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Edwin Hutchins

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Has also published under the name of:
"Edwin L. Hutchins"



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Publications by Edwin Hutchins (bibliography)

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» 2006 «

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Nomura, Saeko, Hutchins, Edwin and Holder, Barbara E. (2006): The uses of paper in commercial airline flight operations. In: Proceedings of ACM CSCW06 Conference on Computer-Supported Cooperative Work 2006. pp. 249-258. Available online

Designers of commercial aviation flight decks have recently begun to consider ways to reduce or eliminate the use of paper documents in flight operations. Using ethnographic methods we describe the cognitive functions served by the paper-use practices of pilots. The special characteristics of flight deck work give a distinctive quality to pilots' paper-use practices. The complex high-stakes high-tempo nature of pilots' work makes shared understandings essential to safe flight. This means that representation of flight critical information must not only be available to both pilots, but available to the pilots jointly in interaction with one another. The cross-cultural component of our work shows how language and culture color all of the pilots' practices and how interaction with paper objects allows actors to build social identities and social relations.

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» 2000 «

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Hollan, James D., Hutchins, Edwin and Kirsh, David (2000): Distributed Cognition: Toward a New Foundation for Human-Computer Interaction Research. In ACM Transactions on Computer-Human Interaction, 7 (2) pp. 174-196

We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructures of science, business, and social interaction. For human-computer interaction to advance in the new millennium we need to better understand the emerging dynamic of interaction in which the focus task is no longer confined to the desktop but reaches into a complex networked world of information and computer-mediated interactions. We think the theory of distributed cognition has a special role to play in understanding interactions between people and technologies, for its focus has always been on whole environments: what we really do in them and how we coordinate our activity in them. Distributed cognition provides a radical reorientation of how to think about designing and supporting human-computer interaction. As a theory it is specifically tailored to understanding interactions among people and technologies. In this article we propose distributed cognition as a new foundation for human-computer interaction, sketch an integrated research framework, and use selections from our earlier work to suggest how this framework can provide new opportunities in the design of digital work materials.

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» 1995 «

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Hutchins, Edwin (1995): Cognition in the wild. Cambridge, Mass, MIT Press
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Used on the following pages:

» Distributed Cognition: [/encyclopedia/distributed_cognition.html]

» Augmentation of Human Intelligence: [/encyclopedia/augmentation_of_human_intelligence.html]

» Cognitive Artifacts: [/encyclopedia/cognitive_artifacts.html]

» Cognitive ergonomics: [/encyclopedia/cognitive_ergonomics.html]


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Hutchins, Edwin (1995): How a cockpit remembers its speed. In Cognitive Science, 19 pp. 265-288

Used on the following page:

» Distributed Cognition: [/encyclopedia/distributed_cognition.html]


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Hutchins, Edwin (1995): How a Cockpit Remembers Its Speeds. In Cognitive Science, 19 (3) pp. 265-288

» 1992 «

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Seifert, Colleen M. and Hutchins, Edwin (1992): Error as Opportunity: Learning in a Cooperative Task. In Human-Computer Interaction, 7 (4) pp. 409-435

In this article, we examine learning within a cooperative system. We focus on the role of learning from errors in a context where regular attrition of group members occurs. Specifically, the study involved observation of distributed activity in the team navigation of a large naval vessel. Analyses revealed frequent individual errors; however, successful detection and correction of errors also occurred. Thus, the cooperative system simultaneously allowed high component error and ensured low system output error. This robustness is an especially valuable feature for distributed systems because it provides for needed on-the-job learning while maintaining a high level of overall performance. Errors were observed to function as opportunities for instruction based on a novice's demonstrated "need to know." The distributed system was found to contain certain design tradeoffs that are exploited for their utility in learning (viz., distributing knowledge across the team and providing multiple perspectives for error detection). The results are applicable to the design of computer-supported cooperative tasks and provide guidelines for task organization that facilitates performance while incorporating the ability to learn from errors.

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» 1991 «

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Flor, Nick V. and Hutchins, Edwin (1991): Analyzing distributed cognition in software teams: A case study of team programming during perfective software maintenance. In: Koenemann-Belliveau, Jurgen, Moher, Thomas G. and Robertson, Scott P. (eds.) Proceedings of the Fourth Annual Workshop on Empirical Studies of Programmers 1991, Norwood, New Jersey, USA. pp. 36-59.

» 1986 «

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Hutchins, Edwin, Hollan, James D. and Norman, Donald A. (1986): Direct Manipulation Interfaces. In: Norman, Donald A. and Draper, Steven "User Centered System Design: New Perspectives on Human-Computer Interaction". Lawrence Erlbaum Associates pp. 87-124

» 1985 «

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Hutchins, Edwin, Hollan, James D. and Norman, Donald A. (1985): Direct Manipulation Interfaces. In Human-Computer Interaction, 1 (4) pp. 311-338

Direct manipulation has been lauded as a good form of interface design, and some interfaces that have this property have been well received by users. In this article we seek a cognitive account of both the advantages and disadvantages of direct manipulation interfaces. We identify two underlying phenomena that give rise to the feeling of directness. One deals with the information processing distance between the user's intentions and the facilities provided by the machine. Reduction of this distance makes the interface feel direct by reducing the effort required of the user to accomplish goals. The second phenomenon concerns the relation between the input and output vocabularies of the interface language. In particular, direct manipulation requires that the system provide representations of objects that behave as if they are the objects themselves. This provides the feeling of directness of manipulation.

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Changes to this page (author)

18 Feb 2010: Enabled abstracts to be shown on Edwin Hutchins's author page.
01 Jun 2009: Author was edited
22 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1985-2006
Publication count:9
Number of co-authors:7



Productive colleagues

Edwin Hutchins's 3 most productive colleagues in number of publications:

Donald A. Norman:67
James D. Hollan:34
David Kirsh:12


Collaboration count

Number of publications with 3 favourite co-authors:

James D. Hollan:3
Donald A. Norman:2
Barbara E. Holder:1

 

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Learn more about Edwin Hutchins:
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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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