Eric Reiss has been actively involved in the creation of menu-based programs, hypertext games, multimedia, and web projects for over 25 years.
Born in San Antonio, Texas, in 1954, and raised in St. Louis and Chicago, he holds degrees in Political Science and Performing Arts from Washington University in St. Louis, Missouri. In 1976, he moved to Denmark to accept a position as a stage director at the Danish Royal Theatre in Copenhagen. In 1979, he published his first menu-based program (for the Apple II) which helped engineers optimize theatrical seating systems, and in 1983, he co-authored the first Danish-language adventure game for the Sinclair Spectrum.
Eric has been a full-time writer and business strategist since 1984 and in recent years, has conducted workshops and lectured on a range of multimedia issues for colleagues, client companies, and at teaching institutions, including the Copenhagen Business School, the Danish Advertising School, and the National School of Journalism. In November, 2000, his book, Practical Information Architecture was published by Addison-Wesley, one of the first books devoted specifically to this important subject. In 2002, it also became available in both Japanese and Korean. His Web Dogma '06 unveiled in Vancouver during the 2006 IA Summit, provides a set of common-sense usability rules that transcend fashion and technology.
Eric Reiss is a member of the American Society for Information Science and Technology, the Usability Professionals' Association, Content Management Professionals, SIGCHI.DK, The National Press Club of Denmark, and the Authors Guild, Inc. Eric also serves on the Board of Directors of the Information Architecture Institute (formerly the Asilomar Institute) and is its current President. He also serves as Chairman for the EuroIA Summit committee.
Reiss, Eric L. (2000): Practical Information Architecture: A Hands-On Approach to Structuring Successful Websites. Addison-Wesley Publishing
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Publication period:2000-2000
Publication count:1
Number of co-authors:0
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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