished using a general design methodology for distributed intelligent systems that entails systematic consideration of system and user objectives, cognitive capabilities and limitations of the user, and available technology options. An object-oriented approach was used for developing an enhanced interface for map, chart, and list applications using newly devised interface design tools known as Object-Action Specification Tables (OASTs) and an Object-Action Specification Language (OASL). The OASTs are tables that indicate which actions can be performed on which display and control objects and which control objects can perform which actions on other objects. Wherever an object-action combination is feasible, an entry in OASL indicates how the action is accomplished (e.g., by selection of pull-right menu item; mouse-button click with mouse cursor on screen icon; etc.).

© All rights reserved Glenn et al. and/or Human Factors Society

1988
 
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Glenn, Floyd (1988): A Human Operator Model Management Environment. In: Proceedings of the Human Factors Society 32nd Annual Meeting 1988. pp. 1046-1050.

Inadequacies of existing simulation and modeling tools in supporting development and evaluation of man-machine systems are considered. A new tool is proposed to support the development and use, by the end user, of a base of fundamental human performance models representing alternative factors and levels of detail. The Human Operator Model Management Environment (HOMME) is designed to aid in the construction and management of human performance models that are used as elements of larger man-machine system performance simulations. HOMME aids the user in constructing performance procedures and in defining the control interrelations between procedures, as well as in storing, retrieving, and editing procedures generated in earlier simulation efforts. It is intended to serve as an adjunct tool to the more general simulation shell known as HOS-IV.

© All rights reserved Glenn and/or Human Factors Society

 
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Changes to this page (author)

19 Feb 2010: Modified
26 Jun 2007: Added
25 Jun 2007: Added

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May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!