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Edward Tse

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Personal Homepage:
http://www.EdwardTse.com

PhD Topic - Multimodal Co-located Interaction Edward Tse is focused on supporting people's natural interactions over digital surfaces such as large tables and wall displays. Application areas include tabletop gaming, military command and control, air traffic control and hospital emergency rooms. To see a brief video of his work visit www.EdwardTse.com Interaction on a digital table supports face to face collaboration with the added benefits of digital displays (e.g., real time updates, access to the Internet and rich satellite imagery). Core features of my work include rich whole handed bimanual gestures, speech and gesture input, and multi user interaction.

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Publications by Edward Tse (bibliography)

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» 2008 «

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Tse, Edward, Greenberg, Saul, Shen, Chia, Forlines, Clifton and Kodama, Ryo (2008): Exploring true multi-user multimodal interaction over a digital table. In: Proceedings of DIS08 Designing Interactive Systems 2008. pp. 109-118. Available online

True multi-user, multimodal interaction over a digital table lets co-located people simultaneously gesture and speak commands to control an application. We explore this design space through a case study, where we implemented an application that supports the KJ creativity method as used by industrial designers. Four key design issues emerged that have a significant impact on how people would use such a multi-user multimodal system. First, parallel work is affected by the design of multimodal commands. Second, individual mode switches can be confusing to collaborators, especially if speech commands are used. Third, establishing personal and group territories can hinder particular tasks that require artefact neutrality. Finally, timing needs to be considered when designing joint multimodal commands. We also describe our model view controller architecture for true multi-user multimodal interaction.

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Lee, Johnny C., Hudson, Scott E. and Tse, Edward (2008): Foldable interactive displays. In: Cousins, Steve B. and Beaudouin-Lafon, Michel (eds.) Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology October 19-22, 2008, Monterey, CA, USA. pp. 287-290. Available online

» 2007 «

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Tse, Edward, Shen, Chia, Greenberg, Saul and Forlines, Clifton (2007): How pairs interact over a multimodal digital table. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 215-218. Available online

Co-located collaborators often work over physical tabletops using combinations of expressive hand gestures and verbal utterances. This paper provides the first observations of how pairs of people communicated and interacted in a multimodal digital table environment built atop existing single user applications. We contribute to the understanding of these environments in two ways. First, we saw that speech and gesture commands served double duty as both commands to the computer, and as implicit communication to others. Second, in spite of limitations imposed by the underlying single-user application, people were able to work together simultaneously, and they performed interleaving acts: the graceful mixing of inter-person speech and gesture actions as commands to the system. This work contributes to the intricate understanding of multi-user multimodal digital table interaction.

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Tse, Edward, Shen, Chia, Barnwell, John, Shipman, Sam, Leigh, Darren and Greenberg, Saul (2007): Multimodal Split View Tabletop Interaction Over Existing Applications. In: Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2007 October 10-12, 2007, Newport, Rhode Island, USA. pp. 129-136. Available online

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Tse, Edward, Hancock, Mark S. and Greenberg, Saul (2007): Speech-filtered bubble ray: improving target acquisition on display walls. In: Massaro, Dominic W., Takeda, Kazuya, Roy, Deb and Potamianos, Alexandros (eds.) Proceedings of the 9th International Conference on Multimodal Interfaces - ICMI 2007 November 12-15, 2007, Nagoya, Aichi, Japan. pp. 307-314. Available online

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Tse, Edward, Greenberg, Saul, Shen, Chia and Forlines, Clifton (2007): Multimodal multiplayer tabletop gaming. In Computers in Entertainment, 5 (2)

» 2006 «

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Tse, Edward, Greenberg, Saul and Shen, Chia (2006): SI Demo: Multiuser Gesture / Speech Interaction over Digital Tables by Wrapping Single User Applications. In: Quek, Francis and Yang, Jie (eds.) Proceedings of the International Conference on Multimodal Interfaces November 2-4, 2006, Banff, Canada. pp. 76-83. Available online

