Number of co-authors:27
Number of publications with 3 favourite co-authors:Martin Randles:2Tunde Cockshott:2Jennifer G. Sheridan:2
David England's 3 most productive colleagues in number of publications:Ernest Edmonds:63Peter Johnson:55Russell Beale:51
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Current place of employment: Liverpool John Moores University
David England is a Principal Lecturer in Computer Systems at Liverpool John Moores University and leader of the Computer Systems Group. He has been researching Human Computer Interaction since his MSc at Strathclyde University in 1984. From there he did his PhD in User Interface Engineering at Lancaster University followed by an SERC Fellowship at Glasgow University. At Glasgow he began his interests in the formal aspects of Human Computer Interaction (the Temporal Aspects of Interaction Project) and working with Artists with Tunde Cockshott's Wet Sticky. From 1994 he spent two years at GMD's FIT.CSCW Institute, Bonn, Germany where he worked on multi-user virtual reality. Returning to the UK and Liverpool he has continued his interests in working with Artists via collaborations with the FACT centre. He also teaches Computer Graphics Programming and Virtual Reality.
Publications by David England (bibliography)
England, David (2013): Whole Body Interaction. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Available online at https://www.interaction-design.org/books/hci/whole_body_interaction.html
England, David, Edmonds, Ernest, Sheridan, Jennifer G., Pobiner, Scott, Bryan-Kinns, Nick, Wright, Peter, Twidale, Michael and Diana, Carla (2011): Digital arts and interaction (invited). In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 609-612.
This SIG proposal, sponsored by the CHI Design Community, looks at the intersection and cross-fertilization between HCI, and Digital and Performance Arts. We consider how the exploration of engaging and meaningful artistic experience can further push the boundaries of HCI research and practice and how tool use and models of evaluation can be explored to assist the development of creative enterprises. We consider how artists' early experiments with technology can inform mainstream design thinking, and how theories and practice in aesthetics can feed into User Experience.
© All rights reserved England et al. and/or their publisher
England, David, Randles, Martin and Taleb-Bendiab, Azzelarabe (2011): Designing interaction for the cloud. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 2453-2456.
Cloud computing is moving from a buzzword to a set of useful services which promise the benefits of Computing as a utility, removing the responsibility for infrastructure and software application management from end users and organizations. However, the full implications of moving to a cloud-based platform on the user experience are not clear. In this workshop we intend to bring together researchers and practitioners from various fields where cloud computing is becoming an issue. We wish to examine the impact of cloud computing on the design of the user experience at the individual and organizational level.
© All rights reserved England et al. and/or their publisher
England, David, Sheridan, Jennifer G. and Crane, Beth (2010): Whole body interaction 2010. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 4465-4468.
England, David, Hornecker, Eva, Roast, Chris, Romero, Pablo, Fergus, Paul and Marshall, Paul (2009): Whole body interaction. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4815-4818.
England, David, Randles, Martin and Taleb-Bendiab, A. (2009): Runtime user interface design and adaptation. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 463-470.
In this paper, a method of generating appropriate user interfaces at runtime is investigated. It is proposed to use the established formalism of Situation Calculus to describe and specify user interfaces. It is shown how specific features of the formalism provide many desirable properties in the design and specification of user interfaces that are adaptable to context and composed at runtime. The formalism provides a provably correct deployment, whilst giving a means of deliberation on the optimum configuration that is directly compiled through a developed Neptune scripting language. The major features of the formalism and programming language are described together with an illustration of how this has been used in an implemented e-health case study for decision support with partner institutions in breast cancer care. It is shown how pluggable decision models may be introduced and system adaptation to clinician context achieved, whilst system integrity is maintained.
© All rights reserved England et al. and/or their publisher
England, David and Beale, Russell (eds.) HCI2008 September 1-5, 2008, Liverpool, UK.
England, David (2008): Whole Body Interaction 2. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 209-210.
In this workshop we will explore the multi-disciplinary research topics of whole body interaction. Generally interaction design is considered as a non-integrated collection of physical behaviour by users. However as technology advances we can integrate the behaviour of the whole body at multiple levels. In this workshop we will explore these levels and recommend some directions for future research.
© All rights reserved England and/or his/her publisher
Salces, Fausto J Sainz de, England, David and Llewellyn-Jones, David (2005): Designing for all in the house. In: Proceedings of the 2005 Latin American conference on Human-computer interaction October 23-26, 2005, Cuernavaca, Mexico. pp. 283-288.
The elderly population in the world is increasing rapidly and consequently so is demand for new technologies that allow them to live independently. Facilitating the control of household appliances and the home environment through various devices that encompass multimodal and ambient interfaces seems a way to achieve this. We tested three modalities of output -- audio, visual and multimodal -- using two different devices -- palmtop and laptop -- as realistic prototypes of household appliance controllers. Through experimental design the applicability of using icons and musical earcons as a medium to transmit information to the user and its suitability to the home was investigated. Results showed participants performed markedly better using the multimodal and visual interfaces than with the audio interface. In addition both groups performed better using the palmtop as compared to the laptop.
