Publication statistics

Pub. period:1998-2011
Pub. count:31
Number of co-authors:36



Co-authors

Number of publications with 3 favourite co-authors:

Vassilis Kostakos:9
Kharsim Yousef:5
Peter Johnson:4

 

 

Productive colleagues

Eamonn O'Neill's 3 most productive colleagues in number of publications:

Philippe A. Palanq..:66
Peter Johnson:55
Vassilis Kostakos:20
 
 
 
Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

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Eamonn O'Neill

Picture of Eamonn O'Neill. © Eamonn O
Personal Homepage:
bath.ac.uk/comp-sci/contacts/academics/eamonn_oneill/


I'm a Professor of Mathematics in the Department of Mathematics University of Auckland Private Bag 92019 Auckland New Zealand

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Publications by Eamonn O'Neill (bibliography)

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2011
 
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Jones, Simon and O'Neill, Eamonn (2011): Contextual dynamics of group-based sharing decisions. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1777-1786.

In this paper we investigate how decisions made while using a granular access control mechanism for sharing photographs are influenced by contextual factors and properties relating to the identities of contacts. We develop analytical models using logistic regression to understand relationships between variables that affect sharing decisions. We also investigate how predefined, static groups for privacy control cope with the challenge of sharing large amounts of content associated with numerous different contexts, and test whether they need to be adjusted to suit particular contexts.

© All rights reserved Jones and O'Neill and/or their publisher

 
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Srikulwong, Mayuree and O'Neill, Eamonn (2011): A comparative study of tactile representation techniques for landmarks on a wearable device. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 2029-2038.

Wearable tactile navigation displays may provide an alternative or complement to mobile visual navigation displays. Landmark information may provide a useful complement to directional information for navigation, however, there has been no reported use of landmark information in tactile navigation displays. We report a study that compared two tactile display techniques for landmark representation using one or two actuators respectively. The single-actuator technique generated different vibration patterns on a single actuator to represent different landmarks. The dual-actuator technique generated a single vibration pattern using two simultaneous actuators and different pairs of actuators around the body represented different landmarks. We compared the two techniques on four measures: distinguishability, learnability, short term memorability and user preference. Results showed that users performed equally well when either technique was used to represent landmarks alone. However, when landmark representations were presented together with directional signals, performance with the single-actuator technique was significantly reduced while performance with the dual-actuator technique remained unchanged.

© All rights reserved Srikulwong and O'Neill and/or their publisher

2010
 
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Jones, Simon and O'Neill, Eamonn (2010): Feasibility of structural network clustering for group-based privacy control in social networks. In: Proceedings of the 2010 Symposium on Usable Privacy and Security 2010. p. 9.

Users of social networking sites often want to manage the sharing of information and content with different groups of people based on their differing relationships. However, grouping contacts places a significant configuration burden on the user. Automated approaches to grouping may have the potential to reduce this burden, however, their use remains largely untested. We investigate people's rationales when grouping their contacts for the purpose of controlling their privacy, finding six criteria that they commonly considered. We assess an automated approach to grouping, based on a network clustering algorithm, whose performance may be analogous to the human's use of some of these criteria. We find that the similarity between the groups created by people and those created by the algorithm is correlated with the modularity of their network. We also demonstrate that the particular clustering algorithm, SCAN, which detects hubs and outliers within a network can be beneficial for identifying contacts who are hard to group or for whom privacy preferences are inconsistent with the rest of their group.

© All rights reserved Jones and O'Neill and/or their publisher

 
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Lovett, Tom, O'Neill, Eamonn, Irwin, James and Pollington, David (2010): The calendar as a sensor: analysis and improvement using data fusion with social networks and location. In: Proceedings of the 2010 International Conference on Uniquitous Computing 2010. pp. 3-12.

The shared online calendar is the de facto standard for event organisation and management in the modern office environment. It is also a potentially valuable source of context, provided the calendar event data represent an accurate account of 'real-world' events. However, as we show through a field study, the calendar does not represent reality well as genuine events are hidden by a multitude of reminders and 'placeholders', i.e. events that appear in the calendar but do not occur. We show that the calendar's representation of real events can be significantly improved through data fusion with other sources of context, namely social network and location data. Finally, we discuss some of the issues raised during our field study, their significance and how performance could be farther improved.

