Publication statistics

Pub. period:1996-2012
Pub. count:86
Number of co-authors:100



Co-authors

Number of publications with 3 favourite co-authors:

Gerhard Reitmayr:8
Manuela Waldner:8
Istvan Barakonyi:8

 

 

Productive colleagues

Dieter Schmalstieg's 3 most productive colleagues in number of publications:

Mark Billinghurst:92
Steven K. Feiner:76
Michitaka Hirose:73
 
 
 
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Dieter Schmalstieg

Ph.D

Picture of Dieter Schmalstieg. © Dieter Schmalstieg
Personal Homepage:
icg.tu-graz.ac.at/Members/schmalstieg/


Current place of employment:
Graz University of Technology

Dieter Schmalstieg is full professor and head of the Institute for Computer Graphics and Vision at Graz University of Technology (TUG), Austria. His current research interests are augmented reality, virtual reality, real-time graphics, 3D user interfaces, and visualization. He received Dipl.-Ing. (1993), Dr. techn. (1997) and Habilitation (2001) degrees from Vienna University of Technology. He is author and co-author of over 200 peer-reviewed scientific publications, associate editor of IEEE Transactions on Visualization and Computer Graphics, member of the editorial advisory board of computers & graphics and of Springer Virtual Reality, member of the steering committee of the IEEE International Symposium on Mixed and Augmented Reality, chair of the EUROGRAPHICS working group on Virtual Environments (1999-2010), advisor of the K-Plus Competence Center for Virtual Reality and Visualization in Vienna and member of the Austrian Academy of Science. In 2002, he received the START career award presented by the Austrian Science Fund. In 2012, he received the IEEE Virtual Reality technical achievement award for seminal contributions to the field of Augmented Reality. Since 2008, he is also director of the Christian Doppler Laboratory for Handheld Augmented Reality.

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Publications by Dieter Schmalstieg (bibliography)

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2012
 
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Mulloni, Alessandro, Seichter, Hartmut and Schmalstieg, Dieter (2012): Indoor navigation with mixed reality world-in-miniature views and sparse localization on mobile devices. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 212-215.

We present the design of an interface that provides continuous navigational support for indoor scenarios where localization is only available at sparse, discrete locations (info points). Our interface combines turn-by-turn instructions with a World-in-Miniature (WIM). In a previous study, we showed that using an Augmented Reality WIM at info points, and turn-by-turn instructions elsewhere, is a valid support for navigation inside an unknown building. In particular, we highlighted that users value the WIM as a tool for monitoring their location in the building. In this work, we focus on using the WIM continuously, not only at info points, to support navigation. We adapt the WIM views to the quality of localization by transitioning within Mixed Reality: we use Augmented Reality to provide an overview of the whole path at info points and Virtual Reality to communicate the next instruction when localization is not available. Our results from a new user study validate our interface design and show that users exploit not only turn-by-turn instructions but also the WIM throughout the path, to navigate with our interface. This paper provides insight on how a low-infrastructure indoor solution can support human navigational abilities effectively.

© All rights reserved Mulloni et al. and/or ACM Press

2011
 
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Waldner, Manuela, Steinberger, Markus, Grasset, Raphael and Schmalstieg, Dieter (2011): Importance-driven compositing window management. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 959-968.

In this paper we present importance-driven compositing window management, which considers windows not only as basic rectangular shapes but also integrates the importance of the windows' content using a bottom-up visual attention model. Based on this information, importance-driven compositing optimizes the spatial window layout for maximum visibility and interactivity of occluded content in combination with see-through windows. We employ this technique for emerging window manager functions to minimize information overlap caused by popping up windows or floating toolbars and to improve the access to occluded window content. An initial user study indicates that our technique provides a more effective and satisfactory access to occluded information than the well-adopted Alt+Tab window switching technique and see-through windows without optimized spatial layout.

© All rights reserved Waldner et al. and/or their publisher

 
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Veas, Eduardo E., Méndez, Erick, Feiner, Steven K. and Schmalstieg, Dieter (2011): Directing attention and influencing memory with visual saliency modulation. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1471-1480.

