Publication statistics

Pub. period:1995-1997
Pub. count:4
Number of co-authors:6



Co-authors

Number of publications with 3 favourite co-authors:

F. David Fracchia:4
M. Sheelagh T. Carp..:3
Joseph Fall:1

 

 

Productive colleagues

David J. Cowperthwaite's 3 most productive colleagues in number of publications:

M. Sheelagh T. Car..:27
F. David Fracchia:13
M. Sheelagh:2
 
 
 
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David J. Cowperthwaite

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Publications by David J. Cowperthwaite (bibliography)

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1997
 
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Carpendale, M. Sheelagh T., Cowperthwaite, David J. and Fracchia, F. David (1997): Making Distortions Comprehensible. In: VL 1997 1997. pp. 36-45.

 
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Carpendale, M. Sheelagh T., Cowperthwaite, David J. and Fracchia, F. David (1997): Extending Distortion Viewing from 2D to 3D. In IEEE Computer Graphics and Applications, 17 (4) pp. 42-51.

1996
 
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Carpendale, M. Sheelagh T., Fall, Andrew, Cowperthwaite, David J., Fall, Joseph and Fracchia, F. David (1996): Case Study: Visual Access for Landscape Event Based Temporal Data. In: IEEE Visualization 1996 1996. pp. 425-428.

1995
 
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Sheelagh, M., Carpendale, T., Cowperthwaite, David J. and Fracchia, F. David (1995): 3-Dimensional Pliable Surfaces: For the Effective Presentation of Visual Information. In: Robertson, George G. (ed.) Proceedings of the 8th annual ACM symposium on User interface and software technology November 15 - 17, 1995, Pittsburgh, Pennsylvania, United States. pp. 217-226.

A fundamental issue in user interface design is the effective use of available screen space, commonly referred to as the screen real estate problem. This paper presents a new distortion-based viewing tool for exploring large information spaces through the use of a three-dimensional pliable surface. Arbitrarily-shaped regions (foci) on the surface may be selected and pulled towards or pushed away from the viewer thereby increasing or decreasing the level of detail contained within each region. Furthermore, multiple foci are smoothly blended together such that there is no loss of context. The manipulation and blending of foci is accomplished using a fairly simple mathematical model based on gaussian curves. The significance of this approach is that it utilizes precognitive perceptual cues about the three-dimensional surface to make the distortions comprehensible, and allows the user to interactively control the location, shape, and extent of the distortion in very large graphs or maps.

© All rights reserved Sheelagh et al. and/or ACM Press

 
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Changes to this page (author)

07 Nov 2012: Modified
16 Jun 2009: Modified
13 Jun 2009: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/david_j__cowperthwaite.html

Publication statistics

Pub. period:1995-1997
Pub. count:4
Number of co-authors:6



Co-authors

Number of publications with 3 favourite co-authors:

F. David Fracchia:4
M. Sheelagh T. Carp..:3
Joseph Fall:1

 

 

Productive colleagues

David J. Cowperthwaite's 3 most productive colleagues in number of publications:

M. Sheelagh T. Car..:27
F. David Fracchia:13
M. Sheelagh:2
 
 
 
Jul 11

Creative without strategy is called ‘art‘. Creative with strategy is called ‘advertising‘

-- Jef I. Richards

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!