© All rights reserved Lovett et al. and/or their publisher

 
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Kostakos, Vassilis, O'Neill, Eamonn, Penn, Alan, Roussos, George and Papadongonas, Dikaios (2010): Brief encounters: Sensing, modeling and visualizing urban mobility and copresence networks. In ACM Transactions on Computer-Human Interaction, 17 (1) p. 2.

Moving human-computer interaction off the desktop and into our cities requires new approaches to understanding people and technologies in the built environment. We approach the city as a system, with human, physical and digital components and behaviours. In creating effective and usable urban pervasive computing systems, we need to take into account the patterns of movement and encounter amongst people, locations, and mobile and fixed devices in the city. Advances in mobile and wireless communications have enabled us to detect and record the presence and movement of devices through cities. This article makes a number of methodological and empirical contributions. We present a toolkit of algorithms and visualization techniques that we have developed to model and make sense of spatial and temporal patterns of mobility, presence, and encounter. Applying this toolkit, we provide an analysis of urban Bluetooth data based on a longitudinal dataset containing millions of records associated with more than 70000 unique devices in the city of Bath, UK. Through a novel application of established complex network analysis techniques, we demonstrate a significant finding on the relationship between temporal factors and network structure. Finally, we suggest how our understanding and exploitation of these data may begin to inform the design and use of urban pervasive systems.

© All rights reserved Kostakos et al. and/or ACM Press

 Cited in the following chapter:

» Formal Methods: [/encyclopedia/formal_methods.html]


 
2009
 
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Garzonis, Stavros, Jones, Simon, Jay, Tim and O'Neill, Eamonn (2009): Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 1513-1522.

With an ever increasing number of mobile services, meaningful audio notifications could effectively inform users of the incoming services while minimising undesired and intrusive interruptions. Therefore, careful design of mobile service notification is needed. In this paper we evaluate two types of audio (auditory icons and earcons) as mobile service notifications, by comparing them on 4 measures: intuitiveness, learnability, memorability and user preference. A 4-stage longitudinal evaluation involving two lab experiments, a field study and a web-based experiment indicated that auditory icons performed significantly better in all measures. Implications for mobile audio notification design are presented.

© All rights reserved Garzonis et al. and/or ACM Press

 
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Kostakos, Vassilis, Nicolai, Tom, Yoneki, Eiko, O'Neill, Eamonn, Kenn, Holger and Crowcroft, Jon (2009): Understanding and measuring the urban pervasive infrastructure. In Personal and Ubiquitous Computing, 13 (5) pp. 355-364.

 Cited in the following chapter:

» Mobile Computing: [/encyclopedia/mobile_computing.html]


 
2008
 
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Yousef, Kharsim and O'Neill, Eamonn (2008): Supporting Social Album Creation with Mobile Photo-Conferencing. In: Proceedings of Collocated Social Practices Surrounding Photos at CHI 2008 April 05-10, 2008, Florence, Italy. .

 
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Yousef, Kharsim and O'Neill, Eamonn (2008): Supporting Mobile Cooperative Services across 3G Cellular Networks. In: Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work November 8-12, 2008, San Diego, California, USA. .

 
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Garzonis, Stavros, Bevan, Chris and O'Neill, Eamonn (2008): Mobile service audio notifications: intuitive semantics and noises. In: Proceedings of OZCHI08 - the CHISIG Annual Conference on Human-Computer Interaction 2008. pp. 156-163.

It is hoped that context-aware systems will present users with an increasing number of relevant services in an increasingly wide range of contexts. With this expansion, numerous service notifications could overwhelm users. Therefore, careful design of the notification mechanism is needed. In this paper, we investigate how semantic richness of different types of audio stimuli can be utilised to shape the intuitiveness of mobile service notifications. In order to do so, we first develop a categorisation of mobile services so that clustered services can share the same notifications. Not surprisingly, it was found that overall speech performed better than non-speech sounds, and auditory icons performed overall better than earcons. However, exceptions were observed when richer semantics were utilised in the seemingly poorer medium. We argue that success and subjective preference of auditory mobile service notifications heavily depends on the success and level of directness of the metaphors used.

© All rights reserved Garzonis et al. and/or their publisher

2007
 
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Warr, Andrew and O'Neill, Eamonn (2007): Tool support for creativity using externalizations. In: Proceedings of the 2007 Conference on Creativity and Cognition 2007, Washington DC, USA. pp. 127-136.

