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Dominic Gorecky

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Publications by Dominic Gorecky (bibliography)

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2011
 
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Gorecky, Dominic, Worgan, Simon F. and Meixner, Gerrit (2011): COGNITO: a cognitive assistance and training system for manual tasks in industry. In: Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics 2011. pp. 53-56.

In this paper we present a novel concept for cognitive assistance and training in manual industrial assembly. In the European FP7 project COGNITO, our aim is to design a mobile, personal system, which instructs operators in task solving and tool handling. The system not only provides instructions, but it is also able to understand and induce human workflows. Due to its high sensing capabilities, the system automatically analyzes and records assembly workflows by observing advanced users to build-up a system-internal understanding of assembly processes. The captured knowledge is then used by the system to assist and train inexperienced operators. The overall approach is based on state-of-the-art techniques in motion and object tracking, task analysis, decision-making and user-adaptive visualisation by means of augmented reality. The COGNITO system is an important step towards cognitive operator support. Enterprise knowledge can be documented, shared and applied in a cooperative and interactive manner, enabling human operators to keep pace with increased complexity in industrial processes.

© All rights reserved Gorecky et al. and/or their publisher

2010
 
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Gehring, Sven, Löchtefeld, Markus, Schöning, Johannes, Gorecky, Dominic, Stephan, Peter, Krüger, Antonio and Rohs, Michael (2010): Mobile product customization. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 3463-3468.

Many companies are using the web to enable customers to individually customize their products that range from automobiles and bicycles to CDs, cosmetics and shirts. In this paper we present a mobile application for product customization and production within a smart factory. This allows the ad hoc configuration of products at the point of sale (POS). We investigate human factors when customizing products while interacting with them. We focus on the concept of the mobile client that enables this ad hoc modification, but also present the production chain behind our product. We believe that this particular 3D interaction with a product and a mobile device help to improve the customer satisfaction as it allows for customizing a product in an easy and intuitive way. From a CHI perspective an important aspect is that our mobile augmented reality interface can help to match the costumer's expectations with the final modified product and allows the most natural and intuitive interaction. As a use case of the system, we present the modification of a soap dispenser.

© All rights reserved Gehring et al. and/or their publisher

 
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Changes to this page (author)

04 Apr 2012: Added
02 Nov 2010: Added

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May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!