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Evan D. Graham

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Publications by Evan D. Graham (bibliography)

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1999
 
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Summers, Valerie A., Booth, Kellogg S., Calvert, Thomas W., Graham, Evan D. and MacKenzie, Christine L. (1999): Calibration for augmented reality experimental testbeds. In: SI3D 1999 1999. pp. 155-162.

1996
 
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Graham, Evan D. and MacKenzie, Christine L. (1996): Physical Versus Virtual Pointing. In: Tauber, Michael J., Bellotti, Victoria, Jeffries, Robin, Mackinlay, Jock D. and Nielsen, Jakob (eds.) Proceedings of the ACM CHI 96 Human Factors in Computing Systems Conference April 14-18, 1996, Vancouver, Canada. pp. 292-299.

An experiment was conducted to investigate differences in performance between virtual pointing, where a 2-D computer image representing the hand and targets was superimposed on the workspace, and physical pointing with vision of the hand and targets painted on the work surface. A detailed examination of movement kinematics revealed no differences in the initial phase of the movement, but that the final phase of homing in on smaller targets was more difficult in the virtual condition. These differences are summarised by a two-part model of movement time which also captures the effects of scaling distances to, and sizes of targets. The implications of this model for design, analysis, and classification of pointing devices and positioning tasks are discussed.

© All rights reserved Graham and MacKenzie and/or ACM Press

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Graham, Evan D. (1996): Virtual pointing on a computer display: non-linear control-display mappings. In: Graphics Interface 96 May 22-24, 1996, Toronto, Ontario, Canada. pp. 39-46.

 
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Changes to this page (author)

07 Nov 2012: Modified
28 Apr 2003: Added

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Upcoming Courses

go to course
User-Centred Design - Module 3
73% booked. Starts in 22 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading