Publication statistics
Pub. period:1987-1990
Pub. count:5
Number of co-authors:5
Co-authors
Number of publications with 3 favourite co-authors:
James Wilson:1David R. Schwartz:1Andrew D. Cohen:1 Productive colleagues
Dwight P. Miller's 3 most productive colleagues in number of publications:
David R. Schwartz:5James Wilson:2Joanne M. Walsh:2 
The moment clients realize that revisions are not an all-you-can-eat buffet, suddenly they realize they are not hungry.
-- Lester Beall
Featured chapter
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Dwight P. Miller
Publications by Dwight P. Miller (bibliography)
Walsh, Joanne M., Cohen, Andrew D., Miller, Dwight P., Schwartz, David R. and Wilson, James (1990): Prototyping: Lessons Learned, The Good and The Not So Good. In: D., Woods, and E., Roth, (eds.) Proceedings of the Human Factors Society 34th Annual Meeting 1990, Santa Monica, USA. pp. 222-223.
Miller, Dwight P. and Stone, Andrew C. (1989): ProtoTymer: Human Performance Instrumentation for HyperCard Prototyping. In: Proceedings of the Human Factors Society 33rd Annual Meeting 1989. pp. 249-253.
As a result of the popularity of using HyperCard to rapidly prototype equipment and computer interfaces on Macintosh personal computers, the need ensued to evaluate prototype usability by collecting subjects' interactive performance data in real time. Sandia National Laboratories, in collaboration with Stone Design Software, has developed ProtoTymer, a HyperCard stack that can time and record users' interactive sessions with prototypes developed using HyperCard. While operating in the background, ProtoTymer records the times, locations, and targets (objects clicked) of a subject's inputs during an interactive session. At the conclusion of the session, the resultant data file can be reviewed, summarized, printed, or transferred to a spreadsheet for statistical or graphical analysis. This paper describes ProtoTymer's design approach, features, limitations, and considerations for future versions.
© All rights reserved Miller and Stone and/or Human Factors Society
Miller, Dwight P. (1988): Instant Prototyping Using HyperCard on the Macintosh. In: Proceedings of the Human Factors Society 32nd Annual Meeting 1988. pp. 362-366.
Rapid interface prototyping (RIP) involves the simulation of potential user-interface designs for demonstrating and evaluating design concepts and iteratively modifying the interface designs without the burden of labor-intensive code generation and modification. In the past few years, many interface designers have had to use expensive equipment to help them perform RIP. Well, thanks to Bill Atkinson and the folks at Apple Computer Inc., you can purchase HyperCard software for your Macintosh for $49 and use it right out of the box for many of your RIP projects, without need of additional hardware (just add a cup of creativity). A special feature of HyperCard allows the designer to creat software-controlled buttons which, along with the graphics capabilities and the layering properties, permit the dynamic simulation of virtually any control panel that can be operated by discrete user inputs. Changes to the prototype can be made very rapidly (almost instantly) by an experienced HyperCard user, making it possible to modify an existing prototype "on-line" in a design meeting. This paper will describe this serendipitous application of HyperCard, its potential as an equipment-interface design tool, and describe how it was used to simulate the user interface for a weapons field tester, designed at Sandia.
© All rights reserved Miller and/or Human Factors Society
Miller, Dwight P. (1988): Distance and Clearance Perception Using Forward-Looking, Vehicular Television Systems. In: Proceedings of the Human Factors Society 32nd Annual Meeting 1988. pp. 1453-1457.
During off-road navigation, drivers often must make size, distance, and clearance judgments of terrain features and obstacles in order to choose safe navigational routes. These same judgments must be made in teleoperation of land vehicles using forward-looking television systems. This study evaluated how well subjects perceived size, distance, and clearance using monochrome and color television systems. Thirty-eight subjects (Ss) estimated the size, distance, and separation of two obstacles using video imagery produced by a forward-looking, vehicle-mounted camera. Results indicate that Ss typically overestimated distances, and when in error judging clearance, tended to overestimate the gap between the objects. These biases were expected due to the well documented minification effect of television using standard lenses. More surprising was the somewhat larger bias evidenced by Ss using color versus those using monochrome imagery. This paper will describe the research methodology, the results obtained, potential reasons for the results, discuss the plans for continuing research in this area, and assess the implications these findings may have on teleoperated vehicle design.
© All rights reserved Miller and/or Human Factors Society
Miller, Dwight P. (1987): Small Windows on a Large System. In: Salvendy, Gavriel, Sauter, Steven L. and Jr., Joseph J. Hurrell (eds.) Social, Ergonomic and Stress Aspects of Work with Computers, Proceedings of the Second International Conference on Human-Computer Interaction - Volume 1 August 10-14, 1987, Honolulu, Hawaii. pp. 105-112.
Show this list on your homepage
Join the technology elite and advance:
Changes to this page (author)
12 Feb 2010: Modified04 Jun 2009: Added26 Jun 2007: Added
26 Jun 2007: Added
25 Jun 2007: Added
25 Jun 2007: Added
Page Information
Page maintainer:
The Editorial Team
URL: http://www.interaction-design.org/references/authors/dwight_p__miller.html