Within the creativity community, researchers and practitioners have developed and studied various support tools and environments. It is important to learn from these tools and environments, identifying requirements for improving the future support of creativity in design. In this paper, we focus on support for generating and interacting with external representations to facilitate shared understanding and common ground amongst stakeholders. In considering external representations, we distinguish between artifacts provided by the tools and boundary objects created by the participants. We evaluate the use of a particular creativity support tool: the Envisionment and Discovery Collaboratory (EDC). From this evaluation we identify requirements for future tools and environments to support creative design.

© All rights reserved Warr and O'Neill and/or ACM Press

 
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Yousef, Kharsim and O'Neill, Eamonn (2007): Sunrise: Towards Location Based Clustering For Assisted Photo Management. In: Proceedings of Ninth International Conference on Multimodal Interfaces, Tagging, Mining and Retrieval of Human-Related Activity Information, ICMI November 12-15, 2007, Nagoya, Japan. pp. 47-54.

 
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Yousef, Kharsim and O'Neill, Eamonn (2007): Photo-Conferencing: A Novel Approach to Interactive Photo Sharing across 3G Mobile Networks. In: Proceedings of Social Interaction and Mundane Technologies Workshop Simtech 2007 November 26-27, 2007, Melbourne, Australia. .

 
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Kostakos, Vassilis and O'Neill, Eamonn (2007): NFC on Mobile Phones: Issues, Lessons and Future Research. In: PerCom Workshops 2007 - Fifth Annual IEEE International Conference on Pervasive Computing and Communications 19-23 March, 2007, White Plains, New York, USA. pp. 367-370.

 
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O'Neill, Eamonn, Thompson, Peter, Garzonis, Stavros and Warr, Andrew (2007): Reach Out and Touch: Using NFC and 2D Barcodes for Service Discovery and Interaction with Mobile Devices. In: LaMarca, Anthony, Langheinrich, Marc and Truong, Khai N. (eds.) PERVASIVE 2007 - Pervasive Computing 5th International Conference May 13-16, 2007, Toronto, Canada. pp. 19-36.

2006
 
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Warr, Andrew and O'Neill, Eamonn (2006): The effect of group composition on divergent thinking in an interaction design activity. In: Proceedings of DIS06: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2006. pp. 122-131.

Nearly 50 years of empirical research has suggested that social influences have an inhibiting effect on creativity in collaborating groups such as design teams. This suggests that design teams may not be as creative as they could be, resulting in a negative impact on the design process. In this paper we investigate the effect of group composition on creativity in terms of divergent thinking, in order to determine how best to support the creative process in design and the development of design environments. We present some novel results about 'group think', showing that real groups foster refinement of ideas while nominal groups foster duplication of ideas.

© All rights reserved Warr and O'Neill and/or ACM Press

 
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Collomosse, John, Yousef, Kharsim and O'Neill, Eamonn (2006): Viewpoint Invariant Image Retrieval For Context In Urban Enviroments. In: Proceedings of 3rd European Conference on Visual Media Production - CVMP November 29–30, 2006, London, UK. p. 177.

 
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O'Neill, Eamonn, Kostakos, Vassilis, Kindberg, Tim, Schieck, Ava Fatah gen., Penn, Alan, Fraser, Danae Stanton and Jones, Tim (2006): Instrumenting the City: Developing Methods for Observing and Understanding the Digital Cityscape. In: Dourish, Paul and Friday, Adrian (eds.) UbiComp 2006 Ubiquitous Computing - 8th International Conference September 17-21, 2006, Orange County, CA, USA. pp. 315-332.

 
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O'Neill, Eamonn, Kaenampornpan, Manasawee, Kostakos, Vassilis, Warr, Andrew and Woodgate, Dawn (2006): Can we do without GUIs? Gesture and speech interaction with a patient information system. In Personal and Ubiquitous Computing, 10 (5) pp. 269-283.

 
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Kostakos, Vassilis, O'Neill, Eamonn and Penn, Alan (2006): Designing Urban Pervasive Systems. In IEEE Computer, 39 (9) pp. 52-59.

 
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Kostakos, Vassilis, O'Neill, Eamonn and Shahi, Anuroop (2006): Building Common Ground for Face to Face Interactions by Sharing Mobile Device Context. In: Hazas, Mike, Krumm, John and Strang, Thomas (eds.) Location- and Context-Awareness - Second International Workshop - LoCA 2006 May 10-11, 2006, Dublin, Ireland. pp. 222-238.

2005
 
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Kostakos, Vassilis, O'Neill, Eamonn, Little, Linda and Sillence, Elizabeth (2005): The social implications of emerging technologies. In Interacting with Computers, 17 (5) pp. 475-483.

