Publication statistics

Pub. period:1990-2010
Pub. count:14
Number of co-authors:29



Co-authors

Number of publications with 3 favourite co-authors:

Frank Van Reeth:10
Chris Raymaekers:6
Karin Coninx:6

 

 

Productive colleagues

Eddy Flerackers's 3 most productive colleagues in number of publications:

Karin Coninx:133
Hans-Peter Seidel:118
Chris Raymaekers:94
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Eddy Flerackers

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Publications by Eddy Flerackers (bibliography)

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2010
 
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Octavia, Johanna, Vanacken, Lode, Raymaekers, Chris, Coninx, Karin and Flerackers, Eddy (2010): Facilitating Adaptation in Virtual Environments using a Context-Aware Model-Based Design Process. In: Proceedings of 8th International workshop on TAsk MOdels and DIAgrams September 23-25, 2010, Brussels, Belgium. pp. 144-157.

2009
 
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Vandoren, Peter, Claesen, Luc, Laerhoven, Tom Van, Taelman, Johannes, Raymaekers, Chris, Flerackers, Eddy and Reeth, Frank Van (2009): FluidPaint: an Interactive Digital Painting System using Real Wet Brushes. In: Proceedings of ACM International Conference on Interactive Tabletops and Surfaces November 23-25, 2009, Banff, Canada. pp. 53-56.

 
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Vandoren, Peter, Claesen, Luc, Laerhoven, Tom Van, Taelman, Johannes, Raymaekers, Chris, Flerackers, Eddy and Reeth, Frank Van (2009): FluidPaint: an interactive digital painting system using real wet brushes. In: Proceedings of the 2009 ACM International Conference on Interactive Tabletops and Surfaces 2009. pp. 53-56.

This paper presents FluidPaint, a novel digital paint system using real wet brushes. A new interactive canvas, accurately registering brush footprints and paint strokes in high precision has been developed. It is based on the real-time imaging of brushes and other painting instruments as well as the real-time co-located rendering of the painting results. This new painting user interface enhances the user experience and the artist's expressiveness. User tests demonstrate the intuitive nature of FluidPaint, naturally integrating interface elements of traditional painting in a digital paint system.

© All rights reserved Vandoren et al. and/or their publisher

2008
 
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Vandoren, Peter, Laerhoven, Tom Van, Claesen, Luc, Taelman, Johannes, Fiore, Fabian Di, Reeth, Frank Van and Flerackers, Eddy (2008): Dip -- it: digital infrared painting on an interactive table. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2901-2906.

In this paper we report on our work to develop a novel input technique for a digital paint system. Using a brush with infrared (IR) light emitting fibers, we were able to create a natural paint interface on an interactive table. This IR-brush adds two important properties to our paint environment: haptic feedback and an accurate brush footprint. The modified brush approaches the haptic feedback of the traditional paint brush. The use of IR-light in the brush enables tracking the contact area of the brush on the interactive table. Informal usability tests show that our digital paint environment offers an intuitive interface and contributes to an enhanced user experience in digital painting.

© All rights reserved Vandoren et al. and/or ACM Press

 
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Annen, Thomas, Mertens, Tom, Seidel, Hans-Peter, Flerackers, Eddy and Kautz, Jan (2008): Exponential Shadow Maps. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 155-161.

Rendering high-quality shadows in real-time is a challenging problem. Shadow mapping has proved to be an efficient solution, as it scales well for complex scenes. However, it suffers from aliasing problems. Filtering the shadow map alleviates aliasing, but unfortunately, native hardware-accelerated filtering cannot be applied, as the shadow test has to take place beforehand. We introduce a simple approach to shadow map filtering, by approximating the shadow test using an exponential function. This enables us to pre-filter the shadow map, which in turn allows for high quality hardware-accelerated filtering. Compared to previous filtering techniques, our technique is faster, consumes less memory and produces less artifacts.

© All rights reserved Annen et al. and/or their publisher

 
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Schroyen, Jolien, Gabriëls, Kris, Luyten, Kris, Teunkens, Daniël, Robert, Karel, Coninx, Karin, Flerackers, Eddy and Manshoven, Elke (2008): Training social learning skills by collaborative mobile gaming in museums. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 46-49.

2004
 
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Raymaekers, Chris, Coninx, Karin, Boeck, Joan De, Cuppens, Erwin and Flerackers, Eddy (2004): High-level Interaction Modelling to Facilitate the Development of Virtual Environments. In: Proceedings of Virtual Reality International Conference May 12-14, 2004, Laval, France. pp. 81-86.

1999
 
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Raymaekers, Chris, Weyer, Tom De, Coninx, Karin, Reeth, Frank Van and Flerackers, Eddy (1999): ICOME: an Immersive 3D Object Modelling Environment. In Virtual Reality Journal, 4 (4) pp. 265-274.

1998
 
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Reeth, Frank Van, Raymaekers, Chris, Trekels, Peter, Verkoyen, Stefan and Flerackers, Eddy (1998): A distributed video retrieval system utilising broadband networked PC’s for educational applications. In: Proceedings of Multimedia Modelling 98 October 12-15, 1998, Lausanne, Switserland. pp. 47-48.

1997
 
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Coninx, Karin, Reeth, Frank Van and Flerackers, Eddy (1997): HCI Issues About Immersive Modeling. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 953-956.

 
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Lamotte, Wim, Flerackers, Eddy, Reeth, Frank Van, Earnshaw, Rae A. and Matos, João Mena de (1997): Visinet: Collaborative 3D Visualization and VR over ATM Networks. In IEEE Computer Graphics and Applications, 17 (2) pp. 66-75.

1995
 
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Reeth, Frank Van, Coninx, Karin, Backer, Steve De and Flerackers, Eddy (1995): Realizing 3D Visual Programming Environments within a Virtual Environment. In Comput. Graph. Forum, 14 (3) pp. 361-370.

1993
 
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Reeth, Frank Van and Flerackers, Eddy (1993): Three-dimensional Graphical Programming in CAEL. In: Proceedings of the 1993 IEEE Workshop on Visual Languages August 24-27, 1993, Bergen, Norway. pp. 389-391.

1990
 
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Reeth, Frank Van and Flerackers, Eddy (1990): Visual pRogramming in a Computer Animation Environment. In: VL 1990 1990. pp. 194-199.

 
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Changes to this page (author)

07 Nov 2012: Modified
03 Nov 2010: Modified
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/eddy_flerackers.html

Publication statistics

Pub. period:1990-2010
Pub. count:14
Number of co-authors:29



Co-authors

Number of publications with 3 favourite co-authors:

Frank Van Reeth:10
Chris Raymaekers:6
Karin Coninx:6

 

 

Productive colleagues

Eddy Flerackers's 3 most productive colleagues in number of publications:

Karin Coninx:133
Hans-Peter Seidel:118
Chris Raymaekers:94
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!