Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Caulton, David A. (2001): Relaxing the homogeneity assumption in usability testing. In Behaviour and Information Technology, 20 (1) pp. 1-7.
Caulton, David A. and Dye, Ken (1997): Do Users Always Benefit When User Interfaces Are Consistent?. In: Thimbleby, Harold, O'Conaill, Brid and Thomas, Peter J. (eds.) Proceedings of the Twelfth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers XII August, 1997, Bristol, England, UK. pp. 57-66.
© All rights reserved Caulton and Dye and/or Springer Verlag
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !