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Eduardo H. Calvillo Gámez

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Publications by Eduardo H. Calvillo Gámez (bibliography)

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2010
 
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Gámez, Eduardo H. Calvillo, Cairns, Paul, Gow, Jeremy, Back, Jonathan and Capstick, Eddie (2010): Video games as research instruments. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 4493-4496.

The workshop aims to help researchers share experience and expertise on the use of video games as research instruments in HCI and related disciplines. It will focus on existing uses, methodologies, results and issues with using video games, and is expected to lead to a better shared understanding of their current and future use across a variety of disciplines.

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Gámez, Eduardo H. Calvillo and Gonzalez, Victor M. (eds.) Proceedings of the 3rd Mexican Workshop on Human Computer Interaction November 8-10, 2010, San Luis Potosí, Mexico.

2009
 
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Gámez, Eduardo H. Calvillo, Cairns, Paul and Cox, Anna L. (2009): From the gaming experience to the wider user experience. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 520-523.

In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements that form the gaming experience can be used to understand further issues regarding user experience. The objectives of games are, after all, to provide players with a positive experience. Understanding the elements that eventually lead players to have a positive experience should provide feedback about the wider user experience concept. Although video-games and non-game applications seem to be two different domains of study, in terms of experience, they both aim to improve the individual's experience.

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May 24

For a list of all the ways technology has failed to improve the quality of life, please press three.

-- Alice Kahn

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

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