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Edward L. Cochran

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Publications by Edward L. Cochran (bibliography)

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1994
 
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Gramopadhye, Anand K., Bishu, Ram R., Rouse, William B., Karwowski, Waldemar, Drury, Colin G. and Cochran, Edward L. (1994): Recent Advances in Human Factors in Manufacturing. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 476-480.

The combined effects of automation and global competition have changed the manufacturing environment considerably. The change is from a traditional product or process oriented manufacturing to a fully automated or semi-automated manufacturing environment, producing limited quantities of a large range of products. Inexpensive and unlimited computing power has been the single cause for these changes. What impact have these changes had on human factors/ergonomics professionals? Does a problem really exist and is its existence recognized in affected areas by other people, those not involved with human factors? Have human factors professionals taken proactive approaches to these changes? What are the new techniques available to the human factors professionals in this application area? This panel will address some of the issues and concerns in this area.

© All rights reserved Gramopadhye et al. and/or Human Factors Society

1992
 
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Cochran, Edward L. (1992): Designing Control Rooms for the Year 2000: New Technologies, New Techniques?. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. pp. 458-459.

Control rooms are one of the most visible areas of applied human factors, and they represent perhaps the most thorough integration of the various disciplines that comprise the field. Control rooms may well be revolutionized by the turn of the century through the widespread application of technologies that are just now emerging. This symposium will explore, from a variety of perspectives, the technologies likely to affect the next generation of control rooms. We hope to stimulate debate about which emerging technologies are likely to have significant impact, how control room designers should incorporate those technologies in the near term (and plan for them in the long term), and how the enhanced capabilities of the operators of large systems of the future could affect the design of those systems.

© All rights reserved Cochran and/or Human Factors Society

 
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Cochran, Edward L. (1992): Control Room User Interface Technology for the Year 2000: Evolution or Revolution?. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. pp. 460-464.

Control rooms -- central facilities used to manage large systems such as industrial processes and communication networks -- are a relatively recent innovation. As the operators of large systems are asked to perform more efficiently, use more sophisticated control systems, and take on more duties and responsibilities, developers of control room equipment have sought to improve operators' ability to interact effectively with their systems. Control rooms have evolved as a result: Pen recorders and mechanical gauges were replaced by text displays on low-resolution monochrome cathode ray tubes, which were in turn supplanted by higher resolution color graphics displays. A new generation of technology now emerging from multiple disciplines will greatly affect control rooms. Some of these technologies, such as bigger displays, improved simulations, and better graphics, represent evolutionary advances. Others, including artificial intelligence technologies such as user intent recognition and context-sensitive aiding, user interface technologies such as virtual reality, multimedia, and true three-dimensional displays, and systems technologies such as object-oriented programming techniques and high-performance communications, may well revolutionize the control rooms of the future, replacing supervisory control with collaborative operations in which the system and the operator will share tasks associated with planning, conducting, and optimizing operations.

© All rights reserved Cochran and/or Human Factors Society

 
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May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!