In augmented reality, it is often necessary to draw the user's attention to particular objects in the real world without distracting her from her task. We explore the effectiveness of directing a user's attention by imperceptibly modifying existing features of a video. We present three user studies of the effects of applying a saliency modulation technique to video; evaluating modulation awareness, attention, and memory. Our results validate the saliency modulation technique as an alternative means to convey information to the user, suggesting attention shifts and influencing recall of selected regions without perceptible changes to visual input.

© All rights reserved Veas et al. and/or their publisher

 
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Waldner, Manuela, Grasset, Raphael, Steinberger, Markus and Schmalstieg, Dieter (2011): Display-adaptive window management for irregular surfaces. In: Proceedings of the 2011 ACM International Conference on Interactive Tabletops and Surfaces 2011. pp. 222-231.

Current projectors can easily be combined to create an everywhere display, using all suitable surfaces in offices or meeting rooms for the presentation of information. However, the resulting irregular display is not well supported by traditional desktop window managers, which are optimized for rectangular screens. In this paper, we present novel display-adaptive window management techniques, which provide semi-automatic placement for desktop elements (such as windows or icons) for users of large, irregularly shaped displays. We report results from an exploratory study, which reveals interesting emerging strategies of users in the manipulation of windows on large irregular displays and shows that the new techniques increase subjective satisfaction with the window management interface.

© All rights reserved Waldner et al. and/or ACM Press

 
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Mulloni, Alessandro, Seichter, Hartmut and Schmalstieg, Dieter (2011): Handheld augmented reality indoor navigation with activity-based instructions. In: Proceedings of 13th Conference on Human-computer interaction with mobile devices and services 2011. pp. 211-220.

We present a novel design of an augmented reality interface to support indoor navigation. We combine activity-based instructions with sparse 3D localisation at selected info points in the building. Based on localisation accuracy and the users' activities, such as walking or standing still, the interface adapts the visualisation by changing the density and quality of information shown. We refine and validate our design through user involvement in pilot studies. We finally present the results of a comparative study conducted to validate the effectiveness of our design and to explore how the presence of info points affects users' performance on indoor navigation tasks. The results of this study validate our design and show an improvement in task performance when info points are present, which act as confirmation points and provide an overview of the task.

© All rights reserved Mulloni et al. and/or ACM Press

2010
 
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Waldner, Manuela, Kruijff, Ernst and Schmalstieg, Dieter (2010): Bridging gaps with pointer warping in multi-display environments. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction 2010. pp. 813-816.

Pointer warping can be an effective alternative to relocate the mouse pointer to a remote display in multi-display environments. It minimizes the mouse pointer travel and does not require the user to search for a path to the target display. However, little is known about the factors that influence the performance of pointer warping. In this paper we explore the characteristics of pointer warping compared to standard mouse behavior on a dual-monitor setup with varying physical distance. Our results show that the performance of pointer warping is hardly affected by the distance of the pointer warp, but is influenced by the direction of the warp.

© All rights reserved Waldner et al. and/or their publisher

 
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Sareika, Markus and Schmalstieg, Dieter (2010): Bimanual handheld mixed reality interfaces for urban planning. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces 2010. pp. 189-196.

Tabletop models are common in architectural and urban planning tasks. We report here on an investigation for view navigation in and manipulation of tracked tabletop models using a handheld Mixed Reality interface targeted at a user group with varying professional background and skill level. Users were asked to complete three basic task types: searching, inserting and creating content in a mixed reality scene, each requiring the user to navigate in the scene while interacting. This study was designed to naturally progress on classic problems like travel, selection and manipulation in an applied scenario concerned with urban planning. The novel bimanual interface configurations utilize a handheld touch screen display for Mixed Reality, with the camera/viewpoint attached or handheld separately. Usability aspects and user satisfaction are scrutinized by a user study, aimed at optimizing usability and supporting the user's intentions in a natural way. We present the results from the user study showing significant differences in task completion times as well as user preferences and practical issues concerning both interface and view navigation design.

© All rights reserved Sareika and Schmalstieg and/or their publisher

 
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Waldner, Manuela and Schmalstieg, Dieter (2010): Experiences with mouse control in multi-display environments. In: Proceedings of the 2010 International Conference on Advanced Visual Interfaces 2010. p. 411.

It is now increasingly common to extend private workstations with large public displays into a shared multi-display environment (MDE). Mouse-based interaction across multiple displays provides a convenient way to quickly shift between private work on the personal monitor and tightly coupled collaboration on shared display spaces (Figure 1). However, mouse pointer navigation can be negatively influenced by display factors in the environment and thereby limit fluid interaction across displays. We report findings from an experiment comparing four mouse pointer navigation techniques in a heterogeneous MDE.

© All rights reserved Waldner and Schmalstieg and/or their publisher

 
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Alessandro, Mulloni, Dünser, Andreas and Schmalstieg, Dieter (2010): Zooming interfaces for augmented reality browsers. In: Proceedings of 12th Conference on Human-computer interaction with mobile devices and services 2010. pp. 161-170.

Augmented Reality combines real world and virtual information in interactive visualizations. Since phones started integrating GPS, compass and accelerometer, several Augmented Reality browsers for phones have hit the market. These are applications that access large amounts of geo-referenced information from online sources and present it at corresponding physical locations, superimposed onto a live video stream. However, Augmented Reality is constrained by the camera's field of view and restricted to first-person views, limiting the amount of overview that users can gain. We present two zooming interfaces that compensate for these constraints by enabling users to smoothly zoom between the Augmented Reality view and (1) an egocentric panoramic view of 360°, and (2) an exocentric top-down view. We present the results from two studies that show how in most search tasks our zooming interfaces are faster and require less panning than an overlay-based tool, scaling better as the amount of information grows.

© All rights reserved Alessandro et al. and/or their publisher

 
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Waldner, Manuela, Pirchheim, Christian, Kruijff, Ernst and Schmalstieg, Dieter (2010): Automatic configuration of spatially consistent mouse pointer navigation in multi-display environments. In: Proceedings of the 2010 International Conference on Intelligent User Interfaces 2010. pp. 397-400.

Multi-display environments combine displays of various form factors into a common interaction space. Cross-display navigation techniques have to provide transitions to move the mouse pointer across display boundaries to reach distant display locations. A spatially consistent description of display relationships thereby supports fluid cross-display navigation. In this paper, we present two spatially consistent navigation techniques for seamless cross-display navigation in multi-user multi-display environments. These navigation techniques are automatically configured from a spatial model of the environment, which is generated in a camera-assisted calibration step. We describe the implementation in a distributed system and present results of a comparative experiment.

© All rights reserved Waldner et al. and/or their publisher

 
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Waldner, Manuela, Puff, Werner, Lex, Alexander, Streit, Marc and Schmalstieg, Dieter (2010): Visual links across applications. In: Proceedings of the 2010 Conference on Graphics Interface 2010. pp. 129-136.

The tasks carried out by modern information workers become increasingly complex and time-consuming. They often require to evaluate, interpret, and compare information from different sources presented in multiple application windows. With large, high resolution displays, multiple application windows can be arranged in a way so that a large amount of information is visible simultaneously. However, individual application windows' contents and visual representations are isolated and relations between information items contained in these windows are not explicit. Thus, relating and comparing information across applications has to be executed manually by the user, which is a tedious and error-prone task. In this paper we present visual links connecting related pieces of information across application windows and thereby guiding the user's attention to relevant information. Applications are coordinated by a management application accessible via a light-weight interface. User selections are synchronized across registered applications and visual links are rendered on top of the desktop content by a window manager. Initial user feedback was very positive and indicates that visual links improve task efficiency when analyzing information from multiple sources.

© All rights reserved Waldner et al. and/or their publisher

 
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Veas, Eduardo, Mulloni, Alessandro, Kruijff, Ernst, Regenbrecht, Holger and Schmalstieg, Dieter (2010): Techniques for view transition in multi-camera outdoor environments. In: Proceedings of the 2010 Conference on Graphics Interface 2010. pp. 193-200.

Environment monitoring using multiple observation cameras is increasingly popular. Different techniques exist to visualize the incoming video streams, but only few evaluations are available to find the best suitable one for a given task and context. This article compares three techniques for browsing video feeds from cameras that are located around the user in an unstructured manner. The techniques allow mobile users to gain extra information about the surroundings, the objects and the actors in the environment by observing a site from different perspectives. The techniques relate local and remote cameras topologically, via a tunnel, or via bird's eye viewpoint. Their common goal is to enhance spatial awareness of the viewer, without relying on a model or previous knowledge of the environment. We introduce several factors of spatial awareness inherent to multi-camera systems, and present a comparative evaluation of the proposed techniques with respect to spatial understanding and workload.

© All rights reserved Veas et al. and/or their publisher

 
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Schmalstieg, Dieter, Bornik, Alexander, Müller-Putz, Gernot and Pfurtscheller, Gert (2010): Gaze-directed ubiquitous interaction using a Brain-Computer Interface. In: Proceedings of the 2010 Augmented Human International Conference 2010. p. 4.

n this paper, we present a first proof-of-concept for using a mobile Brain-Computer Interface (BCI) coupled to a wearable computer as an ambient input device for a ubiquitous computing service. BCI devices, such as electroencephalogram (EEG) based BCI, can be used as a novel form of human-computer interaction device. A user can log into a nearby computer terminal by looking at its screen. This feature is enabled by detecting a user's gaze through the analysis of the brain's response to visually evoked patterns. We present the experimental setup and discuss opportunities and limitations of the technique.

© All rights reserved Schmalstieg et al. and/or ACM Press

 
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Wagner, Daniel, Mulloni, Alessandro, Langlotz, Tobias and Schmalstieg, Dieter (2010): Real-time panoramic mapping and tracking on mobile phones. In: Lok, Benjamin, Klinker, Gudrun and Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 211-218.

 
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Faller, Josef, Müller-Putz, Gernot R., Schmalstieg, Dieter and Pfurtscheller, Gert (2010): An Application Framework for Controlling an Avatar in a Desktop-Based Virtual Environment via a Software SSVEP Brain-Computer Interface. In Presence: Teleoperators and Virtual Environments, 19 (1) pp. 25-34.

2009
 
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Pirchheim, Christian, Waldner, Manuela and Schmalstieg, Dieter (2009): Deskotheque: Improved Spatial Awareness in Multi-Display Environments. In: IEEE Virtual Reality Conference 2009 VR 2009 14-18 March, 2009, Lafayette, Louisiana, USA. pp. 123-126.

 
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Kalkofen, Denis, Tatzgern, Markus and Schmalstieg, Dieter (2009): Explosion Diagrams in Augmented Reality. In: IEEE Virtual Reality Conference 2009 VR 2009 14-18 March, 2009, Lafayette, Louisiana, USA. pp. 71-78.

 
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Hirose, Michitaka, Schmalstieg, Dieter, Wingrave, Chadwick A. and Nishimura, Kunihiro (eds.) Proceedings of the Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments - ICAT-EuroVR 2009, Lyon, France.

 
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Mulloni, Alessandro, Wagner, Daniel, Barakonyi, Istvan and Schmalstieg, Dieter (2009): Indoor Positioning and Navigation with Camera Phones. In IEEE Pervasive Computing, 8 (2) pp. 22-31.

 
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Wagner, Daniel and Schmalstieg, Dieter (2009): Making Augmented Reality Practical on Mobile Phones, Part 1. In IEEE Computer Graphics and Applications, 29 (3) pp. 12-15.

 
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Wagner, Daniel and Schmalstieg, Dieter (2009): Making Augmented Reality Practical on Mobile Phones, Part 2. In IEEE Computer Graphics and Applications, 29 (4) pp. 6-9.

 
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Wagner, Ina, Broll, Wolfgang, Jacucci, Giulio, Kuutti, Kari, McCall, Rod, Morrison, Ann, Schmalstieg, Dieter and Terrin, Jean-Jacques (2009): On the Role of Presence in Mixed Reality. In Presence: Teleoperators and Virtual Environments, 18 (4) pp. 249-276.

2008
 
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Streit, Marc, Kalkusch, Michael, Kashofer, K. and Schmalstieg, Dieter (2008): Navigation and Exploration of Interconnected Pathways. In Comput. Graph. Forum, 27 (3) pp. 951-958.

 
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Méndez, Erick and Schmalstieg, Dieter (2008): Context Sensitive Stylesheets for Scene Graphs. In IJVR, 7 (3) pp. 77-84.

 
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Veas, Eduardo E. and Schmalstieg, Dieter (2008): Creating Meaningful Environment Models for Augmented Reality. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 295-296.

 
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Schoenfelder, Ralph and Schmalstieg, Dieter (2008): Augmented Reality for Industrial Building Acceptance. In: IEEE Virtual Reality Conference 2008 VR 2008 8-12 March, 2008, Reno, Nevada, USA. pp. 83-90.

 
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Barakonyi, Istvan and Schmalstieg, Dieter (2008): Augmented reality agents for user interface adaptation. In Journal of Visualization and Computer Animation, 19 (1) pp. 23-35.

 
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Méndez, Erick, Schall, Gerhard, Havemann, Sven, Junghanns, Sebastian, Fellner, Dieter W. and Schmalstieg, Dieter (2008): Generating Semantic 3D Models of Underground Infrastructure. In IEEE Computer Graphics and Applications, 28 (3) pp. 48-57.

2007
 
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Reitinger, Bernhard, Zach, Christopher and Schmalstieg, Dieter (2007): Augmented Reality Scouting for Interactive 3D Reconstruction. In: Sherman, William R., Lin, Ming C. and Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 219-222.

 
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Wagner, Dieter and Schmalstieg, Dieter (2007): Muddleware for Prototyping Mixed Reality Multiuser Games. In: Sherman, William R., Lin, Ming C. and Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 235-238.

 
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Waldner, Manuela, Kalkusch, Michael and Schmalstieg, Dieter (2007): Optical Magic Lenses and Polarization-Based Interaction Techniques. In: Fröhlich, Bernd, Blach, Roland and Liere, Robert van (eds.) Proceedings of the 10th Int. Workshop on Immersive Projection Technology - 13th Eurographics Symposium on Virtual Environments- IPT-EGVE 2007 2007, Weimar, Germany. pp. 61-68.

 
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Schmalstieg, Dieter, Schall, Gerhard, Wagner, Daniel, Barakonyi, Istvan, Reitmayr, Gerhard, Newman, Joseph and Ledermann, Florian (2007): Managing Complex Augmented Reality Models. In IEEE Computer Graphics and Applications, 27 (4) pp. 48-57.

2006
 
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Barakonyi, Istvan and Schmalstieg, Dieter (2006): Ubiquitous animated agents for augmented reality. In: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 2006 October 22-25, 2006, Santa Barbara, CA, USA. pp. 145-154.

 
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Méndez, Erick, Kalkofen, Denis and Schmalstieg, Dieter (2006): Interactive context-driven visualization tools for augmented reality. In: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 2006 October 22-25, 2006, Santa Barbara, CA, USA. pp. 209-218.

 
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Wagner, Daniel, Billinghurst, Mark and Schmalstieg, Dieter (2006): How real should virtual characters be?. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 57.

 
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Bornik, Alexander, Beichel, Reinhard and Schmalstieg, Dieter (2006): Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos and Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 197-206.

 
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Kalkusch, Michael and Schmalstieg, Dieter (2006): Extending the scene graph with a dataflow visualization system. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos and Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 252-260.

 
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Kruijff, Ernst, Schmalstieg, Dieter and Beckhaus, Steffi (2006): Using neuromuscular electrical stimulation for pseudo-haptic feedback. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos and Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 316-319.

 
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Kruijff, Ernst, Wesche, Gerold, Riege, Kai, Goebbels, Gernot, Kunstman, Martijn and Schmalstieg, Dieter (2006): Tactylus, a pen-input device exploring audiotactile sensory binding. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos and Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 312-315.

 
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Reitinger, Bernhard, Bornik, Alexander, Beichel, Reinhard and Schmalstieg, Dieter (2006): Liver Surgery Planning Using Virtual Reality. In IEEE Computer Graphics and Applications, 26 (6) pp. 36-47.

2005
 
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Schmalstieg, Dieter (2005): Augmented Reality Techniques in Games. In: Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2005 5-8 October, 2005, Vienna, Austria. pp. 176-177.

