Publication statistics

Pub. period:1982-2012
Pub. count:151
Number of co-authors:156



Co-authors

Number of publications with 3 favourite co-authors:

Nadia Magnenat-Thalmann:78
Ronan Boulic:19
Frdric Vexo:14

 

 

Productive colleagues

Daniel Thalmann's 3 most productive colleagues in number of publications:

Nadia Magnenat-Tha..:146
Steven K. Feiner:76
Elisabeth Andre:59
 
 
 

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Daniel Thalmann

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Publications by Daniel Thalmann (bibliography)

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2012
 
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Thalmann, Nadia Magnenat and Thalmann, Daniel (2012): Virtual humans: back to the future. In: Proceedings of the 2012 Conference on Graphics Interface 2012. pp. 1-8. Available online

This paper essentially tries to examine all the roles that Virtual Humans can play in empowering human expression, and the research challenges we have to face to make this possible. It starts with a short history of Virtual Humans and how we contribute to the foundations of this field. We then define six typical Virtual Humans: the Performing Virtual Human, the Physiological Virtual Human, the Learning Virtual Human, the Connected Virtual Human, the Secure Virtual Human, and the Anthropometric Virtual Human. For each category, we provide a definition and a few possible scenarios, then we try to identify the research challenges, the past experiences, and some unsolved core issues.

© All rights reserved Thalmann and Thalmann and/or their publisher

2011
 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2011): Editorial. In Journal of Visualization and Computer Animation, 22 (1) p. 1. Available online

 
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Hopmann, Mathieu, Salamin, Patrick, Chauvin, Nicolas, Vexo, Frdric and Thalmann, Daniel (2011): Natural activation for gesture recognition systems. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 173-183. Available online

Gesture recognition is becoming a popular way of interaction, but still suffers of important drawbacks to be integrated in everyday life devices. One of these drawbacks is the activation of the recognition system -- trigger gesture -- which is generally tiring and unnatural. In this paper, we propose two natural solutions to easily activate the gesture interaction. The first one requires a single action from the user: grasping a remote control to start interacting. The second one is completely transparent for the user: the gesture system is only activated when the user's gaze points to the screen, i.e. when s/he is looking at it. Our first evaluation with the 2 proposed solutions plus a default implementation suggests that the gaze estimation activation is efficient enough to remove the need of a trigger gesture in order to activate the recognition system.

© All rights reserved Hopmann et al. and/or their publisher

2010
 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2010): Editorial. In Journal of Visualization and Computer Animation, 21 (1) . Available online

 
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Thalmann, Daniel and Huang, Zhiyong (2010): Editorial Issue VRCAI'08. In Journal of Visualization and Computer Animation, 21 (2) . Available online

 
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Pronost, Nicolas, Sandholm, Anders and Thalmann, Daniel (2010): Correlative joint definition for motion analysis and animation. In Journal of Visualization and Computer Animation, 21 (3) pp. 183-192. Available online

 
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Donikian, Stphane, Andre, Elisabeth, Hu, Shi-Min and Thalmann, Daniel (2010): Editorial. In Journal of Visualization and Computer Animation, 21 (3) pp. 131-135. Available online

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2010): Editorial. In Journal of Visualization and Computer Animation, 21 (5) pp. 483-484. Available online

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2010): Editorial. In Journal of Visualization and Computer Animation, 21 (6) p. 545. Available online

2009
 
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Boulic, Ronan, Maupu, Damien and Thalmann, Daniel (2009): On scaling strategies for the full-body postural control of virtual mannequins. In Interacting with Computers, 21 (1) pp. 11-25. Available online

Due to its intrinsic complexity, full-body postural input has been mostly limited to off-line motion capture and to on-line puppetry of a virtual character with little interaction with its environment (e.g. floor). The motion capture technology is now mature enough to envision the on-line full-body postural control of virtual mannequins involved in precise reaching tasks. We have investigated such tasks for mannequins of differing body heights in comparison to that of the system user. Such broad-range avatar control is relevant for virtual prototyping in various industrial sectors as a single person is responsible for evaluating a virtual prototype for a full range of potential end-users. In the present paper we report on two scaling strategies that can be enforced in such a context of height-differing avatar control. Both scaling strategies have been evaluated in a wide-range reach study both in front of a stationary immersive display and with an HMD. A comparison is also made with a baseline scenario, which exploits a simple rigid shape (i.e. a proxy), to assess the specific influence of controlling a complex articulated avatar.

© All rights reserved Boulic et al. and/or Elsevier Science

 
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Grillon, Helena and Thalmann, Daniel (2009): Simulating gaze attention behaviors for crowds. In Journal of Visualization and Computer Animation, 20 (2) pp. 111-119. Available online

 
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Yersin, Barbara, Mam, Jonathan, Pettr, Julien and Thalmann, Daniel (2009): Crowd patches: populating large-scale virtual environments for real-time applications. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M. and Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA 2009. pp. 207-214. Available online

 
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Peinado, Manuel, Maupu, Damien, Raunhardt, Daniel, Meziat, Daniel, Thalmann, Daniel and Boulic, Ronan (2009): Full-Body Avatar Control with Environment Awareness. In IEEE Computer Graphics and Applications, 29 (3) pp. 62-75. Available online

 
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Mam, Jonathan, Yersin, Barbara, Pettr, Julien and Thalmann, Daniel (2009): YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds. In IEEE Computer Graphics and Applications, 29 (4) pp. 44-53. Available online

 
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Mam, Jonathan, Yersin, Barbara and Thalmann, Daniel (2009): Unique Character Instances for Crowds. In IEEE Computer Graphics and Applications, 29 (6) pp. 82-90. Available online

2008
 
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Magnenat-Thalmann, Nadia, Peternier, Achille, Righetti, Xavier, Lim, Mingyu, Papagiannakis, George, Fragopoulos, Tasos, Lambropoulou, Kyriaki, Barsocchi, Paolo and Thalmann, Daniel (2008): A virtual 3D mobile guide in the INTERMEDIA project. In The Visual Computer, 24 (7) pp. 827-836. Available online

 
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apin, Tolga K., Balcisoy, Selim, Thalmann, Daniel, Magnenat-Thalmann, Nadia and Chua, Tat-Seng (2008): Editorial. In The Visual Computer, 24 (7) p. 463. Available online

 
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Garca-Rojas, Alejandra, Gutirrez, Mario and Thalmann, Daniel (2008): Visual creation of inhabited 3D environments. In The Visual Computer, 24 (7) pp. 719-726. Available online

 
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Yersin, Barbara, Mam, Jonathan, Morini, Fiorenzo and Thalmann, Daniel (2008): Real-time crowd motion planning. In The Visual Computer, 24 (10) pp. 859-870. Available online

 
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Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frohlich, Bernd, Kruijff, Ernst and Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2008): Editorial. In Journal of Visualization and Computer Animation, 19 (5) . Available online

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2008): Editorial. In Journal of Visualization and Computer Animation, 19 (2) . Available online

 
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Magnenat-Thalmann, Nadia, Thalmann, Daniel, Singh, Gurminder and Papagiannakis, George (2008): Editorial. In Journal of Visualization and Computer Animation, 19 (1) pp. 1-2. Available online

2007
 
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Thalmann, Daniel and Musse, Soraia Raupp (2007): Editorial. In The Visual Computer, 23 (9) p. 619. Available online

 
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Ott, Renaud, Thalmann, Daniel and Vexo, Frdric (2007): Haptic feedback in mixed-reality environment. In The Visual Computer, 23 (9) pp. 843-849. Available online

 
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Thalmann, Daniel and Sourin, Alexei (2007): Editorial. In The Visual Computer, 23 (5) pp. 297-298. Available online

 
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Cardin, Sylvain, Thalmann, Daniel and Vexo, Frdric (2007): A wearable system for mobility improvement of visually impaired people. In The Visual Computer, 23 (2) pp. 109-118. Available online

 
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Gutirrez, Mario, Garca-Rojas, Alejandra, Thalmann, Daniel, Vexo, Frdric, Moccozet, Laurent, Magnenat-Thalmann, Nadia, Mortara, Michela and Spagnuolo, Michela (2007): An ontology of virtual humans. In The Visual Computer, 23 (3) pp. 207-218. Available online

 
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Peinado, Manuel, Meziat, Daniel, Maupu, Damien, Raunhardt, Daniel, Thalmann, Daniel and Boulic, Ronan (2007): Accurate on-line avatar control with collision anticipation. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel and Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 89-97. Available online

 
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Peternier, Achille, Righetti, Xavier, Hopmann, Mathieu, Thalmann, Daniel, Repettoy, Matteo, Papagiannakis, George, Davy, Pierre, Lim, Mingyu, Magnenat-Thalmann, Nadia, Barsocchi, Paolo, Fragopoulos, Tasos, Serpanos, Dimitrios N., Gialelis, Yiannis and Kirykou, Anna (2007): Chloe@University: an indoor, mobile mixed reality guidance system. In: Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel and Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA. pp. 227-228. Available online

 
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Peternier, Achille, Cardin, Sylvain, Vexo, Frdric and Thalmann, Daniel (2007): Practical design and implementation of a cave system - high quality four walls cave howto. In: Braz, Jos, Vzquez, Pere-Pau and Pereira, Joo Madeiras (eds.) GRAPP 2007 - Proceedings of the Second International Conference on Computer Graphics Theory and Applications Volume AS-IE March 8-11, 2007, Barcelona, Spain. pp. 129-136.

 
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Garca-Rojas, Alejandra, Vexo, Frdric and Thalmann, Daniel (2007): Semantic Representation of Individualized Reaction Movements for Virtual Humans. In IJVR, 6 (1) pp. 25-33. Available online

 
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Carvalho, Schubert R., Boulic, Ronan and Thalmann, Daniel (2007): Interactive low-dimensional human motion synthesis by combining motion models and PIK. In Journal of Visualization and Computer Animation, 18 (4) pp. 493-503. Available online

2006
 
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Glardon, Pascal, Boulic, Ronan and Thalmann, Daniel (2006): Robust on-line adaptive footplant detection and enforcement for locomotion. In The Visual Computer, 22 (3) pp. 194-209. Available online

 
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Glardon, Pascal, Boulic, Ronan and Thalmann, Daniel (2006): Dynamic obstacle avoidance for real-time character animation. In The Visual Computer, 22 (6) pp. 399-414. Available online

 
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Salamin, Patrick, Thalmann, Daniel and Vexo, Frdric (2006): The benefits of third-person perspective in virtual and augmented reality?. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos and Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 27-30. Available online

 
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Conde, Toni and Thalmann, Daniel (2006): An integrated perception for autonomous virtual agents: active and predictive perception. In Journal of Visualization and Computer Animation, 17 (3) pp. 457-468. Available online

 
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Garca-Rojas, Alejandra, Vexo, Frdric, Thalmann, Daniel, Raouzaiou, Amaryllis, Karpouzis, Kostas, Kollias, Stefanos D., Moccozet, Laurent and Magnenat-Thalmann, Nadia (2006): Emotional face expression profiles supported by virtual human ontology. In Journal of Visualization and Computer Animation, 17 (3) pp. 259-269. Available online

 
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Pettr, Julien, Ciechomski, Pablo de Heras, Mam, Jonathan, Yersin, Barbara, Laumond, Jean-Paul and Thalmann, Daniel (2006): Real-time navigating crowds: scalable simulation and rendering. In Journal of Visualization and Computer Animation, 17 (3) pp. 445-455. Available online

 
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Peternier, Achille, Vexo, Frdric and Thalmann, Daniel (2006): Wearable Mixed Reality System In Less Than 1 Pound. In: Lin, Ming and Hubbold, Roger J. (eds.) Proceedings of the 12th Eurographics Symposium on Virtual Environments - EGVE 2006 2006, Lisbon, Portugal. pp. 35-44. Available online

2005
 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2005): Virtual humans: thirty years of research, what next?. In The Visual Computer, 21 (12) pp. 997-1015. Available online

 
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Herbelin, Bruno, Ponder, Michal and Thalmann, Daniel (2005): Building Exposure: Synergy of Interaction and Narration through Social Channel. In Presence: Teleoperators and Virtual Environments, 14 (2) pp. 234-246.

 
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Ott, Renaud, Gutirrez, Mario, Thalmann, Daniel and Vexo, Frdric (2005): Improving User Comfort in Haptic Virtual Environments through Gravity Compensation. In: WHC 2005 - World Haptics Conference 18-20 March, 2005, Pisa, Italy. pp. 401-409. Available online

 
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Conde, Toni and Thalmann, Daniel (2005): Autonomous Virtual Agents Learning a Cognitive Model and Evolving. In: Panayiotopoulos, Themis, Gratch, Jonathan, Aylett, Ruth, Ballin, Daniel, Olivier, Patrick and Rist, Thomas (eds.) IVA 2005 - Intelligent Virtual Agents - 5th International Working Conference September 12-14, 2005, Kos, Greece. pp. 88-98. Available online

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2005): Editorial. In Journal of Visualization and Computer Animation, 16 (1) . Available online

 
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Papagiannakis, George, Schertenleib, Sbastien, O'Kennedy, Brian, Arevalo-Poizat, Marlene, Magnenat-Thalmann, Nadia, Stoddart, Andrew J. and Thalmann, Daniel (2005): Mixing virtual and real scenes in the site of ancient Pompeii. In Journal of Visualization and Computer Animation, 16 (1) pp. 11-24. Available online

 
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Baciu, George, Lin, Ming, Lau, Rynson W. H. and Thalmann, Daniel (2005): Foreword. In Journal of Visualization and Computer Animation, 16 (3) pp. 137-139. Available online

2004
 
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Gutirrez, Mario, Lemoine, Patrick, Thalmann, Daniel and Vexo, Frdric (2004): Telerehabilitation: controlling haptic virtual environments through handheld interfaces. In: Lau, Rynson W. H. and Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. pp. 195-200. Available online

 
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Urtasun, Raquel, Glardon, Pascal, Boulic, Ronan, Thalmann, Daniel and Fua, Pascal (2004): Style-Based Motion Synthesis. In Comput. Graph. Forum, 23 (4) pp. 799-812. Available online

 
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Gutirrez, Mario, Vexo, Frdric and Thalmann, Daniel (2004): The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 125-132. Available online

 
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Gutirrez, Mario, Vexo, Frdric and Thalmann, Daniel (2004): Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. p. 284. Available online

 
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Conde, Toni and Thalmann, Daniel (2004): An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features. In Journal of Visualization and Computer Animation, 15 (3) pp. 311-318. Available online

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2004): Editorial. In Journal of Visualization and Computer Animation, 15 (1) . Available online

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2004): Editorial. In Journal of Visualization and Computer Animation, 15 (2) . Available online

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2004): Editorial. In Journal of Visualization and Computer Animation, 15 (5) . Available online

 
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Abaci, Tolga, Bondeli, Rachel de, Cger, Jn, Clavien, Mireille, Erol, Fatih, Gutirrez, Mario, Noverraz, Stphanie, Renault, Olivier, Vexo, Frdric and Thalmann, Daniel (2004): Magic wand and the Enigma of the Sphinx. In Computers & Graphics, 28 (4) pp. 477-484. Available online

2003
 
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Lepetit, Vincent, Vacchetti, Luca, Thalmann, Daniel and Fua, Pascal (2003): Fully Automated and Stable Registration for Augmented Reality Applications. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 93-102. Available online

 
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Lepetit, Vincent, Vacchetti, Luca, Thalmann, Daniel and Fua, Pascal (2003): Real-Time Augmented Face. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 346-347. Available online

 
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Conde, Toni, Tambellini, William and Thalmann, Daniel (2003): Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning. In: Rist, Thomas, Aylett, Ruth, Ballin, Daniel and Rickel, Jeff (eds.) IVA 2003 - Intelligent Agents - 4th International Workshop September 15-17, 2003, Kloster Irsee, Germany. pp. 175-180. Available online

 
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Kallmann, Marcelo, Aubel, Amaury, Abaci, Tolga and Thalmann, Daniel (2003): Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping. In Comput. Graph. Forum, 22 (3) pp. 313-322. Available online

 
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Thalmann, Daniel and Magnenat-Thalmann, Nadia (2003): Virtual Humans for Virtual Reality and Augmented Reality. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. p. 300. Available online

 
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Burdea, Grigore C. and Thalmann, Daniel (2003): Editorial: Virtual Reality in Mental Health and Rehabilitation. In Journal of Visualization and Computer Animation, 14 (5) . Available online

 
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Lau, Rynson W. H., Li, Frederick W. B., Kunii, Tosiyasu L., Guo, Baining, Zhang, Bo, Magnenat-Thalmann, Nadia, Kshirsagar, Sumedha, Thalmann, Daniel and Gutirrez, Mario (2003): Emerging Web Graphics Standards and Technologies. In IEEE Computer Graphics and Applications, 23 (1) pp. 66-75. Available online

2002
 
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Kallmann, Marcelo and Thalmann, Daniel (2002): Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments. In J. Vis. Lang. Comput., 13 (2) pp. 177-195. Available online

 
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Ballin, Daniel, Rickel, Jeff and Thalmann, Daniel (2002): Graphical Autonomous Virtual Humans - Editorial. In Journal of Visualization and Computer Animation, 13 (5) . Available online

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2002): Editorial. In Journal of Visualization and Computer Animation, 13 (1) .

 
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Gonalves, Luiz M. G., Kallmann, Marcelo and Thalmann, Daniel (2002): Defining behaviors for autonomous agents based on local perception and smart objects. In Computers & Graphics, 26 (6) pp. 887-897. Available online

2001
 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (eds.) (2001): Deformable Avatars. Kluwer Academic Publishers

 
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Pandzic, Igor S., Babski, Christian, apin, Tolga K., Lee, Won-Sook, Magnenat-Thalmann, Nadia, Musse, Soraia Raupp, Moccozet, Laurent, Seo, Hyewon and Thalmann, Daniel (2001): Simulating Virtual Humans in Networked Virtual Environments. In Presence: Teleoperators and Virtual Environments, 10 (6) pp. 632-646.

