Publication statistics

Pub. period:2011-2012
Pub. count:4
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Rainer Groh:4
Ingmar S. Franke:2
Joshua Peschke:1

 

 

Productive colleagues

Dietrich Kammer's 3 most productive colleagues in number of publications:

Rainer Groh:10
Ingmar S. Franke:2
Joshua Peschke:1
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Dietrich Kammer

Add description
Add publication

Publications by Dietrich Kammer (bibliography)

 what's this?
2012
 
Edit | Del

Lambeck, Christian, Kammer, Dietrich, Weyprecht, Pascal and Groh, Rainer (2012): Bridging the gap: advances in interaction design for enterprise applications in production scenarios. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 765-768.

In Enterprise Information Systems, users are facing complex user interfaces with a multitude of functionalities. These interfaces still rely on the WIMP-paradigm including forms, tables and dashboards, which are meant to be used with mouse and keyboard. This contribution argues that there is a gap between the increased process complexity and the traditional concepts in visualization and interaction. In this paper, an exemplary scenario addresses these challenges by exploiting tangible interaction on a tabletop system.

© All rights reserved Lambeck et al. and/or ACM Press

 
Edit | Del

Peschke, Joshua, Göbel, Fabian, Gründer, Thomas, Keck, Mandy, Kammer, Dietrich and Groh, Rainer (2012): DepthTouch: an elastic surface for tangible computing. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 770-771.

In this paper we describe DepthTouch, an installation which explores future interactive surfaces and features elastic feedback, allowing the user to go deeper than with regular multi-touch surfaces. DepthTouch's elastic display allows the user to create valleys and ascending slopes by depressing or grabbing its textile surface. We describe the experimental approach for eliciting appropriate interaction metaphors from interaction with real materials and the resulting digital prototype.

© All rights reserved Peschke et al. and/or ACM Press

2011
 
Edit | Del

Kammer, Dietrich, Franke, Ingmar S., Groh, Rainer, Steinhauf, Juliane, Kirchner, Maxi and Schönefeld, Frank (2011): The eleventh finger: levels of manipulation in multi-touch interaction. In: Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics 2011. pp. 141-148.

Motivation -- Multi-touch surfaces offer a great potential for collaborative activities due to direct interaction and engaging user experiences. User input is no longer mediated through indirect devices like keyboard or mouse; instead, users can work in parallel or quickly alternate between interacting persons. So far, only standard manipulation gestures for rotating, scaling, and translation have been established as natural interaction with multi-touch devices. In this contribution, novel tools and paradigms to enrich multi-touch interaction are investigated. Research approach -- A workshop setting involving ten students, tutors, and business experts was used, in order to implement novel multi-touch prototypes over the course of two weeks. Findings/Design -- Five case studies have been implemented based on Microsoft® Surface technology, exploiting different levels of manipulation. Research limitations/Implications -- Exhaustive user studies concerning the presented model have not been conducted. Implications of the model are tentatively discussed, suggesting possible study designs for the future. Originality/Value -- Five levels of manipulation are formalized in a model that can be used to design and evaluate cognitive ergonomics of new multi-touch interfaces for collaborative activities. Take away message -- By implementing different levels of manipulation, multi-touch interfaces for collaborative interfaces can be made more powerful and enable users to easily achieve diversified results.

© All rights reserved Kammer et al. and/or their publisher

 
Edit | Del

Wojdziak, Jan, Kammer, Dietrich, Franke, Ingmar S. and Groh, Rainer (2011): BiLL: an experimental environment for visual analytics. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 259-264.

The field of Visual Analytics attempts to identify phenomena, guidelines, and algorithms to generate images suitable to communicate information efficiently and effectively. The benefit of using information visualizations is that the represented data can be quickly perceived and comprehended by the viewer. Research of novel visualization and interaction techniques in the context of three-dimensional computer graphics requires interactive computer systems. To this end, a component-oriented software framework is presented in this contribution. Bildsprache LiveLab (BiLL) allows independent implementation and combination of different components. Each component is responsible for various tasks in the context of investigating images of three-dimensional scenes. Two case studies covering multiperspective and color perspective illustrate the application of BiLL and its potential as an experimental environment for visualizing user-centered projections of three-dimensional scenes.

© All rights reserved Wojdziak et al. and/or ACM Press

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

09 Nov 2012: Added
09 Nov 2012: Added
04 Apr 2012: Added
04 Apr 2012: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/dietrich_kammer.html

Publication statistics

Pub. period:2011-2012
Pub. count:4
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Rainer Groh:4
Ingmar S. Franke:2
Joshua Peschke:1

 

 

Productive colleagues

Dietrich Kammer's 3 most productive colleagues in number of publications:

Rainer Groh:10
Ingmar S. Franke:2
Joshua Peschke:1
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!