Number of co-authors:12
Number of publications with 3 favourite co-authors:Rainer Groh:4Ingmar S. Franke:2Joshua Peschke:1
Dietrich Kammer's 3 most productive colleagues in number of publications:Rainer Groh:10Ingmar S. Franke:2Joshua Peschke:1
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
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Publications by Dietrich Kammer (bibliography)
Lambeck, Christian, Kammer, Dietrich, Weyprecht, Pascal and Groh, Rainer (2012): Bridging the gap: advances in interaction design for enterprise applications in production scenarios. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 765-768.
In Enterprise Information Systems, users are facing complex user interfaces with a multitude of functionalities. These interfaces still rely on the WIMP-paradigm including forms, tables and dashboards, which are meant to be used with mouse and keyboard. This contribution argues that there is a gap between the increased process complexity and the traditional concepts in visualization and interaction. In this paper, an exemplary scenario addresses these challenges by exploiting tangible interaction on a tabletop system.
© All rights reserved Lambeck et al. and/or ACM Press
Peschke, Joshua, Göbel, Fabian, Gründer, Thomas, Keck, Mandy, Kammer, Dietrich and Groh, Rainer (2012): DepthTouch: an elastic surface for tangible computing. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 770-771.
In this paper we describe DepthTouch, an installation which explores future interactive surfaces and features elastic feedback, allowing the user to go deeper than with regular multi-touch surfaces. DepthTouch's elastic display allows the user to create valleys and ascending slopes by depressing or grabbing its textile surface. We describe the experimental approach for eliciting appropriate interaction metaphors from interaction with real materials and the resulting digital prototype.
© All rights reserved Peschke et al. and/or ACM Press
Kammer, Dietrich, Franke, Ingmar S., Groh, Rainer, Steinhauf, Juliane, Kirchner, Maxi and Schönefeld, Frank (2011): The eleventh finger: levels of manipulation in multi-touch interaction. In: Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics 2011. pp. 141-148.
Motivation -- Multi-touch surfaces offer a great potential for collaborative activities due to direct interaction and engaging user experiences. User input is no longer mediated through indirect devices like keyboard or mouse; instead, users can work in parallel or quickly alternate between interacting persons. So far, only standard manipulation gestures for rotating, scaling, and translation have been established as natural interaction with multi-touch devices. In this contribution, novel tools and paradigms to enrich multi-touch interaction are investigated. Research approach -- A workshop setting involving ten students, tutors, and business experts was used, in order to implement novel multi-touch prototypes over the course of two weeks. Findings/Design -- Five case studies have been implemented based on Microsoft® Surface technology, exploiting different levels of manipulation. Research limitations/Implications -- Exhaustive user studies concerning the presented model have not been conducted. Implications of the model are tentatively discussed, suggesting possible study designs for the future. Originality/Value -- Five levels of manipulation are formalized in a model that can be used to design and evaluate cognitive ergonomics of new multi-touch interfaces for collaborative activities. Take away message -- By implementing different levels of manipulation, multi-touch interfaces for collaborative interfaces can be made more powerful and enable users to easily achieve diversified results.
© All rights reserved Kammer et al. and/or their publisher
Wojdziak, Jan, Kammer, Dietrich, Franke, Ingmar S. and Groh, Rainer (2011): BiLL: an experimental environment for visual analytics. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 259-264.
The field of Visual Analytics attempts to identify phenomena, guidelines, and algorithms to generate images suitable to communicate information efficiently and effectively. The benefit of using information visualizations is that the represented data can be quickly perceived and comprehended by the viewer. Research of novel visualization and interaction techniques in the context of three-dimensional computer graphics requires interactive computer systems. To this end, a component-oriented software framework is presented in this contribution. Bildsprache LiveLab (BiLL) allows independent implementation and combination of different components. Each component is responsible for various tasks in the context of investigating images of three-dimensional scenes. Two case studies covering multiperspective and color perspective illustrate the application of BiLL and its potential as an experimental environment for visualizing user-centered projections of three-dimensional scenes.
© All rights reserved Wojdziak et al. and/or ACM Press
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