 
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Thalmann, Daniel (2001): The Foundations to Build a Virtual Human Society. In: Antonio, Angelica de, Aylett, Ruth and Ballin, Daniel (eds.) IVA 2001 - Intelligent Virtual Agents - Third International Workshop September 10-11, 2001, Madrid, Spain. pp. 1-14. Available online

 
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Monzani, Jean-Sbastien, Caicedo, Angela and Thalmann, Daniel (2001): Integrating Behavioural Animation Techniques. In Comput. Graph. Forum, 20 (3) .

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2001): Editorial. In Journal of Visualization and Computer Animation, 12 (2) .

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2001): Editorial. In Journal of Visualization and Computer Animation, 12 (3) .

 
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Joslin, Chris, Molet, Tom, Magnenat-Thalmann, Nadia, Esmerado, Joaquim, Thalmann, Daniel, Palmer, Ian, Chilton, Nicholas and Earnshaw, Rae A. (2001): Sharing Attractions on the Net with VPark. In IEEE Computer Graphics and Applications, 21 (1) pp. 61-71. Available online

2000
 
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Nedel, Luciana Porcher and Thalmann, Daniel (2000): Anatomic modeling of deformable human bodies. In The Visual Computer, 16 (6) pp. 306-321. Available online

 
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Balcisoy, Selim, Kallmann, Marcelo, Fua, Pascal and Thalmann, Daniel (2000): A framework for rapid evaluation of prototypes with augmented reality. In: VRST 2000 2000. pp. 61-66. Available online

 
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Thalmann, Daniel (2000): The Virtual Human as a Multimodal Interface. In: Advanced Visual Interfaces 2000 2000. pp. 14-20.

 
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Emering, Luc, Boulic, Ronan, Molet, Tom and Thalmann, Daniel (2000): Versatile Tuning of Humanoid Agent Activity. In Comput. Graph. Forum, 19 (4) pp. 231-242.

 
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Monzani, Jean-Sbastien, Baerlocher, Paolo, Boulic, Ronan and Thalmann, Daniel (2000): Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. In Comput. Graph. Forum, 19 (3) .

 
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Capps, Michael V., Macedonia, Michael R., McCurdy, Keith and Thalmann, Daniel (2000): The Future of Shared Virtual Environments (Panel). In: VR 2000 2000. pp. 79-. Available online

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2000): Editorial. In Journal of Visualization and Computer Animation, 11 (1) p. 1.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2000): Editorial. In Journal of Visualization and Computer Animation, 11 (2) p. 67.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (2000): Editorial. In Journal of Visualization and Computer Animation, 11 (4) p. 167.

 
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Feiner, Steven and Thalmann, Daniel (2000): Guest Editors' Introduction: Virtual Reality. In IEEE Computer Graphics and Applications, 20 (6) pp. 24-25. Available online

 
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Maurel, Walter and Thalmann, Daniel (2000): Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones. In Computers & Graphics, 24 (2) pp. 203-218. Available online

1999
 
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Sannier, Gal, Balcisoy, Selim, Magnenat-Thalmann, Nadia and Thalmann, Daniel (1999): VHD: a system for directing real-time virtual actors. In The Visual Computer, 15 (7) pp. 320-329. Available online

 
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Molet, Tom, Aubel, Amaury, apin, Tolga K., Carion, Stephane, Lee, Elwin, Magnenat-Thalmann, Nadia, Noser, Hansrudi, Pandzic, Igor S., Sannier, Gal and Thalmann, Daniel (1999): Anyone for Tennis?. In Presence: Teleoperators and Virtual Environments, 8 (2) pp. 140-156.

 
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Molet, Tom, Boulic, Ronan and Thalmann, Daniel (1999): Human Motion Capture Driven by Orientation Measurements. In Presence: Teleoperators and Virtual Environments, 8 (2) pp. 187-203.

 
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Kallmann, Marcelo and Thalmann, Daniel (1999): Direct 3D interaction with smart objects. In: VRST 1999 1999. pp. 124-130. Available online

 
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Bordeux, Christophe, Boulic, Ronan and Thalmann, Daniel (1999): An Efficient and Flexible Perception Pipeline for Autonomous Agents. In Comput. Graph. Forum, 18 (3) pp. 23-30.

 
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Farenc, Nathalie, Boulic, Ronan and Thalmann, Daniel (1999): An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. In Comput. Graph. Forum, 18 (3) pp. 309-318.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1999): Editorial. In Journal of Visualization and Computer Animation, 10 (1) p. 1.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1999): Editorial. In Journal of Visualization and Computer Animation, 10 (2) p. 55.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1999): Editorial. In Journal of Visualization and Computer Animation, 10 (3) p. 121.

1998
 
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Noser, Hansrudi and Thalmann, Daniel (1998): Sensor-based synthetic actors in a tennis game simulation. In The Visual Computer, 14 (4) pp. 193-205. Available online

 
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Musse, Soraia Raupp, Babski, Christian, apin, Tolga K. and Thalmann, Daniel (1998): Crowd modelling in collaborative virtual environments. In: VRST 1998 1998. pp. 115-123. Available online

 
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Bandi, Srikanth and Thalmann, Daniel (1998): Space Discretization for Efficient Human Navigation. In Comput. Graph. Forum, 17 (3) pp. 195-206.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (1) p. 1.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (2) p. 51.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (4) p. 183.

 
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Magnenat-Thalmann, Nadia, Thalmann, Daniel, Shin, Yeong-Gil and Hahn, James K. (1998): Editorial. In Journal of Visualization and Computer Animation, 9 (3) pp. 111-112.

 
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Earnshaw, Rae A., Magnenat-Thalmann, Nadia, Terzopoulos, Demetri and Thalmann, Daniel (1998): Guest Editors' Introduction: Computer Animation for Virtual Humans. In IEEE Computer Graphics and Applications, 18 (5) pp. 20-23. Available online

 
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Emering, Luc, Boulic, Ronan and Thalmann, Daniel (1998): Interacting with Virtual Humans through Body Actions. In IEEE Computer Graphics and Applications, 18 (1) pp. 8-11. Available online

 
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Cavazza, Marc, Earnshaw, Rae A., Magnenat-Thalmann, Nadia and Thalmann, Daniel (1998): Motion Control of Virtual Humans. In IEEE Computer Graphics and Applications, 18 (5) pp. 24-31. Available online

 
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Kalra, Prem, Magnenat-Thalmann, Nadia, Moccozet, Laurent, Sannier, Gal, Aubel, Amaury and Thalmann, Daniel (1998): Real-Time Animation of Realistic Virtual Humans. In IEEE Computer Graphics and Applications, 18 (5) pp. 42-56. Available online

1997
 
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Pandzic, Igor S., apin, Tolga K., Magnenat-Thalmann, Nadia and Thalmann, Daniel (1997): Virtual Life Network: a Body-Centered Networked Virtual Environment. In Presence: Teleoperators and Virtual Environments, 6 (6) pp. 676-686.

 
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Boulic, Ronan, Bcheiraz, Pascal, Emering, Luc and Thalmann, Daniel (1997): Integration of motion control techniques for virtual human and avatar real-time animation. In: VRST 1997 1997. pp. 111-118. Available online

 
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Pandzic, Igor S., apin, Tolga K., Magnenat-Thalmann, Nadia and Thalmann, Daniel (1997): A versatile navigation interface for virtual humans in collaborative virtual environments. In: VRST 1997 1997. pp. 45-49. Available online

 
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Pandzic, Igor S., apin, Tolga K., Lee, Elwin, Magnenat-Thalmann, Nadia and Thalmann, Daniel (1997): A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. In Comput. Graph. Forum, 16 (3) pp. 177-188.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1997): Editorial. In Journal of Visualization and Computer Animation, 8 (4) p. 189.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1997): Editorial. In Journal of Visualization and Computer Animation, 8 (1) p. 1.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1997): Editorial. In Journal of Visualization and Computer Animation, 8 (3) p. 129.

 
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Magnenat-Thalmann, Nadia, Thalmann, Daniel, Shin, Sung Yong, Kunii, Tosiyasu L. and Kim, Myung-Soo (1997): Editorial: Special Issue of Pacific Graphics 95. In Journal of Visualization and Computer Animation, 8 (2) pp. 67-68.

