Publication statistics

Pub. period:1997-2005
Pub. count:11
Number of co-authors:10



Co-authors

Number of publications with 3 favourite co-authors:

Shin Takahashi:9
Buntarou Shizuki:4
Masashi Toyoda:3

 

 

Productive colleagues

Etsuya Shibayama's 3 most productive colleagues in number of publications:

Shin Takahashi:20
Satoshi Matsuoka:14
Buntarou Shizuki:11
 
 
 
May 23

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-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

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Etsuya Shibayama

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Publications by Etsuya Shibayama (bibliography)

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2005
 
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Mihara, Yoshiyuki, Shibayama, Etsuya and Takahashi, Shin (2005): The migratory cursor: accurate speech-based cursor movement by moving multiple ghost cursors using non-verbal vocalizations. In: Seventh Annual ACM Conference on Assistive Technologies 2005. pp. 76-83.

We present the migratory cursor, which is an interactive interface that enables users to move a cursor to any desired position quickly and accurately using voice alone. The migratory cursor combines discrete specification that allows a user to specify a location quickly, but approximately, with continuous specification that allows the user to specify a location more precisely, but slowly. The migratory cursor displays multiple ghost cursors that are aligned vertically or horizontally with the actual cursor. The user quickly specifies an approximate position by referring to the ghost cursor nearest the desired position, and then uses non-verbal vocalizations to move the ghost cursors continuously until one is on the desired position. The time spent using the continuous specification which is slow to use is short, since it is used just for fine refinement. In addition, the migratory cursor employs only two directional movements: vertical and horizontal, so that the user can move it quickly to any desired position. Moreover, the user can easily and accurately stop cursor movements by becoming silent when the cursor reaches the desired position. We tested the usefulness of the migratory cursor, and showed that users could move the cursor to a desired position quickly and accurately.

© All rights reserved Mihara et al. and/or ACM Press

 
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Mihara, Yoshiyuki, Sugimoto, Akihiro, Shibayama, Etsuya and Takahashi, Shin (2005): An interactive braille-recognition system for the visually impaired based on a portable camera. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1653-1656.

We develop an interactive Braille-recognition system using a portable camera for visually impaired persons who cannot read Braille. Our system helps them to find and then push a desired button, as is necessary when using an elevator or a ticket vending machine, for example. It is natural to think that the information provided, in Braille, with specific buttons is sufficient for successful operation in using an elevator or a ticket vending machine. Most visually impaired persons, however, cannot read Braille. To push a desired button, the user needs to hear only the word or letter associated with the specific Braille character so that s/he can correctly relate the buttons to Braille characters. If the user is informed of all the Braille characters in front of her/him, s/he will be unable to relate the buttons to Braille characters. In our system, the user interactively specifies the location of a particular Braille character to be read by using hand gestures. The system recognizes the user's gestures and reads the desired Braille aloud. In our preliminary experiment, six blindfolded subjects were all able to interact with our system, and recognized the meaning of the buttons that s/he identified.

© All rights reserved Mihara et al. and/or ACM Press

 
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Takahashi, Shin, Kato, Yoshikazu and Shibayama, Etsuya (2005): A New Static Depiction and Input Technique for 2D Animation. In: VL-HCC 2005 - IEEE Symposium on Visual Languages and Human-Centric Computing 21-24 September, 2005, Dallas, TX, USA. pp. 296-298.

2004
 
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Sato, Shuhei, Shibayama, Etsuya and Takahashi, Shin (2004): An Interface for Input the Object Region Using the Hand Chroma Key. In: Masoodian, Masood, Jones, Steve and Rogers, Bill (eds.) Computer Human Interaction 6th Asia Pacific Conference - APCHI 2004 June 29 - July 2, 2004, Rotorua, New Zealand. pp. 389-398.

 
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Kato, Yoshikazu, Shibayama, Etsuya and Takahashi, Shin (2004): Effect Lines for Specifying Animation Effects. In: VL-HCC 2004 - IEEE Symposium on Visual Languages and Human-Centric Computing 26-29 September, 2004, Rome, Italy. pp. 27-34.

2002
 
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Shizuki, Buntarou, Shibayama, Etsuya and Toyoda, Masashi (2002): Static Visualization of Dynamic Data Flow Visual Program Execution. In: IV 2002 2002. pp. 713-718.

2000
 
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Yabe, Jun, Shibayama, Etsuya and Takahashi, Shin (2000): Automatic animation of discussions in USENET. In: Advanced Visual Interfaces 2000 2000. pp. 84-91.

 
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Shizuki, Buntarou, Toyota, Masashi, Shibayama, Etsuya and Takahashi, Shin (2000): Smart Browsing among Multiple Aspects of Data-Flow Visual Program Execution, Using Visual Patterns and Multi-Focus Fisheye Views. In J. Vis. Lang. Comput., 11 (5) pp. 529-548.

1999
 
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Toyoda, Masashi and Shibayama, Etsuya (1999): Hyper Mochi Sheet: A Predictive Focusing Interface for Navigating and Editing Nested Networks through a Multifocus Distortion-Oriented View. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 504-511.

Multi-focus distortion-oriented views are useful in viewing large information on a small screen, but still have problems in managing multiple foci during editing. The user may have to navigate information space by focusing and defocusing multiple parts to obtain multi-focus layouts that change according to various editing situations. As a result, it becomes haphazard to navigate and edit large nested networks such as hypertexts. We propose a user interface for quickly obtaining desirable layouts. The interface uses two techniques: focus size prediction and predictive focus selection. These techniques are based on a user test and experiences in applications. We also describe two example applications.

© All rights reserved Toyoda and Shibayama and/or ACM Press

1998
 
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Shizuki, Buntarou, Toyota, Masashi, Shibayama, Etsuya and Takahashi, Shin (1998): Visual Patterns + Multi-Focus Fisheye View: An Automatic Scalable Visualization Technique of Data-Flow Visual Program Execution. In: VL 1998 1998. pp. 270-277.

1997
 
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Toyoda, Masashi, Shizuki, Buntarou, Takahashi, Shin, Matsuoka, Satoshi and Shibayama, Etsuya (1997): Supporting Design Patterns in a Visual Parallel Data-flow Programming Environment. In: VL 1997 1997. pp. 76-83.

 
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/etsuya_shibayama.html

Publication statistics

Pub. period:1997-2005
Pub. count:11
Number of co-authors:10



Co-authors

Number of publications with 3 favourite co-authors:

Shin Takahashi:9
Buntarou Shizuki:4
Masashi Toyoda:3

 

 

Productive colleagues

Etsuya Shibayama's 3 most productive colleagues in number of publications:

Shin Takahashi:20
Satoshi Matsuoka:14
Buntarou Shizuki:11
 
 
 
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!