Pub. period:1996-2003
Pub. count:4
Number of co-authors:5
Number of publications with 3 favourite co-authors:
Moshé M. Zloof:2Elyon DeKoven's 3 most productive colleagues in number of publications:
Margaret M. Burnet..:103 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
DeKoven, Elyon, Hoogh, Marc de and Keyson, David (2003): Rapid prototyping collaborative dialogue interfaces. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 753.
DeKoven, Elyon and Keyson, David (2002): Measuring task models in designing intelligent products. In: Gil, Yolanda and Leake, David (eds.) International Conference on Intelligent User Interfaces 2002 January 13-16, 2002, San Francisco, California, USA. pp. 188-189.
Yang, Sherry, Burnett, Margaret M., DeKoven, Elyon and Zloof, Moshé M. (1997): Representation Design Benchmarks: A Design-Time Aid for VPL Navigable Static Representations. In J. Vis. Lang. Comput., 8 (5) pp. 563-599.
» End-User Development: [/encyclopedia/end-user_development.html]
Yang, Sherry, DeKoven, Elyon and Zloof, Moshé M. (1996): Design Benchmarks for VPL Static Representations. In: VL 1996 1996. pp. 263-264.
Pub. period:1996-2003
Pub. count:4
Number of co-authors:5
Number of publications with 3 favourite co-authors:
Moshé M. Zloof:2Elyon DeKoven's 3 most productive colleagues in number of publications:
Margaret M. Burnet..:103 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam