Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Santarelli, Thomas, Barba, Charles, Glenn, Floyd A. and Bogert, Daphne (2006): Using Intelligent Agents to Facilitate Game Based Cultural Familiarization Training. In: Gratch, Jonathan, Young, Michael, Aylett, Ruth, Ballin, Daniel and Olivier, Patrick (eds.) IVA 2006 - Intelligent Virtual Agents - 6th International Conference August 21-23, 2006, Marina Del Rey, CA, USA. p. 468.
Zachary, Wayne, Zubritzky, Monica C. and Glenn, Floyd A. (1988): The Development of the Air Anti-Submarine Warfare Mission Testbed as a Tool for the Development of Operator Models. In: Proceedings of the Human Factors Society 32nd Annual Meeting 1988. pp. 1073-1077.
© All rights reserved Zachary et al. and/or Human Factors Society
Glenn, Floyd A., Dick, A. O. and Bittner, Alvah C. (1987): Prediction of Personnel Requirements for System Operation. In: Proceedings of the Human Factors Society 31st Annual Meeting 1987. pp. 358-362.
© All rights reserved Glenn et al. and/or Human Factors Society
Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !