Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Strecker, Florian and Meyer, Nils (2011): The S-BPM modelling technique as an enabling tool for representation of agency and situation. In: Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics 2011. pp. 265-266.
© All rights reserved Strecker and Meyer and/or their publisher
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !