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Elhanan Gazit

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Personal Homepage:
http://www.digraisrael.org

Current place of employment:
H.I.T - Holon Institute of Technology, Israel

Dr. Hanan Gazit (VRider) serves as the Israeli DIGRA Chapter ,, promoting the DIGRA's vision and the use of virtual worlds and digital games for instruction, learning & business in all sectors. Dr. Gazit is aresearcher and a lecturer at H.I.T-Holon Institute of Technology, Israel.

Research interests:

* Interactions and social networks in virtual worlds and digital games. * Design effective serious games. * Measuring skill acquisition and Virtual-Real World transfer. * Using computerized tools for analyzing interactions.

Selected publications:

Selected publications: * Gazit, E. (in press). A window on digital games interactions in home settings. Handbook of Research on Effective Electronic Gaming in Education. IGI Global Press. * Gazit, E., Yair, Y., & Chen, D. (2006). The gain and pain in taking the pilot seat: Learning dynamics in a non immersive virtual solar system, Virtual Reality, 10 (3-4), 271-282. * Gazit, E., Yair, Y., & Chen, D. (2006). Emerging Conceptual Understanding of Complex Astronomical Phenomena by Using a Virtual Solar System, Journal of Science Education and Technology, 14 (5-6), 459 - 470. * Gazit, E. & Chen, D. (2003). Using the observer to explore learning within virtual worlds. Behavior Research Methods, Instruments and Computers, 35 (3), 400-407.

Selected invited presentations:

* Gazit, E. (2008). The challenge of studying interactions in virtual worlds. Virtual Worlds workshop. The IDC Herzliya, 18th of Januray 2008, Herzliya, Israel. * Gazit, E. (2007). Virtual Worlds: The next big thing or the biggest Web 2.0 bubble? Amdocs high-tech Company Event , 27st of November, 2007 Raanana, Israel. * Gazit, E. (2007). Mobile Games: Big lessons from small screens research-Pervasive Games and the importance of Soundscape in future mobile games design. The Mobile Games Convention Bringing fun to the Masses, 16th of September, Tel-Aviv University, Israel. Gazit, E. (2007). Serious Games - Opportunity outside the consumer markets. The IDC-CEMA Analysts Conference on Gaming, 5th of February, 2007, Tel-Aviv. Israel.

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Publications by Elhanan Gazit (bibliography)

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Gazit, Elhanan, Yair, Yoav and Chen, David (2006): The gain and pain in taking the pilot seat: learning dynamics in a non immersive virtual solar system. In Virtual Reality, 10 (3) pp. 271-282.

 
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Changes to this page (author)

29 Apr 2011: Modified
28 Apr 2003: Added

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Upcoming Courses

go to course
User-Centred Design - Module 3
70% booked. Starts in 25 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading