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Dennis Maciuszek

M.A., Lic., Dipl.-Inform.

Picture of Dennis Maciuszek. Copyright unknown.
Personal Homepage:
http://www.storyautor.de

Current place of employment:
University of Rostock, E-Learning and Cognitive Systems

Media author (Master of Arts) and cognitive scientist (Dipl.-Inform., Lic., in computer science with psychology). Researcher in the area of game-based learning at the University of Rostock (Germany), E-Learning and Cognitive Systems lab. Further interests include film studies, screenwriting, and design of interactive media experiences. Previous work with intelligent tutoring, CSCL, and assistive technology at Braunschweig (Germany) and Linköping (Sweden).

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Publications by Dennis Maciuszek (bibliography)

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2011
 
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Maciuszek, Dennis and Martens, Alke (2011): Cognitive tasks and collaborative agents for microadaptive game activities. In: Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics 2011. pp. 271-272.

Motivation -- Activities in video games should be made more interactive to be motivating and meaningful. Research approach -- We decompose textual recipes in role-playing games by cognitive task analysis to make them interactive and act as knowledge bases for agents. Findings/Design -- So far, we have adopted an approach that works as a quick solution. A more intelligent approach may provide more authentic collaboration. Research limitations/Implications -- We are currently implementing one proof-of-concept scenario that later needs to be evaluated against alternative solutions. Originality/Value -- A cognitive science perspective on game design is still new, especially one that recognises the potential of virtual worlds as simulations of real life. Take away message -- Game design can benefit from a cognitive engineering perspective.

© All rights reserved Maciuszek and Martens and/or their publisher

2005
 
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Maciuszek, Dennis, Aberg, Johan and Shahmehri, Nahid (2005): What help do older people need?: constructing a functional design space of electronic assistive technology applications. In: Seventh Annual ACM Conference on Assistive Technologies 2005. pp. 4-11.

In times of ageing populations and shrinking care resources, electronic assistive technology (EAT) has the potential of contributing to guaranteeing frail older people a continued high quality of life. This paper provides users and designers of EAT with an instrument for choosing and producing relevant and useful EAT applications in the form of a functional design space. We present the field study that led to the design space, and give advice on using the tool.

© All rights reserved Maciuszek et al. and/or ACM Press

 
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04 Apr 2012: Added
21 Feb 2010: Modified
02 Feb 2009: Modified
22 Aug 2008: Modified
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URL: http://www.interaction-design.org/references/authors/dennis_maciuszek.html
May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!