David Kirk

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Publications by David Kirk (bibliography)

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» 2009 «

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Taylor, Stuart, Izadi, Shahram, Kirk, David, Harper, Richard and Garcia-Mendoza, Armando (2009): Turning the tables: an interactive surface for vjing. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 1251-1254. Available online

In this paper we describe VPlay, a multi-touch tabletop application that allows users to mix and manipulate multiple video streams in real-time. Our aim is to explore how such an interactive surface can support and augment practices around VJing -- a form of video performance art that is becoming increasingly popular in nightclubs and other music events. We conclude with observations from a field deployment, which highlight some initial thoughts and reflections on our design rationale.

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» 2008 «

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Terrenghi, Lucia, Kirk, David, Richter, Hendrik, Krämer, Sebastian, Hilliges, Otmar and Butz, Andreas (2008): Physical handles at the interactive surface: exploring tangibility and its benefits. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 138-145. Available online

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Wilson, Andrew D., Izadi, Shahram, Hilliges, Otmar, Garcia-Mendoza, Armando and Kirk, David (2008): Bringing physics to the surface. In: Cousins, Steve B. and Beaudouin-Lafon, Michel (eds.) Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology October 19-22, 2008, Monterey, CA, USA. pp. 67-76. Available online

» 2007 «

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Kirk, David, Sellen, Abigail, Harper, Richard and Wood, Kenneth R. (2007): Understanding videowork. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 61-70. Available online

In this paper we elucidate the patterns of behavior of home movie makers through a study of 12 families and a separate focus group of 7 teenagers. Analogous to a similar study of photowork [13], the goal is to provide a deeper understanding of what people currently do with video technologies, balancing the preponderance of techno-centric work in the area with appropriate user-centric insight. From our analysis, we derive a videowork lifecycle to frame the practices users engage in when working with video technologies in the home, and uncover two broad types of video usage therein. This has implications for how we conceive of and devise tools to support these practices, as we discuss.

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Kirk, David, Rodden, Tom and Fraser, Danae Stanton (2007): Turn it THIS way: grounding collaborative action with remote gestures. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1039-1048. Available online

Remote gesture systems have been shown to provide a significant enhancement to performance in collaborative physical tasks, an effect ascribed to the ability of remote gestures to help ground deictic references. The argument that this effect works by replacing complex referential descriptions with simple pointing behaviours has been drawn into question by recent research. In this paper we significantly unpack the effects of remote gesturing on collaborative language, arguing for a more complex role for remote gestures in interaction. We demonstrate how remote gestures influence the structure of collaborative discourse, and how their use can also influence the temporal nature of the grounding process. Through generating a deeper understanding of these effects of remote gesturing on collaborative language we derive implications for the development and deployment of these technologies.

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Terrenghi, Lucia, Kirk, David, Sellen, Abigail and Izadi, Shahram (2007): Affordances for manipulation of physical versus digital media on interactive surfaces. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1157-1166. Available online

This work presents the results of a comparative study in which we investigate the ways manipulation of physical versus digital media are fundamentally different from one another. Participants carried out both a puzzle task and a photo sorting task in two different modes: in a physical 3-dimensional space and on a multi-touch, interactive tabletop in which the digital items resembled their physical counterparts in terms of appearance and behavior. By observing the interaction behaviors of 12 participants, we explore the main differences and discuss what this means for designing interactive surfaces which use aspects of the physical world as a design resource.

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» 2006 «

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Kirk, David, Sellen, Abigail, Rother, Carsten and Wood, Kenneth R. (2006): Understanding photowork. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 761-770. Available online

In this paper we introduce the notion of "photowork" as the activities people perform with their digital photos after capture but prior to end use such as sharing. Surprisingly, these processes of reviewing, downloading, organizing, editing, sorting and filing have received little attention in the literature yet they form the context for a large amount of the 'search' and 'browse' activities so commonly referred to in studies of digital photo software. Through a deeper understanding of photowork using field observation and interviews, we seek to highlight its significance as an interaction practice. At the same time, we discover how "search" as it is usually defined may have much less relevance than new ways of browsing for the design of new digital photo tools, in particular, browsing in support of the photowork activities we describe.

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Kirk, David and Fraser, Danae Stanton (2006): Comparing remote gesture technologies for supporting collaborative physical tasks. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 1191-1200. Available online

The design of remote gesturing technologies is an area of growing interest. Current technologies have taken differing approaches to the representation of remote gesture. It is not clear which approach has the most benefit to task performance. This study therefore compared performance in a collaborative physical (assembly) task using remote gesture systems constructed with combinations of three different gesture formats (unmediated hands only, hands and sketch and digital sketch only) and two different gesture output locations (direct projection into a worker's task space or on an external monitor). Results indicated that gesturing with an unmediated representation of the hands leads to faster performance with no loss of accuracy. Comparison of gesture output locations did not find a significant difference between projecting gestures and presenting them on external monitors. These results are discussed in relation to theories of conversational grounding and the design of technologies from a 'mixed ecologies' perspective.

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» 2004 «

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Johnson, Greg, Ebert, David S., Hansen, Chuck, Kirk, David, Mark, Bill and Pfister, Hanspeter (2004): Panel 3: The Future Visualization Platform. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. pp. 569-571. Available online

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Changes to this page (author)

14 Feb 2010: Enabled abstracts to be shown on David Kirk's author page.
12 Jul 2009: Author was edited
17 Jun 2009: Author was edited
14 Jun 2009: Author was edited
09 May 2009: Author was edited
19 Jun 2007: Author was edited
19 Jun 2007: Author was edited
19 Jun 2007: Author was edited
19 Jun 2007: Author was edited
19 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2004-2009
Publication count:9
Number of co-authors:20



Productive colleagues

David Kirk's 3 most productive colleagues in number of publications:

Tom Rodden:87
Abigail Sellen:50
David S. Ebert:30


Collaboration count

Number of publications with 3 favourite co-authors:

Shahram Izadi:3
Abigail Sellen:3
Otmar Hilliges:2

 

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Mar 20

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

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