Tse, E., Greenberg, S., Shen C. (2006) GSI Demo: Multiuser Gesture / Speech Interaction over Digital Tables by Wrapping Single User Applications. Proceedings of the International Conference on Multimodal Interfaces, November 2, 2006, Banff, Canada

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Tse, Edward, Greenberg, Saul, Shen, Chia and Forlines, Clifton (2006): Multimodal Multiplayer Tabletop Gaming. In: Proceedings Third International Workshop on Pervasive Gaming Applications (PerGames06), in conjunction with 4th Intl. Conference on Pervasive Computing 2006. pp. 139-148. Available online

There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue that a digital table is a conducive form factor for general co-located home gaming as it affords: (a) seating in collaboratively relevant positions that give all equal opportunity to reach into the surface and share a common view, (b) rich whole handed gesture input normally only seen when handling physical objects, (c) the ability to monitor how others use space and access objects on the surface, and (d) the ability to communicate to each other and interact atop the surface via gestures and verbal utterances. Our thesis is that multimodal gesture and speech input benefits collaborative interaction over such a digital table. To investigate this thesis, we designed a multimodal, multiplayer gaming environment that allows players to interact directly atop a digital table via speech and rich whole hand gestures. We transform two commercial single player computer games, representing a strategy and simulation game genre, to work within this setting.

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Tse, Edward, Shen, Chia, Greenberg, Saul and Forlines, Clifton (2006): Enabling Interaction with Single User Applications through Speech and Gestures on a Multi-User Tabletop. In: Proceedings of Advanced Visual Interfaces (AVI06) May 23-26, 2006, Venezia, Italy. pp. 336-343. Available online

Tse, E., Shen, C., Greenberg, S. and Forlines, C. (2006) Enabling Interaction with Single User Applications through Speech and Gestures on a Multi-User Tabletop. Proceedings of Advanced Visual Interfaces (AVI'06), May 23-26, Venezia, Italy, ACM Press, 336 - 343.

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Tse, Edward, Greenberg, Saul and Shen, Chia (2006): GSI demo: multiuser gesture/speech interaction over digital tables by wrapping single user applications. In: Quek, Francis K. H., Yang, Jie, Massaro, Dominic W., Alwan, Abeer A. and Hazen, Timothy J. (eds.) Proceedings of the 8th International Conference on Multimodal Interfaces - ICMI 2006 November 2-4, 2006, Banff, Alberta, Canada. pp. 76-83. Available online

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Tse, Edward, Shen, Chia, Greenberg, Saul and Forlines, Clifton (2006): Enabling interaction with single user applications through speech and gestures on a multi-user tabletop. In: Celentano, Augusto (ed.) AVI 2006 - Proceedings of the working conference on Advanced visual interfaces May 23-26, 2006, Venezia, Italy. pp. 336-343. Available online

» 2004 «

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Tse, Edward and Greenberg, Saul (2004): Rapidly Prototyping Single Display Groupware through the SDGToolkit. In: Proceedings of the Fifth Australasian User Interface Conference, Volume 28 in the CRPIT Conferences in Research and Practice in Information Technology Series January, 2004, Dunedin, NZ. pp. 101-110. Available online

Researchers in Single Display Groupware (SDG) explore how multiple users share a single display such as a computer monitor, a large wall display, or an electronic tabletop display. Yet today's personal computers are designed with the assumption that one person interacts with the display at a time. Thus researchers and programmers face considerable hurdles if they wish to develop SDG. Our solution is the SDGToolkit, a toolkit for rapidly prototyping SDG. SDGToolkit automatically captures and manages multiple mice and keyboards, and presents them to the programmer as uniquely identified input events relative to either the whole screen or a particular window. It transparently provides multiple cursors, one for each mouse. To handle orientation issues for tabletop displays (i.e., people seated across from one another), programmers can specify a participant's seating angle, which automatically rotates the cursor and translates input coordinates so the mouse behaves correctly. Finally, SDGToolkit provides an SDG-aware widget class layer that significantly eases how programmers create novel graphical components that recognize and respond to multiple inputs.

