Publication statistics

Pub. period:2007-2012
Pub. count:6
Number of co-authors:10



Co-authors

Number of publications with 3 favourite co-authors:

Hongan Wang:5
Liang He:2
Yang Zhang:2

 

 

Productive colleagues

Danli Wang's 3 most productive colleagues in number of publications:

Feng Tian:29
Guozhong Dai:28
Hongan Wang:19
 
 
 

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Danli Wang

 

Publications by Danli Wang (bibliography)

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2012
 
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Wang, Danli, Shen, Li and Wang, Hongan (2012): A collaborative sketch animation creation system on mobile devices. In: Companion Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work 2012. pp. 239-242. Available online

In this paper, we introduced a collaborative sketch animation system on mobile devices, enabling 2-users to create animation collaboratively in real time. By simple operations, the two users can not only sketch animation collaboratively but also exchange information and feelings anytime, anywhere. This system is implemented on the NOKIA N800 and N900 smart phone. We conducted a user study to validate the system. Users recognized this system as a novel way for entertainment, creation and communication.

© All rights reserved Wang et al. and/or ACM Press

 
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He, Liang, Li, Guang, Zhang, Yang, Wang, Danli and Wang, Hongan (2012): TempoString: a tangible tool for children's music creation. In: Proceedings of the 2012 International Conference on Uniquitous Computing 2012. pp. 643-644.

In this paper, we introduce the design and implementation of TempoString, an easy-to-use tool which assists children with music creation. It provides such a fun and novel platform by allowing children to "draw" music on a canvas and then edit it using a rope. The main contribution of our work is the novel access which allows children to "paint" music on a canvas and then edit using a rope.

© All rights reserved He et al. and/or ACM Press

 
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Wang, Danli, Zhang, Yang, Gu, Tianyuan, He, Liang and Wang, Hongan (2012): E-Block: a tangible programming tool for children. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 71-72. Available online

E-Block is a tangible programming tool for children aged 5 to 9 which gives children a preliminary understanding of programming. Children can write programs to play a maze game by placing the programming blocks in E-Block. The two stages in a general programming process: programming and running are all embodied in E-Block. We realized E-Block by wireless and infrared technology and gave it feedbacks on both screen and programming blocks. The result of a preliminary user study proved that E-Block is attractive to children and easy to learn and use.

© All rights reserved Wang et al. and/or ACM Press

2011
 
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Wang, Danli, Zhang, Cheng and Wang, Hongan (2011): T-Maze: a tangible programming tool for children. In: Proceedings of ACM IDC11 Interaction Design and Children 2011. pp. 127-135. Available online

This paper presents a tangible programming tool 'T-Maze' for children aged 5 to 9. Children could use T-Maze to create their own maze maps and complete some maze escaping tasks by the tangible programming blocks and sensors. T-Maze uses a camera to, in real-time, catch the programming sequence of the wooden blocks' arrangement, which will be used to analyze the semantic correctness and enable the children to receive feedbacks immediately. And children could join in the game by controlling the sensors during program's running. A user study shows that T-Maze is an interesting programming approach for children and easy to learn and use.

© All rights reserved Wang et al. and/or ACM Press

 
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Zhang, Cheng, Shen, Li, Wang, Danli, Tian, Feng and Wang, Hongan (2011): CoolMag: a tangible interaction tool to customize instruments for children in music education. In: Proceedings of the 2011 International Conference on Uniquitous Computing 2011. pp. 581-582. Available online

In this paper, we describe CoolMag, a tangible interaction tool to enable children to create different instruments collaboratively in music education. With CoolMag, children could learn the basic playing methods of different instruments. It also has the potential to inspire children's creativity, because children could adopt objects in daily life (broom, cup, pen etc.) as the carrier of their novel instruments whose appearance may differ from the traditional one.

© All rights reserved Zhang et al. and/or ACM Press

2007
 
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Wang, Danli, Li, Jie and Dai, Guozhong (2007): Usability Evaluation of Children Edutainment Software. In: Aykin, Nuray M. (ed.) UI-HCII 2007 - Second International Conference on Usability and Internationalization - Part I July 22-27, 2007, Beijing, China. pp. 622-630. Available online

 
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