 
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Warr, Andy and O'Neill, Eamonn (2005): Understanding design as a social creative process. In: Proceedings of the 2005 Conference on Creativity and Cognition 2005. pp. 118-127.

The Human-Computer Interaction community has long been concerned with design. Terms such as 'creativity' and 'innovation' are frequently used when referring to the design process and in this paper we examine what creativity is with respect to design. Design is often a collaborative and, therefore, a social activity. We review the evolution of definitions of creativity, leading to our proposal of a unified definition, we present a theoretical account of why social creativity should in principle be more productive than individual creativity. We explain findings to the contrary in terms of three social influences on creativity and suggest that research in supporting design should focus on mitigating the effects of these social influences on the creativity of design teams.

© All rights reserved Warr and O'Neill and/or ACM Press

 
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Haberman, V., Jones, M., Mueller, J., Garzonis, Stavros and O'Neill, Eamonn (2005): Mobile technology, compensatory aids, and usability evaluations. In IEEE Pervasive Computing, 4 (2) pp. 82-83.

2004
 
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Kaenampornpan, Manasawee and O'Neill, Eamonn (2004): Modelling Context: An Activity Theory Approach. In: Markopoulos, Panos, Eggen, Berry, Aarts, Emile H. L. and Crowley, James L. (eds.) EUSAI 2004 - Ambient Intelligence - Second European Symposium November 8-11, 2004, Eindhoven, The Netherlands. pp. 367-374.

 
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Kostakos, Vassilis and O'Neill, Eamonn (2004): Pervasive Computing in Emergency Situations. In: HICSS 2004 2004. .

2003
 
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O'Neill, Eamonn, Palanque, Philippe A. and Johnson, Peter (eds.) People and Computers XVII – Proceedings of HCI 2003 Designing for Society September 8–12, 2003, Bath, UK.

1999
 
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Johnson, Peter, O'Neill, Eamonn and Johnson, Hilary (1999): Introduction to This Special Issue on Representations in Interactive Systems Development. In Human-Computer Interaction, 14 (1) pp. 1-7.

 
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O'Neill, Eamonn, Johnson, Peter and Johnson, Hilary (1999): Representations and User-Developer Interaction in Cooperative Analysis and Design. In Human-Computer Interaction, 14 (1) pp. 43-91.

Participatory design (PD) and task analysis (TA) have each been widely promoted as amelioratives to the problems of developing systems that meet users' requirements. However, PD methods have tended to focus on design per se, rather than also promoting user-developer cooperation in upstream analysis activities. TA methods have promoted these upstream activities but largely failed to involve users directly in the analysis and modeling work. Hence, there is a need for a broader approach that encourages user-developer cooperation throughout systems analysis and design activities. This article examines the support for user-developer interaction provided by representations of users' tasks and software designs in 2 real-world software development projects that followed a task-based cooperative development approach. In the course of the system development work, the representations were called on to serve a number of different purposes. Task model and paper prototype representations facilitated the development of common ground among the members of the development team through the provision of an external shared model of the object of the development activity and helped to delimit an interaction space in which the cooperative activity was conducted. Weaknesses of the representations as supports for cooperative development included users' reluctance physically to amend the representations and the very strength of common ground developed between the participants that was not explicitly represented in the external models.

© All rights reserved O'Neill et al. and/or Taylor and Francis

 
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O'Neill, Eamonn (1999): Cooperative Development: Underspecification in External Representations and Software Usability. In: Bullinger, Hans-Jörg (ed.) HCI International 1999 - Proceedings of the 8th International Conference on Human-Computer Interaction August 22-26, 1999, Munich, Germany. pp. 918-922.

1998
 
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Johnson, Hilary, Johnson, Peter and O'Neill, Eamonn (1998): Representations in Interactive Software Development: The First International Worlkshop. In ACM SIGCHI Bulletin, 30 (4) pp. 85-87.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/eamonn_o%27neill.html

Publication statistics

Pub. period:1998-2011
Pub. count:31
Number of co-authors:36



Co-authors

Number of publications with 3 favourite co-authors:

Vassilis Kostakos:9
Kharsim Yousef:5
Peter Johnson:4

 

 

Productive colleagues

Eamonn O'Neill's 3 most productive colleagues in number of publications:

Philippe A. Palanq..:66
Peter Johnson:55
Vassilis Kostakos:20
 
 
 
Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!