Pub. period:1990-1995
Pub. count:6
Number of co-authors:4
Number of publications with 3 favourite co-authors:
Thomas A. Foley:2David A. Lane's 3 most productive colleagues in number of publications:
Nelson L. Max:15 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Becker, Barry G., Max, Nelson L. and Lane, David A. (1995): Unsteady Flow Volumes. In: IEEE Visualization 1995 1995. pp. 329-.
Kenwright, David N. and Lane, David A. (1995): Optimization of Time-Dependent Particle Tracing Using Tetrahedral Decomposition. In: IEEE Visualization 1995 1995. pp. 321-328.
Lane, David A. (1994): UFAT - A Particle Tracer for Time-Dependent Flow Fields. In: Bergeron, R. Daniel and Kaufman, Arie E. (eds.) VIS 1994 - Proceedings IEEE Visualization 1994 October 17-21, 1994, Washington, DC, USA. pp. 257-264.
Lane, David A. (1993): Visualization of Time-Dependent Flow Fields. In: Nielson, Gregory M. and Bergeron, R. Daniel (eds.) Proceedings IEEE Visualization 93 1993. pp. 32-38.
Foley, Thomas A. and Lane, David A. (1991): Multi-Valued Volumetric Visualization. In: IEEE Visualization 1991 1991. pp. 218-225.
Foley, Thomas A. and Lane, David A. (1990): Visualization of Irregular Multivariate Data. In: IEEE Visualization 1990 1990. pp. 247-254.
Pub. period:1990-1995
Pub. count:6
Number of co-authors:4
Number of publications with 3 favourite co-authors:
Thomas A. Foley:2David A. Lane's 3 most productive colleagues in number of publications:
Nelson L. Max:15 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam