Publication statistics

Pub. period:1991-2000
Pub. count:5
Number of co-authors:19



Co-authors

Number of publications with 3 favourite co-authors:

David Weimer:1
Steven Greenspan:1
Brent Welch:1

 

 

Productive colleagues

David Goldberg's 3 most productive colleagues in number of publications:

John C. Tang:37
Frank Halasz:12
Rich Gold:7
 
 
 
May 22

User error: replace user and press any key to continue.

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David Goldberg

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Publications by David Goldberg (bibliography)

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2000
 
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Greenspan, Steven, Goldberg, David, Weimer, David and Basso, Andrea (2000): Interpersonal Trust and Common Ground in Electronically Mediated Communication. In: Kellogg, Wendy A. and Whittaker, Steve (eds.) Proceedings of the 2000 ACM conference on Computer supported cooperative work 2000, Philadelphia, Pennsylvania, United States. pp. 251-260.

Communication and commerce by web or phone creates benefits and challenges for both buyer and seller. Websites provide convenience and visualization; telephones provide voice and real-time interaction. To combine key elements of these experiences, we developed PhoneChannel. Using PhoneChannel, a PC user while talking on the telephone can display visuals on the other person's television. How do these different media affect the consumer experience? In a recent laboratory study, prospective homebuyers selected houses of interest using web, telephone, or PhoneChannel. Using the telephone or PhoneChannel led to higher trust; but using web or PhoneChannel led to higher ratings on convenience, enjoyment, and 'good method' scales.

© All rights reserved Greenspan et al. and/or ACM Press

1993
 
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Goldberg, David and Richardson, Cate (1993): Touch-Typing with a Stylus. In: Ashlund, Stacey, Mullet, Kevin, Henderson, Austin, Hollnagel, Erik and White, Ted (eds.) Proceedings of the ACM CHI 93 Human Factors in Computing Systems Conference April 24-29, 1993, Amsterdam, The Netherlands. pp. 80-87.

One of the attractive features of keyboards is that they support novice as well as expert users. Novice users enter text using "hunt-and-peck," experts use touch-typing. Although it takes time to learn touch-typing, there is a large payoff in faster operation. In contrast to keyboards, pen-based computers have only a novice mode for text entry in which users print text to a character recognizer. An electronic pen (or stylus) would be more attractive as an input device if it supported expert users with some analogue of touch-typing. We present the design and preliminary analysis of an approach to stylus touch-typing using an alphabet of unistrokes, which are letters specially designed to be used with a stylus. Unistrokes have the following advantages over ordinary printing: they are faster to write, less prone to recognition error, and can be entered in an "eyes-free" manner that requires very little screen real estate.

© All rights reserved Goldberg and Richardson and/or ACM Press

1992
 
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Elrod, Scott, Bruce, Richard, Gold, Rich, Goldberg, David, Halasz, Frank, Janssen, William, Lee, David, McCall, Kim, Pedersen, Elin Ronby, Pier, Ken, Tang, John C. and Welch, Brent (1992): Liveboard: A Large Interactive Display Supporting Group Meetings, Presentations and Remote Collaboration. In: Bauersfeld, Penny, Bennett, John and Lynch, Gene (eds.) Proceedings of the ACM CHI 92 Human Factors in Computing Systems Conference June 3-7, 1992, Monterey, California. pp. 599-607.

This paper describes the Liveboard, a large interactive display system. With nearly one million pixels and an accurate, multi-state, cordless pen, the Liveboard provides a basis for research on user interfaces for group meetings, presentations and remote collaboration. We describe the underlying hardware and software of the Liveboard, along with several software applications that have been developed. In describing the system, we point out the design rationale that was used to make various choices. We present the results of an informal survey of Liveboard users, and describe some of the improvements that have been made in response to user feedback. We conclude with several general observations about the use of large public interactive displays.

© All rights reserved Elrod et al. and/or ACM Press

 
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Goldberg, David, Nichols, David A., Oki, Brian M. and Terry, Douglas B. (1992): Using Collaborative Filtering to Weave an Information Tapestry. In Communications of the ACM, 35 (12) pp. 61-70.

1991
 
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Goldberg, David and Goodisman, Aaron (1991): Stylus User Interfaces for Manipulating Text. In: Rhyne, James R. (ed.) Proceedings of the 4th annual ACM symposium on User interface software and technology Hilton Head, South Carolina, United States, 1991, Hilton Head, South Carolina, United States. pp. 127-135.

This paper is concerned with pen-based (also called stylus-based) computers. Two of the key questions for such computers are how to interface to handwriting recognition algorithms, and whether there are interfaces that can effectively exploit the differences between a stylus and a keyboard/mouse. We describe prototypes that explore each of these questions. Our text entry tool is designed around the idea that handwriting recognition algorithms will always be error prone, and has a different flavor from existing systems. Our prototype editor goes beyond the usual gesture editors used with styli and is based on the idea of leaving the markups visible.

© All rights reserved Goldberg and Goodisman and/or ACM Press

 
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Changes to this page (author)

27 Feb 2010: Modified
17 Aug 2009: Added
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/david_goldberg.html

Publication statistics

Pub. period:1991-2000
Pub. count:5
Number of co-authors:19



Co-authors

Number of publications with 3 favourite co-authors:

David Weimer:1
Steven Greenspan:1
Brent Welch:1

 

 

Productive colleagues

David Goldberg's 3 most productive colleagues in number of publications:

John C. Tang:37
Frank Halasz:12
Rich Gold:7
 
 
 
May 22

User error: replace user and press any key to continue.

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!