Publication statistics

Pub. period:1984-1993
Pub. count:5
Number of co-authors:6



Co-authors

Number of publications with 3 favourite co-authors:

David Zeltzer:4
Steve Pieper:2
Milan Novacek:1

 

 

Productive colleagues

David Sturman's 3 most productive colleagues in number of publications:

David Zeltzer:17
Steve Pieper:2
Milan Novacek:1
 
 
 
May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

David Sturman

Add description
Add publication

Publications by David Sturman (bibliography)

 what's this?
1993
 
Edit | Del

Sturman, David and Zeltzer, David (1993): A Design Method for "Whole-Hand" Human-Computer Interaction. In ACM Transactions on Information Systems, 11 (3) pp. 219-238.

A disciplined investigation of "whole-hand" interfaces (often glove based, currently) and their appropriate use for the control of complex task domains is embodied by the design method for whole-hand input. This is a series of procedures -- including a common basis for the description, design, and evaluation of whole-hand input, together with an accompanying taxonomy -- that enumerates key issues and points for consideration in the development of whole-hand input. The method helps designers focus on task requirements, isolate problem areas, and choose appropriate whole-hand input strategies for their specified tasks. Several experiments were conducted to validate and demonstrate the use of the design method. The results of the experiments are summarized and discussed.

© All rights reserved Sturman and and/or ACM Press

1989
 
Edit | Del

Sturman, David, Zeltzer, David and Pieper, Steve (1989): Hands-on Interaction with Virtual Environments. In: Sibert, John L. (ed.) Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology November 13 - 15, 1989, Williamsburg, Virginia, United States. pp. 19-24.

In this paper we describe the evolution of a whole-hand interface to our virtual-environment graphical system. We present a set of abstractions that can be used to implement device-independent interfaces for hand measurement devices. Some of these abstractions correspond to known logical device abstractions, while others take further advantage of the richness of expression in the human hand. We describe these abstractions in the context of their use in our development of virtual environments.

© All rights reserved Sturman et al. and/or ACM Press

 
Edit | Del

Zeltzer, David, Pieper, Steve and Sturman, David (1989): An integrated graphical simulation platform. In: Graphics Interface 89 June 19-23, 1989, London, Ontario, Canada. pp. 266-274.

1987
 
Edit | Del

Graber, Jeffrey, Lefebvre, Kevin, Leich, Donald, Novacek, Milan, Zeltzer, David and Sturman, David (1987): Developing computer animation packages. In: Graphics Interface 87 (CHI+GI 87) April 5-9, 1987, Toronto, Ontario, Canada. pp. 193-196.

1984
 
Edit | Del

Sturman, David (1984): Interactive keyframe animation of 3--D articulated models. In: Graphics Interface 84 May 28 - June 1, 1984, Ottawa, Ontario, Canada. pp. 35-40.

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

20 Feb 2010: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/david_sturman.html

Publication statistics

Pub. period:1984-1993
Pub. count:5
Number of co-authors:6



Co-authors

Number of publications with 3 favourite co-authors:

David Zeltzer:4
Steve Pieper:2
Milan Novacek:1

 

 

Productive colleagues

David Sturman's 3 most productive colleagues in number of publications:

David Zeltzer:17
Steve Pieper:2
Milan Novacek:1
 
 
 
May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!