Publication statistics

Pub. period:1993-2010
Pub. count:22
Number of co-authors:32



Co-authors

Number of publications with 3 favourite co-authors:

Voicu Popescu:5
Yi Xu:4
Anselmo Lastra:4

 

 

Productive colleagues

Daniel G. Aliaga's 3 most productive colleagues in number of publications:

Dinesh Manocha:57
Mary C. Whitton:22
Frederick P. Brook..:19
 
 
 
May 24

For a list of all the ways technology has failed to improve the quality of life, please press three.

-- Alice Kahn

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Daniel G. Aliaga

Add description
Add publication

Publications by Daniel G. Aliaga (bibliography)

 what's this?
2010
 
Edit | Del

Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010.

2009
 
Edit | Del

Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M. and Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA 2009.

2008
 
Edit | Del

Aliaga, Daniel G. (2008): Digital inspection: an interactive stage for viewing surface details. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 53-60.

 
Edit | Del

Aliaga, Daniel G., Benes, Bedrich, Vanegas, Carlos A. and Andrysco, Nathan (2008): Interactive Reconfiguration of Urban Layouts. In IEEE Computer Graphics and Applications, 28 (3) pp. 38-47.

2007
 
Edit | Del

Xu, Yi and Aliaga, Daniel G. (2007): Robust pixel classification for 3D modeling with structured light. In: Proceedings of the 2007 Conference on Graphics Interface 2007. pp. 233-240.

Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences and reconstruct a densely sampled 3D model. In such structured light systems, determining whether a pixel is directly illuminated by the projector is essential to decoding the patterns. In this paper, we introduce a robust, efficient, and easy to implement pixel classification algorithm for this purpose. Our method correctly establishes the lower and upper bounds of the possible intensity values of an illuminated pixel and of a non-illuminated pixel. Based on the two intervals, our method classifies a pixel by determining whether its intensity is within one interval and not in the other. Experiments show that our method improves both the quantity of decoded pixels and the quality of the final reconstruction producing a dense set of 3D points, inclusively for complex scenes with indirect lighting effects. Furthermore, our method does not require newly designed patterns; therefore, it can be easily applied to previously captured data.

© All rights reserved Xu and Aliaga and/or Canadian Information Processing Society

 
Edit | Del

Xu, Yi and Aliaga, Daniel G. (2007): Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. In: Gooch, Bruce and Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA 2007. pp. 113-120.

 
Edit | Del

Aliaga, Daniel G., Xu, Yi and Popescu, Voicu (2007): Occlusion-Resistant Camera Design for Acquiring Active Environments. In IEEE Computer Graphics and Applications, 27 (5) pp. 68-78.

2006
 
Edit | Del

Aliaga, Daniel G., Xu, Yi and Popescu, Voicu (2006): Lag camera: A moving multi-camera array for scene acquisition. In: Braz, José, Jorge, Joaquim A., Dias, Miguel and Marcos, Adérito (eds.) GRAPP 2006 - Proceedings of the First International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Setúbal, Portugal. pp. 98-107.

 
Edit | Del

Popescu, Voicu and Aliaga, Daniel G. (2006): The depth discontinuity occlusion camera. In: Olano, Marc and Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA 2006. pp. 139-143.

2005
 
Edit | Del

Bekins, Daniel R. and Aliaga, Daniel G. (2005): Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 19.

2003
 
Edit | Del

Aliaga, Daniel G., Yanovsky, Dimah, Funkhouser, Thomas A. and Carlbom, Ingrid (2003): Interactive image-based rendering using feature globalization. In: SI3D 2003 2003. pp. 163-170.

 
Edit | Del

Aliaga, Daniel G., Funkhouser, Thomas A., Yanovsky, Dimah and Carlbom, Ingrid (2003): Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. In IEEE Computer Graphics and Applications, 23 (6) pp. 22-30.

2002
 
Edit | Del

Aliaga, Daniel G., Funkhouser, Thomas A., Yanovsky, Dimah and Carlbom, Ingrid (2002): Sea of Images. In: IEEE Visualization 2002 2002. .

2001
 
Edit | Del

Cohen, Jonathan D., Aliaga, Daniel G. and Zhang, Weiqiand (2001): Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .

1999
 
Edit | Del

Aliaga, Daniel G., Cohen, Jonathan D., Wilson, Andrew, Baker, Eric, Zhang, Hansong, Erikson, Carl, III, Kenneth E. Hoff, Hudson, Thomas C., Stürzlinger, Wolfgang, Bastos, Rui, Whitton, Mary C., Jr., Frederick P. Brooks and Manocha, Dinesh (1999): MMR: an interactive massive model rendering system using geometric and image-based acceleration. In: SI3D 1999 1999. pp. 199-206.

1998
 
Edit | Del

Popescu, Voicu, Lastra, Anselmo, Aliaga, Daniel G. and Neto, Manuel Menezes de Oliveira (1998): Efficient warping for architectural walkthroughs using layered depth images. In: IEEE Visualization 1998 1998. pp. 211-215.

 
Edit | Del

Aliaga, Daniel G. and Lastra, Anselmo (1998): Smooth transitions in texture-based simplification. In Computers & Graphics, 22 (1) pp. 71-81.

 
Edit | Del

Rafferty, Matthew M., Aliaga, Daniel G., Popescu, Voicu and Lastra, Anselmo (1998): Images for Accelerating Architectural Walkthroughs. In IEEE Computer Graphics and Applications, 18 (6) pp. 38-45.

1997
 
Edit | Del

Aliaga, Daniel G. and Lastra, Anselmo (1997): Architectural walkthroughs using portal textures. In: IEEE Visualization 1997 1997. pp. 355-362.

 
Edit | Del

Aliaga, Daniel G. (1997): Virtual Objects in the Real World. In Communications of the ACM, 40 (3) pp. 49-54.

1996
 
Edit | Del

Aliaga, Daniel G. (1996): Visualization of Complex Models Using Dynamic Texture-based Simplification. In: IEEE Visualization 1996 1996. pp. 101-106.

1993
 
Edit | Del

Aliaga, Daniel G. and Schneider-Hufschmidt, Matthias (1993): Prototyping of Graphing Tools by Direct GUI Composition. In: Züllighoven, Heinz, Altmann, Werner and Doberkat, Ernst-Erich (eds.) Requirements Engineering 93 Prototyping, Gemeinsame Fachtagung des Fachausschusses 4.3 Requirements Engineering der Gesellschaft für Informatik GI und des Verbunds Software-Technik NRW in Kooperation mit dem German Chapter of the ACM und dem Fachausschuß 1993. pp. 317-334.

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
07 Nov 2012: Added
31 Oct 2011: Added
11 Feb 2010: Modified
24 Aug 2009: Added
17 Aug 2009: Added
14 Jun 2009: Added
13 Jun 2009: Added
13 Jun 2009: Added
13 Jun 2009: Added
13 Jun 2009: Added
13 Jun 2009: Added
25 Jul 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/daniel_g__aliaga.html

Publication statistics

Pub. period:1993-2010
Pub. count:22
Number of co-authors:32



Co-authors

Number of publications with 3 favourite co-authors:

Voicu Popescu:5
Yi Xu:4
Anselmo Lastra:4

 

 

Productive colleagues

Daniel G. Aliaga's 3 most productive colleagues in number of publications:

Dinesh Manocha:57
Mary C. Whitton:22
Frederick P. Brook..:19
 
 
 
May 24

For a list of all the ways technology has failed to improve the quality of life, please press three.

-- Alice Kahn

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!