Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Marco, Javier, Baldassarri, Sandra, Cerezo, Eva, Xu, Diana Yifan and Read, Janet C. (2010): Let the experts talk: an experience of tangible game design with children. In Interactions, 17 (1) pp. 58-61.
Xu, Diana Yifan, Read, Janet C., Sim, Gavin, McManus, Barbara and Qualter, Pam (2009): Children and 'smart' technologies: can children's experiences be interpreted and coded?. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 224-231.
Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !