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Eelke Folmer

Picture of Eelke Folmer. Copyright of Eelke Folmer and Interaction-Design.org through the Creative Commons Share-Alike licence.
Personal Homepage:
http://www.eelke.com
Current place of employment:
Reno, Nevada

Eelke Folmer is an assistant Professor at the University of Nevada in Reno. Previously he worked as a postdoctoral fellow in the Software Engineering / Games Group at the University of Alberta. He received a PhD degree from the University of Groningen where he worked on the European Union funded Software Architecture for Usability (STATUS) project.
 
His research interests revolve around the relationship between software architecture and software quality, motivated by the fact that the quality of a system is very much restricted and determined by architecture design. His interests are primarily geared towards the games domain where he currently works on:
- component based game development
- game quality e.g. usability& accessibility

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Publications by Eelke Folmer (bibliography)

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» 2009 «

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Folmer, Eelke, Yuan, Bei, Carr, Dave and Sapre, Manjari (2009): TextSL: A Command-Based Virtual World Interface for the Visually Impaired. In: 11th international ACM SIGACCESS conference on Computers and accessibility October 2009, 2009, Pittsburgh, PA. pp. 59-66.

The immersive graphics, large amount of user-generated content, and social interaction opportunities offered by popular virtual worlds, such as Second Life, could eventually make for a more interactive and informative World Wide Web. Unfortunately, virtual worlds are currently not accessible to users who are visually impaired. This paper presents the work on developing TextSL, a client for Second life that can be accessed with a screen reader. Users interact with TextSL using a command-based interface, which allows for performing a plethora of different actions on large numbers of objects and avatars; characterizing features of such virtual worlds. User studies confirm that a command-based interface is a feasible approach towards making virtual worlds accessible, as it allows screen reader users to explore Second Life, communicate with other avatars, and interact with objects as well as sighted users. Command-based exploration and object interaction is significantly slower, but communication can be performed with the same efficiency as in the Second Life viewer. We further identify that at least 31% of the objects in Second Life lack a descriptive name, which is a significant barrier towards making virtual worlds accessible to users who are visually impaired.

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» 2008 «

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Yuan, Bei and Folmer, Eelke (2008): Blind hero: enabling guitar hero for the visually impaired. In: Tenth Annual ACM SIGACCESS Conference on Assistive Technologies 2008. pp. 169-176. Available online

Very few video games have been designed or adapted to allow people with vision impairment to play. Music/rhythm games however are particularly suitable for such people as they are perfectly capable of perceiving audio signals. Guitar Hero is a popular rhythm game yet it is not accessible to the visually impaired as it relies on visual stimuli. This paper explores replacing visual stimuli with haptic stimuli as a viable strategy to make games accessible. We developed a glove that transforms visual information into haptic feedback using small pager motors attached to the tip of each finger. This allows a blind player to play Guitar Hero. Several tests have been conducted and despite minor changes to the gameplay, visually impaired players are able to play the game successfully and enjoy the challenge the game provides. The results of the study also give valuable insights on how to make mainstream games blind-accessible.

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» 2006 «

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Folmer, Eelke (2006). Interaction Design Patterns. Retrieved 19 March 2010 from Interaction-Design.org: http://www.interaction-design.org/encyclopedia/interaction_design_patterns.html

» 2005 «

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Folmer, Eelke, Gurp, Jilles van and Bosch, Jan (2005): Software Architecture Analysis of Usability. In: Bastide, Remi, Palanque, Philippe A. and Roth, Jörg (eds.) Engineering Human Computer Interaction and Interactive Systems, Joint Working Conferences EHCI-DSVIS 2004 July 11-13, 2005, Hamburg, Germany. pp. 38-58. Available online

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Changes to this page (author)

02 Mar 2010: Author was added to the bibliography (approved by an editor)
02 Mar 2010: Conference Article was added to the page (approved by an editor)
01 Mar 2010: Updated the picture of Eelke Folmer
27 Feb 2010: Enabled abstracts to be shown on Eelke Folmer's author page.
03 Jun 2009: Author was edited
07 Apr 2009: Author was edited
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:2005-2009
Publication count:4
Number of co-authors:5



Productive colleagues

Eelke Folmer's 3 most productive colleagues in number of publications:

Jan Bosch:5
Jilles van Gurp:2
Bei Yuan:2


Collaboration count

Number of publications with 3 favourite co-authors:

Bei Yuan:2
Manjari Sapre:1
Dave Carr:1

 

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Learn more about Eelke Folmer:
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Mar 19

As a rule, software systems do not work well until they have been used, and have failed repeatedly, in real applications.

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