Publication statistics

Pub. period:2003-2012
Pub. count:15
Number of co-authors:17



Co-authors

Number of publications with 3 favourite co-authors:

Jean-Bernard Martens:9
Sriram Subramanian:8
Carl Gutwin:4

 

 

Productive colleagues

Dzmitry Aliakseyeu's 3 most productive colleagues in number of publications:

Carl Gutwin:116
Sriram Subramanian:46
Jean-Bernard Marte..:42
 
 
 
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Dzmitry Aliakseyeu

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Publications by Dzmitry Aliakseyeu (bibliography)

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2012
 
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Aliakseyeu, Dzmitry, Meerbeek, Bernt, Mason, Jon, Essen, Harm van, Offermans, Serge, Wiethoff, Alexander, Streitz, Norbert and Lucero, Andres (2012): Designing interactive lighting. In: Proceedings of DIS12 Designing Interactive Systems 2012. pp. 801-802.

LED-based lighting systems have introduced radically new possibilities in the area of artificial lighting. Being physically small the LED can be positioned or embedded into luminaires, materials and even the very fabric of a building or environment. Hundreds of LEDs can be used in a single luminaire or space, of which each could have different light output properties. The light switch therefore in many situations will need to be enhanced or fully replaced by intelligent controls and smart environments that are sensitive to the context and responsive to the people in the environment. The focus of this workshop is to explore new ways of interacting with light where lighting is no longer simply an on or off system, but a flexible system capable of creating a large range of functional, decorative and ambient light effects.

© All rights reserved Aliakseyeu et al. and/or ACM Press

2010
 
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Nieuwenhuizen, Karin, Aliakseyeu, Dzmitry and Martens, Jean-Bernard (2010): Insight into goal-directed movement strategies. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 883-886.

The current paper proposes a novel method of analyzing goal-directed movements by dividing them into distinct movement intervals. We demonstrate how the description of the first and second most prominent movement intervals in terms of duration and length can provide insight into the applied movement strategies under different conditions. This method, although demonstrated for goal-directed movements, has the potential to be generalized to other types of movements, such as steering movements.

© All rights reserved Nieuwenhuizen et al. and/or their publisher

2009
 
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Krol, Laurens R., Aliakseyeu, Dzmitry and Subramanian, Sriram (2009): Haptic feedback in remote pointing. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3763-3768.

We investigate the use of haptic feedback for enhancing user performance with remote pointing devices. We present a number of concepts that use haptic feedback on such devices and the results of the first user study, in which we have compared the effects of different feedback types on users' performance and preference in remote pointing tasks. The study showed that the addition of haptic feedback significantly improves the performance, while it has also revealed a seemingly low user acceptance of haptic feedback. We discuss the implications of our findings and outline the future work.

© All rights reserved Krol et al. and/or ACM Press

 
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Nacenta, Miguel A., Gutwin, Carl, Aliakseyeu, Dzmitry and Subramanian, Sriram (2009): There and Back Again: Cross-Display Object Movement in Multi-Display Environments. In Human-Computer Interaction, 24 (1) pp. 170-229.

Multi-display environments (MDEs) are now becoming common, and are becoming more complex, with more displays and more types of display in the environment. One crucial requirement specific to MDEs is that users must be able to move objects from one display to another; this cross-display movement is a frequent and fundamental part of interaction in any application that spans two or more display surfaces. Although many cross-display movement techniques exist, the differences between MDEs -- the number, location, and mixed orientation of displays, and the characteristics of the task they are being designed for -- require that interaction techniques be chosen carefully to match the constraints of the particular environment. As a way to facilitate interaction design in MDEs, we present a taxonomy that classifies cross-display object movement techniques according to three dimensions: the referential domain that determines how displays are selected, the relationship of the input space to the display configuration, and the control paradigm for executing the movement. These dimensions are based on a descriptive model of the task of cross-display object movement. The taxonomy also provides an analysis of current research that designers and researchers can use to understand the differences between categories of interaction techniques.

© All rights reserved Nacenta et al. and/or Taylor and Francis

2008
 
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Lucero, Andres, Aliakseyeu, Dzmitry and Martens, Jean-Bernard (2008): Funky wall: presenting mood boards using gesture, speech and visuals. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 425-428.

 
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Aliakseyeu, Dzmitry, Lucero, Andres and Martens, Jean-Bernard (2008): Users' quest for an optimized representation of a multi-device space. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 359-362.

 
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Mahmud, Abdullah Al, Aliakseyeu, Dzmitry and Martens, Jean-Bernard (2008): Enabling Storytelling by Aphasics in an Augmented Home Environment. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 3-6.

We present the design of a system for Aphasics that assist them in storytelling. Storytelling, in the sense of being able to relate recent and past experiences to relevant others, is considered to be crucial for the quality of life and psychological wellbeing of most people. The storytelling support system that we propose is primarily intended to be used by Aphasics in their post-rehabilitation period. Our focus is on the creation of daily stories with the help of passively captured materials, hence emphasizing the need for fairly effortless interaction from the side of the end user. End-user requirements gathering was especially difficult in this project, because of the verbal limitations in our user group. Many requirements for the system were hence decided through consulting proxies of the Aphasics, such as their caregivers. The preliminary feedbacks on our design provide interesting insights for the design of a more complete storytelling system for Aphasics. We also discuss some interesting challenges from a technological and methodological point of view that arose in the course of the design.

© All rights reserved Mahmud et al. and/or their publisher

2006
 
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Aliakseyeu, Dzmitry, Martens, Jean-Bernard and Rauterberg, Matthias (2006): A computer support tool for the early stages of architectural design. In Interacting with Computers, 18 (4) pp. 528-555.

Even in the current computer age, there are still many important application areas, such as early architectural design, where traditional tools like sketching on paper continue to be preferred by many professionals over computer-based tools. There is a growing awareness that there are often very good grounds for this preference. Hence, instead of trying to replace such traditional ways of working, it is now often considered more opportune to try and preserve the strengths of these traditional ways of working, while at the same time improving them by providing access to new media. This is one of the main objectives of the augmented reality approach that we adopt here. In this paper, we specifically discuss the realization of a tool for early architectural design on an existing augmented reality system, called the Visual Interaction Platform. We describe the development process, the resulting tool and its performance for elementary tasks such as positioning and overdrawing. We also identify directions for future research and applications.

© All rights reserved Aliakseyeu et al. and/or Elsevier Science

 
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Aliakseyeu, Dzmitry, Nacenta, Miguel A., Subramanian, Sriram and Gutwin, Carl (2006): Bubble radar: efficient pen-based interaction. In: Celentano, Augusto (ed.) AVI 2006 - Proceedings of the working conference on Advanced visual interfaces May 23-26, 2006, Venezia, Italy. pp. 19-26.

 
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Aliakseyeu, Dzmitry, Subramanian, Sriram, Lucero, Andres and Gutwin, Carl (2006): Interacting with piles of artifacts on digital tables. In: Celentano, Augusto (ed.) AVI 2006 - Proceedings of the working conference on Advanced visual interfaces May 23-26, 2006, Venezia, Italy. pp. 159-162.

2005
 
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Nacenta, Miguel A., Aliakseyeu, Dzmitry, Subramanian, Sriram and Gutwin, Carl (2005): A comparison of techniques for multi-display reaching. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 371-380.

Recent advances in multi-user collaboration have seen a proliferation of interaction techniques for moving digital objects from one device to another. However, little is known about how these techniques work in realistic situations, or how they compare to one another. We conducted a study to compare the efficiency of six techniques for moving objects from a tablet to a tabletop display. We compared the techniques in four different distance ranges and with three movement directions. We found that techniques like the Radar View and Pick-and-Drop, that have a control-to-display ratio of 1, are significantly faster for object movement than techniques that have smaller control-to-display ratios. We also found that using spatial manipulation of objects was faster than pressure-based manipulation.

© All rights reserved Nacenta et al. and/or ACM Press

2004
 
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Martens, Jean-Bernard, Aliakseyeu, Dzmitry and Pijper, Jan-Roelof de (2004): VIEWs: Visual Interaction Enriched Windows. In: Markopoulos, Panos, Eggen, Berry, Aarts, Emile H. L. and Crowley, James L. (eds.) EUSAI 2004 - Ambient Intelligence - Second European Symposium November 8-11, 2004, Eindhoven, The Netherlands. pp. 255-266.

2003
 
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Subramanian, Sriram, Aliakseyeu, Dzmitry and Martens, Jean-Bernard (2003): Measuring the Coordination in 2D Positioning Tasks. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 295.

 
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Subramanian, Sriram, Aliakseyeu, Dzmitry and Martens, Jean-Bernard (2003): Empirical Evaluation of Performance in Hybrid 3D and 2D Interfaces. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 916.

 
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Aliakseyeu, Dzmitry, Champoux, Bernard, Martens, Jean-Bernard, Rauterberg, Matthias and Subramanian, Sriram (2003): The Visual Interaction Platform. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 1101.

 
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URL: http://www.interaction-design.org/references/authors/dzmitry_aliakseyeu.html

Publication statistics

Pub. period:2003-2012
Pub. count:15
Number of co-authors:17



Co-authors

Number of publications with 3 favourite co-authors:

Jean-Bernard Martens:9
Sriram Subramanian:8
Carl Gutwin:4

 

 

Productive colleagues

Dzmitry Aliakseyeu's 3 most productive colleagues in number of publications:

Carl Gutwin:116
Sriram Subramanian:46
Jean-Bernard Marte..:42
 
 
 
May 22

User error: replace user and press any key to continue.

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!