Number of co-authors:21
Number of publications with 3 favourite co-authors:Hiroshi Ishii:5Anthony DeVincenzi:2Michael Haller:2
Daniel Leithinger's 3 most productive colleagues in number of publications:Hiroshi Ishii:110Michael Haller:29Alex Olwal:17
Computer analyst to programmer: "You start coding. I'll go find out what they want."
-- Popular computer one-liner
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Publications by Daniel Leithinger (bibliography)
Follmer, Sean, Leithinger, Daniel, Olwal, Alex, Cheng, Nadia and Ishii, Hiroshi (2012): Jamming user interfaces: programmable particle stiffness and sensing for malleable and shape-changing devices. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 519-528.
Malleable and organic user interfaces have the potential to enable radically new forms of interactions and expressiveness through flexible, free-form and computationally controlled shapes and displays. This work, specifically focuses on particle jamming as a simple, effective method for flexible, shape-changing user interfaces where programmatic control of material stiffness enables haptic feedback, deformation, tunable affordances and control gain. We introduce a compact, low-power pneumatic jamming system suitable for mobile devices, and a new hydraulic-based technique with fast, silent actuation and optical shape sensing. We enable jamming structures to sense input and function as interaction devices through two contributed methods for high-resolution shape sensing using: 1) index-matched particles and fluids, and 2) capacitive and electric field sensing. We explore the design space of malleable and organic user interfaces enabled by jamming through four motivational prototypes that highlight jamming's potential in HCI, including applications for tabletops, tablets and for portable shape-changing mobile devices.
© All rights reserved Follmer et al. and/or ACM Press
Blackshaw, Matthew, DeVincenzi, Anthony, Lakatos, David, Leithinger, Daniel and Ishii, Hiroshi (2011): Recompose: direct and gestural interaction with an actuated surface. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1237-1242.
In this paper we present Recompose, a new system for manipulation of an actuated surface. By collectively utilizing the body as a tool for direct manipulation alongside gestural input for functional manipulation, we show how a user is afforded unprecedented control over an actuated surface. We describe a number of interaction techniques exploring the shared space of direct and gestural input, demonstrating how their combined use can greatly enhance creation and manipulation beyond unaided human capability.
© All rights reserved Blackshaw et al. and/or their publisher
Leithinger, Daniel, Lakatos, David, DeVincenzi, Anthony, Blackshaw, Matthew and Ishii, Hiroshi (2011): Direct and gestural interaction with relief: a 2.5D shape display. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 541-548.
Actuated shape output provides novel opportunities for experiencing, creating and manipulating 3D content in the physical world. While various shape displays have been proposed, a common approach utilizes an array of linear actuators to form 2.5D surfaces. Through identifying a set of common interactions for viewing and manipulating content on shape displays, we argue why input modalities beyond direct touch are required. The combination of freehand gestures and direct touch provides additional degrees of freedom and resolves input ambiguities, while keeping the locus of interaction on the shape output. To demonstrate the proposed combination of input modalities and explore applications for 2.5D shape displays, two example scenarios are implemented on a prototype system.
© All rights reserved Leithinger et al. and/or ACM Press
Kestner, John, Leithinger, Daniel, Jung, Jaekyung and Petersen, Michelle (2009): Proverbial wallet: tangible interface for financial awareness. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 55-56.
Leithinger, Daniel and Ishii, Hiroshi (2009): Relief: a scalable actuated shape display. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2009. pp. 221-222.
Relief is an actuated tabletop display, which is able to render and animate three-dimensional shapes with a malleable surface. It allows users to experience and form digital models like geographical terrain in an intuitive manner. The tabletop surface is actuated by an array of 120 motorized pins, which are controlled with a low-cost, scalable platform built upon open-source hardware and software tools. Each pin can be addressed individually and senses user input like pulling and pushing.
© All rights reserved Leithinger and Ishii and/or their publisher
Zigelbaum, Jamie, Browning, Alan, Leithinger, Daniel, Bau, Olivier and Ishii, Hiroshi (2009): g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2009. pp. 261-264.
In this paper we present g-stalt, a gestural interface for interacting with video. g-stalt is built upon the g-speak spatial operating environment (SOE) from Oblong Industries. The version of g-stalt presented here is realized as a three-dimensional graphical space filled with over 60 cartoons. These cartoons can be viewed and rearranged along with their metadata using a specialized gesture set. g-stalt is designed to be chirocentric, spatiotemporal, and telekinetic.
© All rights reserved Zigelbaum et al. and/or their publisher
Jordą, Sergi, Hunter, Seth E., Conesa, Pol Pla i, Gallardo, Daniel, Leithinger, Daniel, Kaufman, Henry, Julią, Carles F. and Kaltenbrunner, Martin (2009): Development strategies for tangible interaction on horizontal surfaces. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2009. pp. 369-372.
Tangible interactions on horizontal surfaces are increasingly relevant for collaborative applications, embodied interaction, musical performance, and interaction with 3D information. This unique studio opportunity introduces approaches to developing applications on four related platforms: the Reactable: a musical tabletop, and its companion fiducial tracking system reacTIVision, Microsoft Surface: a commercial multi-touch table, MemTable: a large interactive tabletop, and Relief: a responsive 3D surface. It will focus on the unique affordances of multi-input and multi-user event handling shared and afforded by each of the four platforms. Participants will work in small groups within some simplified code templates to develop a small applications focused on co-located input by multiple people, combining the use of tangible objects and touch input.
© All rights reserved Jordą et al. and/or their publisher
Leithinger, Daniel and Haller, Michael (2007): Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus. In: Tabletop October, 2007, Newport, USA. pp. 121-128.
Leithinger, Daniel and Haller, Michael (2007): Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus. In: Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2007 October 10-12, 2007, Newport, Rhode Island, USA. pp. 121-128.
Show this list on your homepage
Join the technology elite and advance:
Changes to this page (author)23 Nov 2012: Added05 Apr 2012: Added
05 Jul 2011: Added
03 Nov 2010: Added
03 Nov 2010: Added
03 Nov 2010: Added
14 Feb 2010: Modified
01 Jun 2009: Added
29 May 2009: Added
13 Jan 2008: Added
Page maintainer: The Editorial Team