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Fabrizio Davide

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Publications by Fabrizio Davide (bibliography)

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» 2006 «

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Aloise, Fabio, Cincotti, Febo, Babiloni, Fabio, Marciani, Maria Grazia, Morelli, Daniela, Paolucci, Samuel, Oriolo, Giuseppe, Cherubini, Alessandra, Sciarra, Federico, Mangiola, Fortunato, Melpignano, Angelo, Davide, Fabrizio and Mattia, Donatella (2006): The ASPICE project: inclusive design for the motor disabled. In: Celentano, Augusto (ed.) AVI 2006 - Proceedings of the working conference on Advanced visual interfaces May 23-26, 2006, Venezia, Italy. pp. 360-363. Available online

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Brugnoli, Maria Cristina, Morabito, Federico, Walker, Richard and Davide, Fabrizio (2006): The PASION Project: Psychologically Augmented Social Interaction Over Networks. In Psychnology, 4 (1) pp. 103-116

Ever more frequently, social and particularly group interactions, involve mediated communication. Yet we know very little about the factors determining the effectiveness of the interaction. How do participants in mediated communication substitute the implicit, and non verbal signals which play such an important role in traditional, face to face communication? What are the equivalent signals in a mediated environment? The mechanisms involved in traditional communication are well-known. By contrast, very little is known about the forms of mediated communication. For instance, we do not know the role of implicit and non-verbal communication when the communication takes place in a mediated environment. PASION's working hypothesis is that in mediated environments these messages will take completely new forms and that these forms are due to group interactions in technology-mediated environments. As current communication technologies are ineffective in conveying the social, non-verbal and contextual information required for effective communication, PASION will deliver an innovative shared virtual environment where a pioneering mediated social communication will take place.

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Brugnoli, Maria Cristina, Morabito, Federico, Bo, Giancarlo, Murelli, Elena, Morabito, Federico, Walker, Richard and Davide, Fabrizio (2006): The "Augmented itineraries": Mobile services differentiating what museum has to offer. In Psychnology, 4 (3) pp. 311-335

Museums are the mechanism through which we research, interpret and present our insights into the natural and cultural worlds. They represent our belief systems concerning cultural inter-relationships, our relationship with the environment and of our place in the Universe. They are windows on the "dream-time" of humanity. Wireless technology is becoming a part of the museum experience. In an effort to bring art and science to life for a new generation of technically sophisticated patrons, an increasing number of museums are experimenting with advanced mobile technologies to make museum going more interactive, more educational -- and more fun. An ideal electronic guide to a museum is one that you take at the entrance, put in your pocket and forget you have. It should fully support a free, natural visit providing the most appropriate information at the right time and place. The only activity required of visitors is to enjoy the exhibition: the interaction is with the (augmented) museum, no longer with the guide; the guide analyses the context and composes presentations adapted to the current situation. In this paper we present the results of an experimentation conducted in the Florence's Uffizi Gallery with groups of user using the MOBILearn systems a novel application based on innovative mobile-learning services specifically designed to improve the Museum "experience". The main objective of this paper is to describe the results of qualitative research into the behavior of users during the trial. In particular the paper will present the participants' overall experience, responses and needs; the participants' responses to, and perceptions of, specific system capabilities (including responses relevant to the particular device they used in the trial), pointing to comments and suggestions that may serve to improve the system; and will finally identify "key findings" and provide general observations on how the MOBILearn system can change users' experience of a museum.

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» 2003 «

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Riva, Giuseppe, Davide, Fabrizio and IJsselsteijn, Wjinand (2003): Being There: Concepts, effects and measurement of user presence in synthetic environments. Amsterdam, IOS Press

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Changes to this page (author)

22 Feb 2010: Enabled abstracts to be shown on Fabrizio Davide's author page.
27 Jun 2009: Author was edited
27 Jun 2009: Author was edited
17 Jun 2009: Author was edited
04 Nov 2007: Author was added to the bibliography (approved by an editor)

Publication statistics

Publication period:2003-2006
Publication count:4
Number of co-authors:19



Productive colleagues

Fabrizio Davide's 3 most productive colleagues in number of publications:

Giuseppe Riva:26
Federico Morabito:3
Maria Cristina Brugnoli:2


Collaboration count

Number of publications with 3 favourite co-authors:

Federico Morabito:3
Maria Cristina Brugnoli:2
Richard Walker:2

 

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Learn more about Fabrizio Davide:
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- ACM
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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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