Felipe Memoria was born in Rio de Janeiro, Brazil and has worked with the internet since 1997. Presently, he is a Senior Interaction Designer at HUGE, a strategic design organization based in Brooklyn, NY. Prior to joining HUGE, he worked as a Creative Team Leader at Globo.com, part of Rede Globo, the largest media company in Latin America.
He has a background in Design and holds a Masters Degree in Design with emphasis on Ergonomics, Usability, and HCI from PUC-Rio. Mr. Memoria has published and presented papers in Brazil, England and the USA. He was also an invited speaker for the main events in the country, such as the World Usability Day, the Intercon conference and the Web Design Meeting.
Before moving to NY, he was professor of two post-graduate courses in PUC-Rio: Ergodesign and Interface Evaluation, and Webdesign. In 2006 he made Usability tests and interface evaluation of cellular phones for a large European mobile company. Mr. Memoria was also researcher at CAPES, a federal government agency at the Education Ministry, redesigning the agency's portal with a user-centered methodology involving its accessibilization with a triple-A conformance, testing users with disabilities.
In 2005 he wrote the book Design para a Internet: Projetando a Experiência Perfeita (Design for the Internet: Designing the Perfect Experience), published by Campus/Elsevier and greatly acknowledged.
Mr. Memoria had also written in the fourth-cover for the Brazilian edition of Jakob Nielsen's book Prioritizing Web Usability.
Memoria, Felipe (2005): Design para a Internet: Projetando a Experiência Perfeita. Rio de Janeiro, Brazil, Campus - Elsevier
View info on Amazon.com or .co.uk
Give us your opinion! Do you have any comments/additions
that you would like other visitors to see?
Publication period:2005-2005
Publication count:1
Number of co-authors:0
Learn more about Felipe Memoria:
- Google Scholar
- ACM
- CSB
Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
”
Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..