© All rights reserved Salces et al. and/or ACM
Du, Min and England, David (2001): Temporal Patterns for Complex Interaction Design. In: Johnson, Chris (ed.) DSV-IS 2001 - Interactive Systems Design, Specification, and Verification, 8th International Workshop June 13-15, 2001, Glasgow, Scotland, UK. pp. 114-127.
England, David and Gray, Philip D. (1998): Temporal Aspects of Interaction in Shared Virtual Worlds. In Interacting with Computers, 11 (1) pp. 87-105.
In this paper we examine the problems of usability and related temporal issues in shared virtual environments. Shared virtual environments involve physically distributed users interacting with each other and with distributed objects via complex highly graphical user interfaces. These factors can result in interaction which suffers from serious and unpredictable delays in system response times. Careful interaction design can alleviate the problems resulting from such delays. We look at several areas of shared virtual world design, including object interaction, avatars and scene rendering, investigating ways of dealing with communicating information, preserving world coherence and providing users with effective real-time interaction. Our medium of analysis is the Extended User Action Notation (XUAN), a variant of the User Action Notation that enables us to express explicitly and clearly the temporal features of our examples. Finally, we discuss the implications of our temporal analysis for further research and development of shared virtual worlds, and the implications for the further development and use of XUAN.
© All rights reserved England and Gray and/or Elsevier Science
Gray, Philip D., England, David and McGowan, Steve (1994): XUAN: Enhancing UAN to Capture Temporal Relationships among Actions. In: Cockton, Gilbert, Draper, Steven and Weir, George R. S. (eds.) Proceedings of the Ninth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers IX August 23-26, 1994, Glasgow, Scotland, UK. pp. 301-312.
Time is one of the most vital properties of an interface from a user's point of view, and the TAU project aims to explore how temporal properties of user interfaces affect their usability. This paper describes the XUAN notation of the specification of temporal behaviour. This notation also provides the basis for a software tool allowing not only specification but also rapid instantiation and modification of (small) user interfaces with defined temporal behaviour. This in turn will support rapid experimentation on users that varies temporal aspects on interfaces. In this paper we describe the features we have added to the UAN in creating XUAN in order to express temporal properties of tasks.
© All rights reserved Gray et al. and/or Cambridge University Press
England, David, Johnson, Peter, Took, Roger and Draper, Steven (1992): Interface Construction for the Millennium: Beyond Objects and Widget Pushers. In: Monk, Andrew, Diaper, Dan and Harrison, Michael D. (eds.) Proceedings of the Seventh Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VII August 15-18, 1992, University of York, UK. pp. 485-487.
Cockshott, Tunde, Patterson, John W. and England, David (1992): Modelling the Texture of Paint. In Comput. Graph. Forum, 11 (3) pp. 217-226.
Cockshott, Tunde and England, David (1991): Wet and Sticky: Supporting Interaction with Wet Paint. In: Diaper, Dan and Hammond, Nick (eds.) Proceedings of the Sixth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VI August 20-23, 1991, Heriot-Watt University, Edinburgh, UK. pp. 199-208.
All current paint systems are based on the same conceptual model. This model does not actually model real paint as an artist would understand it, rather it is more akin to a potato-cut printing technique. This paper describes an interactive model of real paint, "Wet and Sticky", and its successor, "Wet and Runny". Both models provide the artist with a realistic, simulation of real, wet paint applied to a canvas.
© All rights reserved Cockshott and England and/or Cambridge University Press
England, David (1990): MUD: Multiple-View User Interface Design. In: Diaper, Dan, Gilmore, David J., Cockton, Gilbert and Shackel, Brian (eds.) INTERACT 90 - 3rd IFIP International Conference on Human-Computer Interaction August 27-31, 1990, Cambridge, UK. pp. 613-618.
The communication and visibility of information in a software engineering project is essential. In the user interface component of a project these needs are even more acute. This arises from the increasing underlying complexity of user interfaces and the multi-disciplinary nature of the teams required for their construction. This paper describes MUD, a Multiple-view User interface Design tool. This tool follows the hypertext paradigm by providing integrated, multiple instances of tools and browsers with which to view the attributes and relationships of a user interface. The base views include: end-user views, geometric views, structure views and object behaviour views.
© All rights reserved England and/or North-Holland
England, David (1988): Graphical Prototyping of Graphical Tools. In: Jones, Dylan M. and Winder, R. (eds.) Proceedings of the Fourth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers IV August 5-9, 1988, University of Manchester, UK. pp. 407-420.
This paper describes a tool set for the interactive specification and construction of graphical user interfaces. It combines a specification method, Object-ATN, with a painting tool to describe interface objects. Interfaces can then be simulated for user testing and evaluation. The tool set is part of the ECLIPSE Integrated Project Support Environment but is not limited to producing user interfaces for that environment.
© All rights reserved England and/or Cambridge University Press
England, David (1987): A User Interface Design Tool. In ACM SIGCHI Bulletin, 19 (2) pp. 41-42.
Here is a list of publications that have been submitted by the author himself/herself or a website visitor:
England D, "Visualisation of Data Landscapes for Collaborative Virtual Environments", Visual Representations and Interpretations,, R Paton & I Neilson (eds.), pp 180-185, Springer-Verlag, 1998
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