 
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Reitinger, Bernhard, Werlberger, Pascal, Bornik, Alexander, Beichel, Reinhard and Schmalstieg, Dieter (2005): Spatial Measurements for Medical Augmented Reality. In: Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2005 5-8 October, 2005, Vienna, Austria. pp. 208-209.

 
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Barakonyi, Istvan, Weilguny, Markus, Psik, Thomas and Schmalstieg, Dieter (2005): MonkeyBridge: autonomous agents in augmented reality games. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 172-175.

 
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Grasset, Raphael, Boissieux, Laurence, Gascuel, Jean-Dominique and Schmalstieg, Dieter (2005): Interactive Mediated Reality. In: Billinghurst, Mark and Cockburn, Andy (eds.) AUIC 2005 - User Interfaces 2005 - Sixth Australasian User Interface Conference January-February, 2005, Newcastle, NSW, Australia. pp. 21-29.

 
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Wagner, Daniel, Pintaric, Thomas, Ledermann, Florian and Schmalstieg, Dieter (2005): Towards Massively Multi-user Augmented Reality on Handheld Devices. In: Gellersen, Hans-Werner, Want, Roy and Schmidt, Albrecht (eds.) PERVASIVE 2005 - Pervasive Computing, Third International Conference May 8-13, 2005, Munich, Germany. pp. 208-219.

 
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Reitmayr, Gerhard and Schmalstieg, Dieter (2005): OpenTracker: A flexible software design for three-dimensional interaction. In Virtual Reality, 9 (1) pp. 79-92.

2004
 
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Barakonyi, Istvan, Fahmy, Tamer and Schmalstieg, Dieter (2004): Remote collaboration using Augmented Reality Videoconferencing. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 89-96.

This paper describes an Augmented Reality (AR) Videoconferencing System, which is a novel remote collaboration tool combining a desktop-based AR system and a videoconference module. The novelty of our system is the combination of these tools with AR applications superimposed on live video background displaying the conference parties' real environment, merging the advantages of the natural face-to-face communication of videoconferencing and AR's interaction capabilities with distributed virtual objects using tangible physical artifacts. The simplicity of the system makes it affordable for everyday use. We explain our system design based on concurrent video streaming, optical tracking and 3D application sharing, and provide experimental proof that it yields superior quality compared to pure video streaming with successive optical tracking from the compressed streams. We demonstrate the system's collaborative features with a volume rendering application that allows users to display and examine volumetric data simultaneously and to highlight or explore slices of the volume by manipulating an optical marker as a cutting plane interaction device.

© All rights reserved Barakonyi et al. and/or their publisher

 
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Barakonyi, Istvan, Psik, Thomas and Schmalstieg, Dieter (2004): Agents That Talk And Hit Back: Animated Agents in Augmented Reality. In: 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004 2-5 November, 2004, Arlington, VA, USA. pp. 141-150.

 
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Newman, Joseph, Wagner, Martin, Bauer, Martin, MacWilliams, Asa, Pintaric, Thomas, Beyer, Dagmar, Pustka, Daniel, Strasser, Franz, Schmalstieg, Dieter and Klinker, Gudrun (2004): Ubiquitous Tracking for Augmented Reality. In: 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004 2-5 November, 2004, Arlington, VA, USA. pp. 192-201.

2003
 
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Grasset, Raphael, Gascuel, Jean-Dominique and Schmalstieg, Dieter (2003): Interactive Mediated Reality. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 302-303.

 
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Barakonyi, Istvan, Fahmy, Tamer, Schmalstieg, Dieter and Kosina, Karin (2003): Collaborative Work with Volumetric Data Using Augmented Reality Videoconferencing. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 333-334.

 
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Reitmayr, Gerhard, Billinghurst, Mark and Schmalstieg, Dieter (2003): WireAR-Legacy Applications in Augmented Reality. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 331-332.

 
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Schmalstieg, Dieter, Reitmayr, Gerhard and Hesina, Gerd (2003): Distributed Applications for Collaborative Three-Dimensional Workspaces. In Presence: Teleoperators and Virtual Environments, 12 (1) pp. 52-67.

