Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Kaiser, Mary K., Proffitt, Dennis R. and McAfee, Ellen A. (1991): Seeing Beyond the Obvious: Understanding Perception in Everyday and Novel Environments. In: Proceedings of the Human Factors Society 35th Annual Meeting 1991. p. 1169.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !