Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

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David Nguyen

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Publications by David Nguyen (bibliography)

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2012
 
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Lyons, Kent, Nguyen, David, Ashbrook, Daniel and White, Sean (2012): Facet: a multi-segment wrist worn system. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 123-130.

We present Facet, a multi-display wrist worn system consisting of multiple independent touch-sensitive segments joined into a bracelet. Facet automatically determines the pose of the system as a whole and of each segment individually. It further supports multi-segment touch, yielding a rich set of touch input techniques. Our work builds on these two primitives to allow the user to control how applications use segments alone and in coordination. Applications can expand to use more segments, collapses to encompass fewer, and be swapped with other segments. We also explore how the concepts from Facet could apply to other devices in this design space.

© All rights reserved Lyons et al. and/or ACM Press

2005
 
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Nguyen, David and Canny, John (2005): MultiView: spatially faithful group video conferencing. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 799-808.

MultiView is a new video conferencing system that supports collaboration between remote groups of people. MultiView accomplishes this by being spatially faithful. As a result, MultiView preserves a myriad of nonverbal cues, including gaze and gesture, in a way that should improve communication. Previous systems fail to support many of these cues because a single camera perspective warps spatial characteristics in group-to-group meetings. In this paper, we present a formal definition of spatial faithfulness. We then apply a metaphor-based design methodology to help us specify and evaluate MultiView's support of spatial faithfulness. We then present results from a low-level user study to measure MultiView's effectiveness at conveying gaze and gesture perception. MultiView is the first practical solution to spatially faithful group-to-group conferencing, one of the most common applications of video conferencing.

© All rights reserved Nguyen and Canny and/or ACM Press

 
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Changes to this page (author)

23 Nov 2012: Modified
29 Jun 2007: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/david_nguyen.html
Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!