Publication statistics

Pub. period:2007-2012
Pub. count:6
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Hans-Werner Gellersen:3
Enrico Rukzio:2
Fadi Chehimi:1

 

 

Productive colleagues

Dominik Schmidt's 3 most productive colleagues in number of publications:

Hans-Werner Geller..:73
Enrico Rukzio:49
Xiang Cao:31
 
 
 
Jul 28

A user will find any interface design intuitive...with enough practice.

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Dominik Schmidt

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Publications by Dominik Schmidt (bibliography)

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2012
 
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Schmidt, Dominik, Seifert, Julian, Rukzio, Enrico and Gellersen, Hans-Werner (2012): A cross-device interaction style for mobiles and surfaces. In: Proceedings of DIS12 Designing Interactive Systems 2012. pp. 318-327.

Natural forms of interaction have evolved for personal devices that we carry with us (mobiles) as well as for shared interactive displays around us (surfaces) but interaction across the two remains cumbersome in practice. We propose a novel cross-device interaction style for mobiles and surfaces that uses the mobile for tangible input on the surface in a stylus-like fashion. Building on the direct manipulation that we can perform on either device, it facilitates fluid and seamless interaction spanning across device boundaries. We provide a characterization of the combined interaction style in terms of input, output, and contextual attributes, and demonstrate its versatility by implementation of a range of novel interaction techniques for mobile devices on interactive surfaces.

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Schmidt, Dominik, Molyneaux, David and Cao, Xiang (2012): PICOntrol: using a handheld projector for direct control of physical devices through visible light. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 379-388.

Today's environments are populated with a growing number of electric devices which come in diverse form factors and provide a plethora of functions. However, rich interaction with these devices can become challenging if they need be controlled from a distance, or are too small to accommodate user interfaces on their own. In this work, we explore PICOntrol, a new approach using an off-the-shelf handheld pico projector for direct control of physical devices through visible light. The projected image serves a dual purpose by simultaneously presenting a visible interface to the user, and transmitting embedded control information to inexpensive sensor units integrated with the devices. To use PICOntrol, the user points the handheld projector at a target device, overlays a projected user interface on its sensor unit, and performs various GUI-style or gestural interactions. PICOntrol enables direct, visible, and rich interactions with various physical devices without requiring central infrastructure. We present our prototype implementation as well as explorations of its interaction space through various application examples.

© All rights reserved Schmidt et al. and/or ACM Press

2010
 
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Schmidt, Dominik, Chong, Ming Ki and Gellersen, Hans-Werner (2010): HandsDown: hand-contour-based user identification for interactive surfaces. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction 2010. pp. 432-441.

HandsDown is a novel technique for user identification on interactive surfaces. It enables users to access personal data on a shared surface, to associate objects with their identity, and to fluidly customize appearance, content, or functionality of the user interface. To identify, users put down their hand flat on the surface. HandsDown is based on hand contour analysis; neither user instrumentation nor external devices are required for identification. Characteristic features of the hand are initially extracted from images captured by the surface's camera system and then classified using Support Vector Machines (SVM). We present a proof-of-concept implementation and show results of our evaluation which indicates the technique's robustness for user identification within small groups. Additionally, we introduce a set of interaction techniques to illustrate how HandsDown can improve the user experience, and we discuss the design space of such interactions.

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Schmidt, Dominik, Chehimi, Fadi, Rukzio, Enrico and Gellersen, Hans-Werner (2010): PhoneTouch: a technique for direct phone interaction on surfaces. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 13-16.

PhoneTouch is a novel technique for integration of mobile phones and interactive surfaces. The technique enables use of phones to select targets on the surface by direct touch, facilitating for instance pick&drop-style transfer of objects between phone and surface. The technique is based on separate detection of phone touch events by the surface, which determines location of the touch, and by the phone, which contributes device identity. The device-level observations are merged based on correlation in time. We describe a proof-of-concept implementation of the technique, using vision for touch detection on the surface (including discrimination of finger versus phone touch) and acceleration features for detection by the phone.

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Schmidt, Dominik (2010): Towards personalized surface computing. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 363-366.

With recent progress in the field of surface computing it becomes foreseeable that interactive surfaces will turn into a commodity in the future, ubiquitously integrated into our everyday environments. At the same time, we can observe a trend towards personal data and whole applications being accessible over the Internet, anytime from anywhere. We envision a future where interactive surfaces surrounding us serve as powerful portals to access these kinds of data and services. In this paper, we contribute two novel interaction techniques supporting parts of this vision: First, HandsDown, a biometric user identification approach based on hand contours and, second, PhoneTouch, a novel technique for using mobile phones in conjunction with interactive surfaces.

© All rights reserved Schmidt and/or his/her publisher

2007
 
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Bruegge, Bernd, Teschner, Christoph, Lachenmaier, Peter, Fenzl, Eva, Schmidt, Dominik and Bierbaum, Simon (2007): Pinocchio: conducting a virtual symphony orchestra. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina and Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 294-295.

 
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Changes to this page (author)

23 Nov 2012: Modified
09 Nov 2012: Modified
03 Nov 2010: Modified
03 Nov 2010: Modified
02 Nov 2010: Modified
30 May 2009: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/dominik_schmidt.html

Publication statistics

Pub. period:2007-2012
Pub. count:6
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Hans-Werner Gellersen:3
Enrico Rukzio:2
Fadi Chehimi:1

 

 

Productive colleagues

Dominik Schmidt's 3 most productive colleagues in number of publications:

Hans-Werner Geller..:73
Enrico Rukzio:49
Xiang Cao:31
 
 
 
Jul 28

A user will find any interface design intuitive...with enough practice.

-- Popular computer one-liner

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!