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Tse, Edward, Histon, Jonathan, Scott, Stacey and Greenberg, Saul (2004): Avoiding Interference: How People Use Spatial Separation and Partitioning in SDG Workspaces. In: Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work November 6-10, 2004, Chicago, Illinois, USA. pp. 252-261. Available online

Single Display Groupware (SDG) lets multiple co-located people, each with their own input device, interact simultaneously over a single communal display. While SDG is beneficial, there is risk of interference: when two people are interacting in close proximity, one person can raise an interface component (such as a menu, dialog box, or movable palette) over another person's working area, thus obscuring and hindering the other's actions. Consequently, researchers have developed special purpose interaction components to mitigate interference techniques. Yet is interference common in practice? If not, then SDG versions of conventional interface components could prove more suitable. We hypothesize that collaborators spatially separate their activities to the extent that they partition their workspace into distinct areas when working on particular tasks, thus reducing the potential for interference. We tested this hypothesis by observing co-located people performing a set of collaborative drawing exercises in an SDG workspace, where we paid particular attention to the locations of their simultaneous interactions. We saw that spatial separation and partitioning occurred consistently and naturally across all participants, rarely requiring any verbal negotiation. Particular divisions of the space varied, influenced by seating position and task semantics. These results suggest that people naturally avoid interfering with one another by spatially separating their actions. This has design implications for SDG interaction techniques, especially in how conventional widgets can be adapted to an SDG setting.

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Tse, Edward and Greenberg, Saul (2004): Rapidly Prototyping Single Display Groupware through the SDGToolkit. In: Cockburn, Andy (ed.) AUIC2004 - User Interfaces 2004 - Fifth Australasian User Interface Conference 18-22 January, 2004, Dunedin, New Zealand. pp. 101-110. Available online

» 2003 «

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Diaz-Marino, Rob, Tse, Edward and Greenberg, Saul (2003): Programming for Multiple Touches and Multiple Users: A Toolkit for the DiamondTouch™ Hardware. In: Companion Proceedings of ACM UIST03 Conference on User Interface Software and Technology 2003, Vancouver, BC, Canada. . Available online

Diaz-Marino, R.A., Tse, E, and Greenberg, S. (2003) Programming for Multiple Touches and Multiple Users: A Toolkit for the DiamondTouch™ Hardware. Companion Proceedings of ACM UIST'03 Conference on User Interface Software and Technology.

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Changes to this page (author)

27 Feb 2010: Enabled abstracts to be shown on Edward Tse's author page.
20 Jul 2009: Author was edited
20 Jul 2009: Author was edited
12 Jul 2009: Author was edited
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23 Jul 2007: Author was added to the bibliography (approved by an editor)
23 Jul 2007: Conference Article was added to the page (approved by an editor)
23 Jul 2007: Author was added to the bibliography (approved by an editor)
23 Jul 2007: Author was added to the bibliography (approved by an editor)
23 Jul 2007: Conference Article was added to the page (approved by an editor)
23 Jul 2007: Conference Article was added to the page (approved by an editor)
23 Jul 2007: Author was added to the bibliography (approved by an editor)
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Publication statistics

Publication period:2003-2008
Publication count:15
Number of co-authors:13



Productive colleagues

Edward Tse's 3 most productive colleagues in number of publications:

Saul Greenberg:112
Scott E. Hudson:96
Clifton Forlines:46


Collaboration count

Number of publications with 3 favourite co-authors:

Saul Greenberg:14
Chia Shen:9
Clifton Forlines:6

 

Other options

Learn more about Edward Tse:
- Google Scholar
- ACM
- CSB

Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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