... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Hendrix, Koen, Yang, Guo, Mortel, Dirk van de, Tijs, Tim and Markopoulos, Panos (2008): Designing a Head-Up Game for Children. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 45-53.
Mortel, Dirk van de and Jun, H. (2007): ApartGame: a Multi-User Tabletop Game Platform for Intensive Public Use. In: Proceedings of the 12th international conference on Intelligent user interfaces January 28-31, 2007, Honolulu, Hawaii, USA. p. 4.
Rauterberg, Matthias, Salem, Ben and Mortel, Dirk van de (2005): From passive to active forms. In: Feijs, Loe (ed.). "Design and semantics of form and movements". Eindhoven, Netherlands: Koninklijke Philips Electronics N.Vpp. 110-117
© All rights reserved Rauterberg et al. and/or Koninklijke Philips Electronics N.V
... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam