Pub. period:1999-2004
Pub. count:6
Number of co-authors:13
Number of publications with 3 favourite co-authors:
Jens Volkert:3Dieter Kranzlmüller's 3 most productive colleagues in number of publications:
Anthony Steed:68 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Roberts, David J., Wolff, Robin, Otto, Oliver, Kranzlmüller, Dieter, Anthes, Christoph and Steed, Anthony (2004): Supporting social human communication between distributed walk-in displays. In: Lau, Rynson W. H. and Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 81-88.
Ronsse, Michiel, Bosschere, Koenraad De, Christiaens, Mark, Kergommeaux, Jacques Chassin de and Kranzlmüller, Dieter (2003): Record/replay for nondeterministic program executions. In Communications of the ACM, 46 (9) pp. 62-67.
Reitinger, Bernhard, Kranzlmüller, Dieter and Volkert, Jens (2001): The MOST Immersive Approach for Parallel and DistributedProgram Analysis. In: IV 2001 2001. pp. 517-522.
Kranzlmüller, Dieter, Reitinger, Bernhard and Volkert, Jens (2001): The Activity Tunnel - An Experiment for Improved Understanding of Program Behavior. In: HCC 2001 - IEEE CS International Symposium on Human-Centric Computing Languages and Environments September 5-7, 2001, Stresa, Italy. pp. 342-343.
Stankovic, Nenad, Kranzlmüller, Dieter and Zhang, Kang (2001): The PCG: An Empirical Study. In J. Vis. Lang. Comput., 12 (2) pp. 203-216.
Kranzlmüller, Dieter, Stankovic, Nenad and Volkert, Jens (1999): Debugging Parallel Programs with Visual Patterns. In: VL 1999 1999. pp. 180-181.
Pub. period:1999-2004
Pub. count:6
Number of co-authors:13
Number of publications with 3 favourite co-authors:
Jens Volkert:3Dieter Kranzlmüller's 3 most productive colleagues in number of publications:
Anthony Steed:68 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !