Publication statistics

Pub. period:1993-2001
Pub. count:6
Number of co-authors:11



Co-authors

Number of publications with 3 favourite co-authors:

James P. Bliss:5
Bruce W. Knerr:4
Brian S. Blau:2

 

 

Productive colleagues

Donald R. Lampton's 3 most productive colleagues in number of publications:

James P. Bliss:20
J. Michael Moshell:13
Bob G. Witmer:11
 
 
 
May 23

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-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

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Donald R. Lampton

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Publications by Donald R. Lampton (bibliography)

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2001
 
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Lampton, Donald R. and Parsons, James B. (2001): The Fully Immersive Team Training (FITT) Research System: Design and Implementation. In Presence: Teleoperators and Virtual Environments, 10 (2) pp. 129-141.

1995
 
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Lampton, Donald R., McDonald, Daniel P., Singer, Michael and Bliss, James P. (1995): Distance Estimation in Virtual Environments. In: Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting 1995. pp. 1268-1272.

This paper describes an experiment to evaluate a procedure for measuring distance perception in immersive VEs. Forty-eight subjects viewed a VE with a Head Mounted Display (HMD), a Binocular Omni-Oriented Monitor (BOOM), or a computer monitor. Subjects estimated the distance to a figure of known height that was initially 40 ft away. As the figure moved forward, subjects indicated when the figure was perceived to be 30, 20, 10, 5, and 2.5 ft away. A separate group of 36 subjects performed the task in a real-world setting roughly comparable to the VE. VE distance estimation was highly variable across subjects. For distance perception involving a moving figure, in the VE conditions most subjects called out before the figure had closed to the specified distances. Distance estimation was least accurate with the monitor. In the real world, most subjects called out after the figure had closed to or passed the specified distances. Ways to improve the procedure are discussed.

© All rights reserved Lampton et al. and/or Human Factors Society

1994
 
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Lampton, Donald R., Bliss, James P. and Knerr, Bruce W. (1994): Object Recognition, Size Estimation, and Distance Estimation in Real-World and Virtual Environments. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. p. 980.

Technologies to immerse users in three-dimensional computer generated spaces, virtual environments (VEs), have many potential training applications. Practical training applications are limited by the costs and performance shortfalls, such as display resolution, of current immersive VE technology. Research is needed to determine technology requirements for training applications and, as important, effective methods of using the technology. To support this research we developed a battery of perceptual and psychomotor tasks to measure human performance in VEs. This paper describes the performance of twenty-four naive VE users on three of the visual tasks from the battery; object recognition, size estimation, and distance estimation. Subjects were required to recognize an object (a human figure) at a distance of 40 feet, estimate its size (height), and estimate the range to the figure as it moved toward them. Range to the figure was estimated at actual distances of 40, 30, 20, 10, 5, and 2.5 feet. A Virtual Research Flight Helmet driven by dual 486/50 mhz PCs provided a stereoscopic visual display of the virtual tasks. A separate group of 36 subjects performed the tasks in a real-world setting roughly analogous to the VE. All subjects recognized the object at a distance of 40 feet, the maximum distance used. Significant differences (p <.001) were found between VE and real-world estimates of size and distance. In the VE, subjects tended to underestimate the size of the figure and overestimate its distance. Real-world estimates were more accurate than VE but differed significantly from perfect performance.

© All rights reserved Lampton et al. and/or Human Factors Society

 
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Lampton, Donald R., Kolasinski, Eugenia M., Knerr, Bruce W., Bliss, James P., Bailey, John H. and Witmer, Bob G. (1994): Side Effects and Aftereffects of Immersion in Virtual Environments. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 1154-1157.

Immersive Virtual Environment (VE) technology, also known as virtual reality, is being touted as an important new medium for education and training. Other potential applications involve communications, medicine, architecture, astronomy, data handling, teleoperation, and entertainment. A threat to the successful application of this technology is that some users of VE systems suffer unwanted side effects and aftereffects similar to, but not limited to, symptoms of motion sickness. These effects may degrade training effectiveness and jeopardize user safety and well-being. This paper describes the incidence and severity of symptoms we recorded during four different experiments which examined VE training applications. The experiments involved a variety of tasks, simulated environments, and VE systems. We administered a 28 item questionnaire that addressed symptoms related to nausea, eye strain, and dizziness. Significant variation was observed across individuals. In each

© All rights reserved Lampton et al. and/or Human Factors Society

 
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Lampton, Donald R., Knerr, Bruce W., Goldberg, Stephen L., Bliss, James P., Moshell, J. Michael and Blau, Brian S. (1994): The Virtual Environment Performance Assessment Battery (VEPAB): Development and Evaluation. In Presence: Teleoperators and Virtual Environments, 3 (2) pp. 145-157.

1993
 
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Moshell, J. Michael, Blau, Brian S., Knerr, Bruce W., Lampton, Donald R. and Bliss, James P. (1993): A Research Testbed for Virtual Environment Training Applications. In: VR 1993 1993. pp. 83-89.

 
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URL: http://www.interaction-design.org/references/authors/donald_r__lampton.html

Publication statistics

Pub. period:1993-2001
Pub. count:6
Number of co-authors:11



Co-authors

Number of publications with 3 favourite co-authors:

James P. Bliss:5
Bruce W. Knerr:4
Brian S. Blau:2

 

 

Productive colleagues

Donald R. Lampton's 3 most productive colleagues in number of publications:

James P. Bliss:20
J. Michael Moshell:13
Bob G. Witmer:11
 
 
 
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!