F. Biocca

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Has also published under the name of:
"Frank Biocca"



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Publications by F. Biocca (bibliography)

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» 2006 «

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Biocca, F., Tang, Arthur, Owen, Charles and Xiao, Fan (2006): Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 1115-1122. Available online

The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes dynamic perceptual affordances to draw user attention "down" the funnel to the target location. Attention funnel can be used to cue objects completely out of sight including objects behind the user, or occluded by other objects or walls. An experiment evaluating user performance with the attention funnel and other conventional AR attention directing techniques found that the attention

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» 2003 «

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Tang, Arthur, Owen, Charles, Biocca, F. and Mou, Weimin (2003): Comparative effectiveness of augmented reality in object assembly. In: Cockton, Gilbert and Korhonen, Panu (eds.) Proceedings of the ACM CHI 2003 Human Factors in Computing Systems Conference April 5-10, 2003, Ft. Lauderdale, Florida, USA. pp. 73-80.

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Jackson, Linda A., Eye, Alexander von, Barbatsis, Gretchen, Biocca, F., Zhao, Yong and Fitzgerald, Hiram E. (2003): Internet attitudes and Internet use: some surprising findings from the HomeNetToo project*1. In International Journal of Human-Computer Studies, 59 (3) pp. 355-382

HomeNetToo is a longitudinal field study to examine the antecedents and consequences of home Internet use in low-income families. Among the antecedents considered are attitudes about the Internet and their ability to predict Internet use. Participants in the project were 117 adults who completed attitude measures at pre-trial, 3 months, 9 months and post-trial (16 months) and had their Internet use automatically recorded. Ethnographic accounts of their experiences with the Internet were also obtained. Findings indicate that attitudes about privacy and reliability of information on the Internet predict Internet use, but not as expected. Participants who believed less in privacy and reliability of information used the Internet more, even after the contributions of demographic characteristics (race and age), pre-trial experience using the Internet, and actual Internet use during the preceding time period were considered. Attitudes about the potential harm to children and health from Internet use predicted less use. Implications for efforts to reduce the digital divide, the importance of gathering both quantitative and qualitative data, and directions for future research are discussed.

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Biocca, F., Rolland, J., Plantegenest, G., Reddy, C., Harms, C., Owen, C., Mou, Weimin and Tang, Anthony (2003): Approaches to the Design and Measurement of Social and Information Awareness in Augmented Reality Systems. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 844-848.

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Changes to this page (author)

20 Feb 2010: Enabled abstracts to be shown on F. Biocca's author page.
28 Jun 2007: Author was added to the bibliography
19 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:2003-2006
Publication count:4
Number of co-authors:15



Productive colleagues

F. Biocca's 3 most productive colleagues in number of publications:

Yong Zhao:7
Arthur Tang:7
Fan Xiao:3


Collaboration count

Number of publications with 3 favourite co-authors:

Arthur Tang:2
Weimin Mou:2
Charles Owen:2

 

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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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