 
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apin, Tolga K., Noser, Hansrudi, Thalmann, Daniel, Pandzic, Igor S. and Magnenat-Thalmann, Nadia (1997): Virtual Human Representation and Communication in VLNet. In IEEE Computer Graphics and Applications, 17 (2) pp. 42-53. Available online

1996
 
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Beylot, Pierre, Gingins, P., Kalra, Prem, Magnenat-Thalmann, Nadia, Maurel, Walter, Thalmann, Daniel and Fasel, J. (1996): 3D Interactive Topological Modeling using Visible Human Dataset. In Comput. Graph. Forum, 15 (3) pp. 33-44. Available online

 
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Singh, Gurminder, Feiner, Steven K. and Thalmann, Daniel (1996): Virtual Reality Software and Technology (Introduction to the Special Section). In Communications of the ACM, 39 (5) pp. 33-36.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1996): Editorial. In Journal of Visualization and Computer Animation, 7 (4) p. 191.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1996): Editorial. In Journal of Visualization and Computer Animation, 7 (2) .

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1996): Editorial. In Journal of Visualization and Computer Animation, 7 (1) p. 1.

 
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Boulic, Ronan, Mas, Ramon and Thalmann, Daniel (1996): A robust approach for the control of the center of mass with inverse kinetics. In Computers & Graphics, 20 (5) pp. 693-701. Available online

1995
 
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Boulic, Ronan, apin, Tolga K., Huang, Zhiyong, Kalra, Prem, Linterrnann, B., Magnenat-Thalmann, Nadia, Moccozet, Laurent, Molet, Tom, Pandzic, Igor S., Saar, Kurt, Schmitt, Alfred, Shen, J. and Thalmann, Daniel (1995): The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. In Comput. Graph. Forum, 14 (3) pp. 337-348.

 
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Bandi, Srikanth and Thalmann, Daniel (1995): An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies. In Comput. Graph. Forum, 14 (3) pp. 259-270.

 
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Noser, Hansrudi and Thalmann, Daniel (1995): Synthetic Vision and Audition for Digital Actors. In Comput. Graph. Forum, 14 (3) pp. 325-336.

 
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Noser, Hansrudi, Renault, Olivier, Thalmann, Daniel and Magnenat-Thalmann, Nadia (1995): Navigation for digital actors based on synthetic vision, memory, and learning. In Computers & Graphics, 19 (1) pp. 7-19. Available online

1994
 
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Sanso, R. M. and Thalmann, Daniel (1994): A Hand Control and Automatic Grasping System for Synthetic Actors. In Comput. Graph. Forum, 13 (3) pp. 167-177.

 
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Boulic, Ronan, Huang, Zhiyong, Magnenat-Thalmann, Nadia and Thalmann, Daniel (1994): Goal-oriented design and correction of articulated figure motion with the TRACK system. In Computers & Graphics, 18 (4) pp. 443-452. Available online

1993
 
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Gobbetti, Enrico, Balaguer, Jean-Francis and Thalmann, Daniel (1993): VB2: An Architecture for Interaction in Synthetic Worlds. In: Hudson, Scott E., Pausch, Randy, Zanden, Brad Vander and Foley, James D. (eds.) Proceedings of the 6th annual ACM symposium on User interface software and technology 1993, Atlanta, Georgia, United States. pp. 167-178. Available online

This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a network of interrelated objects. Dynamic components are modeled by active variables, while multi-way relations are modeled by hierarchical constraints. Daemons are used to sequence between system states in reaction to changes in variable values. The constraint network is efficiently maintained by an incremental constraint solver based on an enhancement of SkyBlue. Multiple devices are used to interact with the synthetic world through the use of various interaction paradigms, including immersive environments with visual and audio feedback. Interaction techniques range from direct manipulation, to gestural input and three-dimensional virtual tools. Adaptive pattern recognition is used to increase input device expressiveness by enhancing sensor data with classification information. Virtual tools, which are encapsulations of visual appearance and behavior, present a selective view of manipulated models' information and offer an interaction metaphor to control it. Since virtual tools are first class objects, they can be assembled into more complex tools, much in the same way that simple tools are built on top of a modeling hierarchy. The architecture is currently being used to build a virtual reality animation system.

© All rights reserved Gobbetti et al. and/or ACM Press

 
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Daldegan, Agnes, Magnenat-Thalmann, Nadia, Kurihara, Tsuneya and Thalmann, Daniel (1993): An Integrated System for Modeling, Animating and Rendering Hair. In Comput. Graph. Forum, 12 (3) pp. 211-221.

1992
 
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Boulic, Ronan and Thalmann, Daniel (1992): Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing. In Comput. Graph. Forum, 11 (4) pp. 189-202. Available online

 
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Kalra, Prem, Mangili, Angelo, Magnenat-Thalmann, Nadia and Thalmann, Daniel (1992): Simulation of Facial Muscle Actions Based on Rational Free Form Deformations. In Comput. Graph. Forum, 11 (3) pp. 59-69. Available online

1991
 
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LeBlanc, Andr, Kalra, Prem, Magnenat-Thalmann, Nadia and Thalmann, Daniel (1991): Sculpting with the ``Ball & Mouse''; metaphor. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 152-159.

1990
 
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Boulic, Ronan, Magnenat-Thalmann, Nadia and Thalmann, Daniel (1990): A global human walking model with real-time kinematic personification. In The Visual Computer, 6 (6) pp. 344-358. Available online

1989
 
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Magnenat-Thalmann, Nadia, Minh, H. T., Angelis, M. de and Thalmann, Daniel (1989): Design, transformation and animation of human faces. In The Visual Computer, 5 (1) pp. 32-39. Available online

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1989): The Problematics of Human Prototyping and Animation. In Comput. Graph. Forum, 8 (2) pp. 115-123. Available online

1988
 
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Magnenat-Thalmann, Nadia, Laperrire, Richard and Thalmann, Daniel (1988): Joint--dependent local deformations for hand animation and object grasping. In: Graphics Interface 88 June 6-10, 1988, Edmonton, Alberta, Canada. pp. 26-33.

 
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Hong, Tong Minh, Magnenat-Thalmann, Nadia and Thalmann, Daniel (1988): A general algorithm for 3D shape interpolation in a facet--based representation. In: Graphics Interface 88 June 6-10, 1988, Edmonton, Alberta, Canada. pp. 229-235.

 
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Magnenat-Thalmann, Nadia, Primeau, E. and Thalmann, Daniel (1988): Abstract muscle action procedures for human face animation. In The Visual Computer, 3 (5) pp. 290-297. Available online

1987
 
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Magnenat-Thalmann, Nadia, Burgess, M., Forest, L. and Thalmann, Daniel (1987): A geometric study of parameters for the recursive midpoint subdivision. In The Visual Computer, 3 (3) pp. 145-151. Available online

1986
 
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Forest, L., Rambaud, D., Magnenat-Thalmann, Nadia and Thalmann, Daniel (1986): Keyframe--based subactors. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 213-216.

 
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Thalmann, Daniel (1986): A "lifegame" approach to surface modeling and rendering. In The Visual Computer, 2 (6) pp. 384-390. Available online

1985
 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1985): 3D computer animation: More an evolution problem than a motion problem. In: Graphics Interface 85 May 27-31, 1985, Montreal, Quebec, Canada. pp. 91-96.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1985): Area, spline-based and structural models for generating and animating 3D characters and logos. In The Visual Computer, 1 (1) pp. 15-23. Available online

 
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Thalmann, Daniel, Ratib, O., Magnenat-Thalmann, Nadia and Righetti, A. (1985): A model for the three-dimensional reconstruction and animation of the human heart. In The Visual Computer, 1 (4) pp. 241-248. Available online

1984
 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1984): Director--oriented 3D shaded computer animation. In: Graphics Interface 84 May 28 - June 1, 1984, Ottawa, Ontario, Canada. pp. 1-7.

 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1984): Computer animated scenes. In Computers & Graphics, 8 (3) pp. 331-333. Available online

1983
 
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Magnenat-Thalmann, Nadia, Larouche, Andre and Thalmann, Daniel (1983): An interactive and user--oriented three--dimensional graphics editor. In: Graphics Interface 83 May 9-13, 1983, Edmonton, Alberta, Canada. pp. 39-46.

 
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Thalmann, Daniel and Magnenat-Thalmann, Nadia (1983): Actor and camera data types in computer animation. In: Graphics Interface 83 May 9-13, 1983, Edmonton, Alberta, Canada. pp. 203-210.

 
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Thalmann, Daniel, Demers, Louis-Philippe and Magnenat-Thalmann, Nadia (1983): Locating replacing and deleting patterns in graphics editing of line drawing. In: Graphics Interface 83 May 9-13, 1983, Edmonton, Alberta, Canada. pp. 249-255.

1982
 
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Magnenat-Thalmann, Nadia and Thalmann, Daniel (1982): Some unusual primitives in the mira graphical extension of PASCAL. In Computers & Graphics, 6 (3) pp. 127-139. Available online

 
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Magnenat-Thalmann, Nadia, Thalmann, Daniel and Larouche, Andre (1982): A multilevel graphics system based on top-down methodology. In Computers & Graphics, 6 (3) pp. 97-100. Available online

 
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Magnenat-Thalmann, Nadia, Thalmann, Daniel, Larouche, Andre and Lorrain, Louis (1982): GRAFEDIT: An interactive general-purpose graphics editor. In Computers & Graphics, 6 (1) pp. 41-46. Available online

 
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