 
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Reitmayr, Gerhard and Schmalstieg, Dieter (2003): Location based Applications for Mobile Augmented Reality. In: Biddle, Robert and Thomas, Bruce H. (eds.) AUIC2003 - User Interfaces 2003 - Fourth Australasian User Interface Conference February , 2003, Adelaide, South Australia. pp. 65-73.

 
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Wingrave, Chadwick A., Hix, Deborah, Schmalstieg, Dieter, MacIntyre, Blair, Bowman, Doug A. and Mine, Mark R. (2003): Mixed Reality: The Continuum from Virtual to Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 121-124.

 
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Pojar, Erik and Schmalstieg, Dieter (2003): User-controlled creation of multiresolution meshes. In: SI3D 2003 2003. pp. 127-130.

 
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Bimber, Oliver, Fröhlich, Bernd, Schmalstieg, Dieter and Encarnacao, L. Miguel (2003): Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays. In Computers & Graphics, 27 (4) pp. 515-528.

 
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Kaufmann, Hannes and Schmalstieg, Dieter (2003): Mathematics and geometry education with collaborative augmented reality. In Computers & Graphics, 27 (3) pp. 339-345.

2002
 
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Schmalstieg, Dieter, Fuhrmann, Anton L., Hesina, Gerd, Szalavári, Zsolt, Encarnacao, L. Miguel, Gervautz, Michael and Purgathofer, Werner (2002): The Studierstube Augmented Reality Project. In Presence: Teleoperators and Virtual Environments, 11 (1) pp. 33-54.

 
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Stoev, Stanislav L. and Schmalstieg, Dieter (2002): Application and taxonomy of through-the-lens techniques. In: Shi, Jiaoying, Hodges, Larry F., Sun, Hanqiu and Peng, Qunsheng (eds.) VRST 2002- Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 11-13, 2002, Hong Kong, China. pp. 57-64.

 
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Billinghurst, Mark and Schmalstieg, Dieter (2002): Tutorial 2: Developing Augmented Reality Applications. In: VR 2002 2002. pp. 300-.

 
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Schmalstieg, Dieter and Hesina, Gerd (2002): Distributed Applications for Collaborative Augmented Reality. In: VR 2002 2002. pp. 59-66.

 
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Stoev, Stanislav L., Schmalstieg, Dieter and Straßer, Wolfgang (2002): The Through-the-Lens Metaphor: Taxonomy and Application. In: VR 2002 2002. pp. 285-286.

2001
 
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Dorfmüller-Ulhaas, Klaus and Schmalstieg, Dieter (2001): Finger Tracking for Interaction in Augmented Environments. In: 4th International Symposium on Augmented Reality ISAR 2001 29-30 October, 2001, New York, NY, USA. pp. 55-.

 
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Reitmayr, Gerhard and Schmalstieg, Dieter (2001): Mobile Collaborative Augmented Reality. In: 4th International Symposium on Augmented Reality ISAR 2001 29-30 October, 2001, New York, NY, USA. pp. 114-123.

 
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Reitmayr, Gerhard and Schmalstieg, Dieter (2001): An open software architecture for virtual reality interaction. In: VRST 2001 2001. pp. 47-54.

 
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Reitmayr, Gerhard and Schmalstieg, Dieter (2001): OpenTracker-An Open Software Architecture for Reconfigurable Tracking Based on XML. In: VR 2001 2001. pp. 285-286.

 
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Bimber, Oliver, Fröhlich, Bernd, Schmalstieg, Dieter and Encarnacao, L. Miguel (2001): The Virtual Showcase. In IEEE Computer Graphics and Applications, 21 (6) pp. 48-55.

2000
 
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Bimber, Oliver, Encarnacao, L. Miguel and Schmalstieg, Dieter (2000): Augmented Reality with Back-Projection Systems using Transflective Surfaces. In Comput. Graph. Forum, 19 (3) .

 
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Faisstnauer, Chris, Schmalstieg, Dieter and Purgathofer, Werner (2000): Priority Round-Robin Scheduling for Very Large Virtual Environments. In: VR 2000 2000. pp. 135-142.

