No description available of Elaine M. Raybourn...
Raybourn, Elaine M. (2007): Applying simulation experience design methods to creating serious game-based adaptive training systems. In Interacting with Computers, 19 (2) pp. 206-214
Raybourn, Elaine M. and Bos, Nathan (2005): Design and evaluation challenges of serious games. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 2049-2050. Available online
Raybourn, Elaine M., Kings, Nicholas and Davies, John (2003): Adding cultural signposts in adaptive community-based virtual environments. In Interacting with Computers, 15 (1) pp. 91-107
Raybourn, Elaine M. (2002): Toward Cultural Representation and Identification for All in Community-Based Virtual Environments. In: Carbonell, Noelle and Stephanidis, Constantine (eds.) Proceedings of the 7th ERCIM Workshop on 'User Interfaces for All' October 23-25, 2002, Paris, France. pp. 219-238.
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Publication period:2002-2007
Publication count:4
Number of co-authors:3
Elaine M. Raybourn's 3 most productive colleagues in number of publications:
Nathan Bos:12Number of publications with 3 favourite co-authors:
Nathan Bos:1Learn more about Elaine M. Raybourn:
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