No description available of Elisa del Galdo...Galdo, Elisa del, Munshi, Sushmita and Truc-Modica, Christine (2007): Enabling International Usability Using Multicultural and Geographically Disperse Teams. In: Stephanidis, Constantine (ed.) UAHCI 2007 - 4th International Conference on Universal Access in Human-Computer Interaction - Part 1 July 22-27, 2007, Beijing, China. pp. 56-65. Available online
Day, Donald L., Evers, Vanessa and Galdo, Elisa del (eds.) Designing for Global Markets 7 - IWIPS 2005 - Proceedings of the Seventh International Workshop on Internationalisation of Products and Systems 7-9 July, 2005, Amsterdam, The Netherlands.
Truc-Modica, Christine and Galdo, Elisa del (2005): International User Testing. In: Day, Donald L., Evers, Vanessa and Galdo, Elisa del (eds.) Designing for Global Markets 7 - IWIPS 2005 - Proceedings of the Seventh International Workshop on Internationalisation of Products and Systems 7-9 July, 2005, Amsterdam, The Netherlands. pp. 185-186.
Evers, Vanessa, Galdo, Elisa del, Cyr, Dianne and Bonanni, Carole (eds.) Designing for Global Markets 6 - IWIPS 2004 - Sixth International Workshop on Internationalisation of Products and Systems 8-10 July, 2004, Vancouver, BC, Canada.
Galdo, Elisa del and chavan, apala lahiri (2004): Interactive Session: Offshore Usability. In: Evers, Vanessa, Galdo, Elisa del, Cyr, Dianne and Bonanni, Carole (eds.) Designing for Global Markets 6 - IWIPS 2004 - Sixth International Workshop on Internationalisation of Products and Systems 8-10 July, 2004, Vancouver, BC, Canada. pp. 131-132.
Galdo, Elisa del and Nielsen, Jakob (eds.) (1996): International User Interfaces. New York, John Wiley and Sons
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Publication period:1996-2007
Publication count:6
Number of co-authors:8
Elisa del Galdo's 3 most productive colleagues in number of publications:
Jakob Nielsen:83Number of publications with 3 favourite co-authors:
Christine Truc-Modica:2Learn more about Elisa del Galdo:
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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Eva Hornecker explains the evolving concept of Tangible Interaction.
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