Pub. period:1993-2010
Pub. count:22
Number of co-authors:32
Number of publications with 3 favourite co-authors:
Voicu Popescu:5Daniel G. Aliaga's 3 most productive colleagues in number of publications:
Dinesh Manocha:57 For a list of all the ways technology has failed to improve the quality of life, please press three.
-- Alice Kahn
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010.
Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M. and Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA 2009.
Aliaga, Daniel G. (2008): Digital inspection: an interactive stage for viewing surface details. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 53-60.
Aliaga, Daniel G., Benes, Bedrich, Vanegas, Carlos A. and Andrysco, Nathan (2008): Interactive Reconfiguration of Urban Layouts. In IEEE Computer Graphics and Applications, 28 (3) pp. 38-47.
Xu, Yi and Aliaga, Daniel G. (2007): Robust pixel classification for 3D modeling with structured light. In: Proceedings of the 2007 Conference on Graphics Interface 2007. pp. 233-240.
© All rights reserved Xu and Aliaga and/or Canadian Information Processing Society
Xu, Yi and Aliaga, Daniel G. (2007): Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. In: Gooch, Bruce and Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA 2007. pp. 113-120.
Aliaga, Daniel G., Xu, Yi and Popescu, Voicu (2007): Occlusion-Resistant Camera Design for Acquiring Active Environments. In IEEE Computer Graphics and Applications, 27 (5) pp. 68-78.
Aliaga, Daniel G., Xu, Yi and Popescu, Voicu (2006): Lag camera: A moving multi-camera array for scene acquisition. In: Braz, José, Jorge, Joaquim A., Dias, Miguel and Marcos, Adérito (eds.) GRAPP 2006 - Proceedings of the First International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Setúbal, Portugal. pp. 98-107.
Popescu, Voicu and Aliaga, Daniel G. (2006): The depth discontinuity occlusion camera. In: Olano, Marc and Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA 2006. pp. 139-143.
Bekins, Daniel R. and Aliaga, Daniel G. (2005): Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 19.
Aliaga, Daniel G., Yanovsky, Dimah, Funkhouser, Thomas A. and Carlbom, Ingrid (2003): Interactive image-based rendering using feature globalization. In: SI3D 2003 2003. pp. 163-170.
Aliaga, Daniel G., Funkhouser, Thomas A., Yanovsky, Dimah and Carlbom, Ingrid (2003): Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. In IEEE Computer Graphics and Applications, 23 (6) pp. 22-30.
Aliaga, Daniel G., Funkhouser, Thomas A., Yanovsky, Dimah and Carlbom, Ingrid (2002): Sea of Images. In: IEEE Visualization 2002 2002. .
Cohen, Jonathan D., Aliaga, Daniel G. and Zhang, Weiqiand (2001): Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .
Aliaga, Daniel G., Cohen, Jonathan D., Wilson, Andrew, Baker, Eric, Zhang, Hansong, Erikson, Carl, III, Kenneth E. Hoff, Hudson, Thomas C., Stürzlinger, Wolfgang, Bastos, Rui, Whitton, Mary C., Jr., Frederick P. Brooks and Manocha, Dinesh (1999): MMR: an interactive massive model rendering system using geometric and image-based acceleration. In: SI3D 1999 1999. pp. 199-206.
Popescu, Voicu, Lastra, Anselmo, Aliaga, Daniel G. and Neto, Manuel Menezes de Oliveira (1998): Efficient warping for architectural walkthroughs using layered depth images. In: IEEE Visualization 1998 1998. pp. 211-215.
Aliaga, Daniel G. and Lastra, Anselmo (1998): Smooth transitions in texture-based simplification. In Computers & Graphics, 22 (1) pp. 71-81.
Rafferty, Matthew M., Aliaga, Daniel G., Popescu, Voicu and Lastra, Anselmo (1998): Images for Accelerating Architectural Walkthroughs. In IEEE Computer Graphics and Applications, 18 (6) pp. 38-45.
Aliaga, Daniel G. and Lastra, Anselmo (1997): Architectural walkthroughs using portal textures. In: IEEE Visualization 1997 1997. pp. 355-362.
Aliaga, Daniel G. (1997): Virtual Objects in the Real World. In Communications of the ACM, 40 (3) pp. 49-54.
Aliaga, Daniel G. (1996): Visualization of Complex Models Using Dynamic Texture-based Simplification. In: IEEE Visualization 1996 1996. pp. 101-106.
Aliaga, Daniel G. and Schneider-Hufschmidt, Matthias (1993): Prototyping of Graphing Tools by Direct GUI Composition. In: Züllighoven, Heinz, Altmann, Werner and Doberkat, Ernst-Erich (eds.) Requirements Engineering 93 Prototyping, Gemeinsame Fachtagung des Fachausschusses 4.3 Requirements Engineering der Gesellschaft für Informatik GI und des Verbunds Software-Technik NRW in Kooperation mit dem German Chapter of the ACM und dem Fachausschuß 1993. pp. 317-334.
Pub. period:1993-2010
Pub. count:22
Number of co-authors:32
Number of publications with 3 favourite co-authors:
Voicu Popescu:5Daniel G. Aliaga's 3 most productive colleagues in number of publications:
Dinesh Manocha:57 For a list of all the ways technology has failed to improve the quality of life, please press three.
-- Alice Kahn
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !