Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Martinson, Eric and Brock, Derek (2007): Improving human-robot interaction through adaptation to the auditory scene. In: Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction 2007. pp. 113-120.
Martinson, Eric and Brock, Derek (2006): Auditory perspective taking. In: Proceedings of the 1st ACM SIGCHI/SIGART Conference on Human-Robot Interaction 2006. pp. 345-346.
Brock, Derek, Hix, Deborah, Dievendorf, Lynn and Trafton, J. Gregory (1995): Extending the User Action Notation for Research in Individual Differences. In: Proceedings of the Human Factors and Ergonomics Society 39th Annual Meeting 1995. pp. 253-257.
© All rights reserved Brock et al. and/or Human Factors Society
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !