Publication statistics

Pub. period:1984-1993
Pub. count:5
Number of co-authors:6



Co-authors

Number of publications with 3 favourite co-authors:

David Zeltzer:4
Steve Pieper:2
Milan Novacek:1

 

 

Productive colleagues

David Sturman's 3 most productive colleagues in number of publications:

David Zeltzer:17
Steve Pieper:2
Milan Novacek:1
 
 
 
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

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David Sturman

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Publications by David Sturman (bibliography)

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1993
 
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Sturman, David and Zeltzer, David (1993): A Design Method for "Whole-Hand" Human-Computer Interaction. In ACM Transactions on Information Systems, 11 (3) pp. 219-238.

A disciplined investigation of "whole-hand" interfaces (often glove based, currently) and their appropriate use for the control of complex task domains is embodied by the design method for whole-hand input. This is a series of procedures -- including a common basis for the description, design, and evaluation of whole-hand input, together with an accompanying taxonomy -- that enumerates key issues and points for consideration in the development of whole-hand input. The method helps designers focus on task requirements, isolate problem areas, and choose appropriate whole-hand input strategies for their specified tasks. Several experiments were conducted to validate and demonstrate the use of the design method. The results of the experiments are summarized and discussed.

© All rights reserved Sturman and and/or ACM Press

1989
 
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Sturman, David, Zeltzer, David and Pieper, Steve (1989): Hands-on Interaction with Virtual Environments. In: Sibert, John L. (ed.) Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology November 13 - 15, 1989, Williamsburg, Virginia, United States. pp. 19-24.

In this paper we describe the evolution of a whole-hand interface to our virtual-environment graphical system. We present a set of abstractions that can be used to implement device-independent interfaces for hand measurement devices. Some of these abstractions correspond to known logical device abstractions, while others take further advantage of the richness of expression in the human hand. We describe these abstractions in the context of their use in our development of virtual environments.

© All rights reserved Sturman et al. and/or ACM Press

 
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Zeltzer, David, Pieper, Steve and Sturman, David (1989): An integrated graphical simulation platform. In: Graphics Interface 89 June 19-23, 1989, London, Ontario, Canada. pp. 266-274.

1987
 
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Graber, Jeffrey, Lefebvre, Kevin, Leich, Donald, Novacek, Milan, Zeltzer, David and Sturman, David (1987): Developing computer animation packages. In: Graphics Interface 87 (CHI+GI 87) April 5-9, 1987, Toronto, Ontario, Canada. pp. 193-196.

1984
 
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Sturman, David (1984): Interactive keyframe animation of 3--D articulated models. In: Graphics Interface 84 May 28 - June 1, 1984, Ottawa, Ontario, Canada. pp. 35-40.

 
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Changes to this page (author)

28 Apr 2003: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/david_sturman.html

Publication statistics

Pub. period:1984-1993
Pub. count:5
Number of co-authors:6



Co-authors

Number of publications with 3 favourite co-authors:

David Zeltzer:4
Steve Pieper:2
Milan Novacek:1

 

 

Productive colleagues

David Sturman's 3 most productive colleagues in number of publications:

David Zeltzer:17
Steve Pieper:2
Milan Novacek:1
 
 
 
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!