Pub. period:1984-1993
Pub. count:5
Number of co-authors:6
Number of publications with 3 favourite co-authors:
David Zeltzer:4David Sturman's 3 most productive colleagues in number of publications:
David Zeltzer:17 It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.
-- Steve Jobs, 1998
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Sturman, David and Zeltzer, David (1993): A Design Method for "Whole-Hand" Human-Computer Interaction. In ACM Transactions on Information Systems, 11 (3) pp. 219-238.
Sturman, David, Zeltzer, David and Pieper, Steve (1989): Hands-on Interaction with Virtual Environments. In: Sibert, John L. (ed.) Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology November 13 - 15, 1989, Williamsburg, Virginia, United States. pp. 19-24.
Zeltzer, David, Pieper, Steve and Sturman, David (1989): An integrated graphical simulation platform. In: Graphics Interface 89 June 19-23, 1989, London, Ontario, Canada. pp. 266-274.
Graber, Jeffrey, Lefebvre, Kevin, Leich, Donald, Novacek, Milan, Zeltzer, David and Sturman, David (1987): Developing computer animation packages. In: Graphics Interface 87 (CHI+GI 87) April 5-9, 1987, Toronto, Ontario, Canada. pp. 193-196.
Sturman, David (1984): Interactive keyframe animation of 3--D articulated models. In: Graphics Interface 84 May 28 - June 1, 1984, Ottawa, Ontario, Canada. pp. 35-40.
Pub. period:1984-1993
Pub. count:5
Number of co-authors:6
Number of publications with 3 favourite co-authors:
David Zeltzer:4David Sturman's 3 most productive colleagues in number of publications:
David Zeltzer:17 It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.
-- Steve Jobs, 1998
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !