No description available of Devina Ramduny-Ellis...Ramduny-Ellis, Devina, Dix, Alan J. and Gill, Steve (2007): Second International Workshop on Physicality. In: Proceedings of the HCI07 Conference on People and Computers XXI 2007. p. 61. Available online
Villar, Nicolas, Gilleade, Kiel Mark, Ramduny-Ellis, Devina and Gellersen, Hans (2007): The VoodooIO gaming kit: a real-time adaptable gaming controller. In Computers in Entertainment, 5 (3)
Villar, Nicolas, Gilleade, Kiel Mark, Ramduny-Ellis, Devina and Gellersen, Hans-Werner (2006): The VoodooIO gaming kit: a real-time adaptable gaming controller. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 1. Available online
Villar, Nicolas, Gilleade, Kiel Mark, Ramduny-Ellis, Devina and Gellersen, Hans-Werner (2006): The VoodooIO gaming kit: a real-time adaptable gaming controller. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stéphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 82. Available online
Dix, Alan J., Catarci, Tiziana, Habegger, Benjamin, Ioannidis, Yannis E., Kamaruddin, Azrina, Katifori, Akrivi, Lepouras, Giorgos, Poggi, Antonella and Ramduny-Ellis, Devina (2006): Intelligent context-sensitive interactions on desktop and the web. In: Mihalic, Kristijan (ed.) CAI 2006 - Proceedings of the 2006 AVI Workshop on Context in advanced interfaces May 23, 2006, Venice, Italy. pp. 23-27. Available online
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Publication period:2006-2007
Publication count:5
Number of co-authors:13
Devina Ramduny-Ellis's 3 most productive colleagues in number of publications:
Alan J. Dix:89Number of publications with 3 favourite co-authors:
Nicolas Villar:3Learn more about Devina Ramduny-Ellis:
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More and more we're being asked to live with technology that is technically reliable, because it was created to fit our knowledge of the physical world, but that is so complex or so counterintuitive that it's actually unusable by most human beings.
-- Kim Vicente, The Human Factor, p. 17.
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Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..