 
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Bimber, Oliver, Encarnacao, L. Miguel and Schmalstieg, Dieter (2000): Real Mirrors Reflecting Virtual Worlds. In: VR 2000 2000. pp. 21-.

 
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Faisstnauer, Chris, Schmalstieg, Dieter and Purgathofer, Werner (2000): Priority Scheduling for Networked Virtual Environments. In IEEE Computer Graphics and Applications, 20 (6) pp. 66-75.

 
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Encarnacao, L. Miguel, III, Robert J. Barton, Bimber, Oliver and Schmalstieg, Dieter (2000): Walk-up VR: Virtual Reality beyond Projection Screens. In IEEE Computer Graphics and Applications, 20 (6) pp. 19-23.

1999
 
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Schmalstieg, Dieter and Schaufler, Gernot (1999): Sewing Worlds Together with SEAMS: A Mechanism to Construct Complex Virtual Environments. In Presence: Teleoperators and Virtual Environments, 8 (4) pp. 449-461.

 
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Hesina, Gerd, Schmalstieg, Dieter, Fuhrmann, Anton L. and Purgathofer, Werner (1999): Distributed Open Inventor: a practical approach to distributed 3D graphics. In: VRST 1999 1999. pp. 74-81.

 
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Fuhrmann, Anton L., Schmalstieg, Dieter and Purgathofer, Werner (1999): Fast calibration for augmented reality. In: VRST 1999 1999. pp. 166-167.

 
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Encarnacao, L. Miguel, Bimber, G., Schmalstieg, Dieter and Chandler, S. D. (1999): A Translucent Sketchpad for the Virtual Table Exploring Motion-based Gesture Recognition. In Comput. Graph. Forum, 18 (3) pp. 277-286.

 
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Wonka, Peter and Schmalstieg, Dieter (1999): Occluder Shadows for Fast Walkthroughs of Urban Environments. In Comput. Graph. Forum, 18 (3) pp. 51-60.

 
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Schmalstieg, Dieter, Encarnacao, L. Miguel and Szalavári, Zsolt (1999): Using transparent props for interaction with the virtual table. In: SI3D 1999 1999. pp. 147-153.

 Cited in the following chapter:

» 3D User Interfaces: [/encyclopedia/3d_user_interfaces.html]


 
 
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Wimmer, Michael, Giegl, Markus and Schmalstieg, Dieter (1999): Fast walkthroughs with image caches and ray casting. In Computers & Graphics, 23 (6) pp. 831-838.

1998
 
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Fuhrmann, Anton L., Löffelmann, Helwig, Schmalstieg, Dieter and Gervautz, Michael (1998): Collaborative Visualization in Augmented Reality. In IEEE Computer Graphics and Applications, 18 (4) pp. 54-59.

1997
 
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Schmalstieg, Dieter and Schaufler, Gernot (1997): Incremental Encoding of Polygonal Models. In: HICSS 1997 1997. pp. 638-645.

 
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Fuhrmann, Anton L., Löffelmann, Helwig and Schmalstieg, Dieter (1997): Collaborative augmented reality: exploring dynamical systems. In: IEEE Visualization 1997 1997. pp. 459-462.

 
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Schmalstieg, Dieter and Gervautz, Michael (1997): Modeling and rendering of outdoor scenes for distributed virtual environments. In: VRST 1997 1997. pp. 209-215.

 
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Schmalstieg, Dieter and Tobler, Robert F. (1997): Exploiting coherence in 2.5-D visibility computation. In Computers & Graphics, 21 (1) pp. 121-123.

1996
 
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Schmalstieg, Dieter and Gervautz, Michael (1996): Demand-Driven Geometry Transmission for Distributed Virtual Environments. In Comput. Graph. Forum, 15 (3) pp. 421-431.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/dieter_schmalstieg.html

Publication statistics

Pub. period:1996-2012
Pub. count:86
Number of co-authors:100



Co-authors

Number of publications with 3 favourite co-authors:

Gerhard Reitmayr:8
Manuela Waldner:8
Istvan Barakonyi:8

 

 

Productive colleagues

Dieter Schmalstieg's 3 most productive colleagues in number of publications:

Mark Billinghurst:92
Steven K. Feiner:76
Michitaka Hirose:73
 
 
 
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