Publication statistics

Pub. period:2003-2009
Pub. count:11
Number of co-authors:13



Co-authors

Number of publications with 3 favourite co-authors:

Enrico Gobbetti:11
Fabio Ganovelli:6
Paolo Cignoni:6

 

 

Productive colleagues

Fabio Marton's 3 most productive colleagues in number of publications:

Roberto Scopigno:47
Paolo Cignoni:33
Enrico Gobbetti:26
 
 
 
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Fabio Marton

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Publications by Fabio Marton (bibliography)

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2009
 
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Cuccuru, Gianmauro, Gobbetti, Enrico, Marton, Fabio, Pajarola, Renato and Pintus, Ruggero (2009): Fast low-memory streaming MLS reconstruction of point-sampled surfaces. In: Proceedings of the 2009 Conference on Graphics Interface 2009. pp. 15-22.

We present a simple and efficient method for reconstructing triangulated surfaces from massive oriented point sample datasets. The method combines streaming and parallelization, moving least-squares (MLS) projection, adaptive space subdivision, and regularized isosurface extraction. Besides presenting the overall design and evaluation of the system, our contributions include methods for keeping in-core data structures complexity purely locally output-sensitive and for exploiting both the explicit and implicit data produced by a MLS projector to produce tightly fitting regularized triangulations using a primal isosurface extractor. Our results show that the system is fast, scalable, and accurate. We are able to process models with several hundred million points in about an hour and outperform current fast streaming reconstructors in terms of geometric accuracy.

© All rights reserved Cuccuru et al. and/or their publisher

2008
 
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Gobbetti, Enrico, Marton, Fabio and Guitián, José Antonio Iglesias (2008): A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets. In The Visual Computer, 24 (7) pp. 797-806.

 
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Agus, Marco, Gobbetti, Enrico, Guitián, José Antonio Iglesias, Marton, Fabio and Pintore, Giovanni (2008): GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display. In Comput. Graph. Forum, 27 (2) pp. 231-240.

 
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Bettio, Fabio, Gobbetti, Enrico, Marton, Fabio and Pintore, Giovanni (2008): Scalable rendering of massive triangle meshes on light field displays. In Computers & Graphics, 32 (1) pp. 55-64.

2007
 
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Cignoni, Paolo, Benedetto, Marco Di, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio and Scopigno, Roberto (2007): Ray-Casted BlockMaps for Large Urban Models Visualization. In Comput. Graph. Forum, 26 (3) pp. 405-413.

2006
 
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Gobbetti, Enrico, Marton, Fabio, Cignoni, Paolo, Benedetto, Marco Di and Ganovelli, Fabio (2006): C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. In Comput. Graph. Forum, 25 (3) pp. 333-342.

2005
 
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Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico and Scopigno, Roberto (2005): Batched Multi Triangulation. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 27.

2004
 
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Gobbetti, Enrico and Marton, Fabio (2004): Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models. In Computers & Graphics, 28 (6) pp. 815-826.

2003
 
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Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico and Scopigno, Roberto (2003): Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM). In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 147-154.

 
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Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico and Scopigno, Roberto (2003): BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization. In Comput. Graph. Forum, 22 (3) pp. 505-514.

 
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Cignoni, Paolo, Ganovelli, Fabio, Gobbetti, Enrico, Marton, Fabio, Ponchio, Federico and Scopigno, Roberto (2003): Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform. In: Balet, Olivier, Subsol, Gérard and Torguet, Patrice (eds.) ICVS 2003 - Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Second International Conference November 20-21, 2003, Toulouse, France. pp. 21-29.

 
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URL: http://www.interaction-design.org/references/authors/fabio_marton.html

Publication statistics

Pub. period:2003-2009
Pub. count:11
Number of co-authors:13



Co-authors

Number of publications with 3 favourite co-authors:

Enrico Gobbetti:11
Fabio Ganovelli:6
Paolo Cignoni:6

 

 

Productive colleagues

Fabio Marton's 3 most productive colleagues in number of publications:

Roberto Scopigno:47
Paolo Cignoni:33
Enrico Gobbetti:26
 
 
 
May 24

For a list of all the ways technology has failed to improve the quality of life, please press three.

-- Alice Kahn

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!