Pub. period:1993-2009
Pub. count:34
Number of co-authors:48
Number of publications with 3 favourite co-authors:
Shachar Fleishman:4Daniel Cohen-Or's 3 most productive colleagues in number of publications:
Arie E. Kaufman:87 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
0004, Kai Xu, 0002, Hao Zhang, Cohen-Or, Daniel and Xiong, Yueshan (2009): Dynamic harmonic fields for surface processing. In Computers & Graphics, 33 (3) pp. 391-398.
Shapira, Lior, Shamir, Ariel and Cohen-Or, Daniel (2008): Consistent mesh partitioning and skeletonisation using the shape diameter function. In The Visual Computer, 24 (4) pp. 249-259.
0002, Hao Zhang, Sheffer, Alla, Cohen-Or, Daniel, Zhou, Quan, Kaick, Oliver van and Tagliasacchi, A. (2008): Deformation-Driven Shape Correspondence. In Comput. Graph. Forum, 27 (5) pp. 1431-1439.
Majumder, Aditi, Hodges, Larry F., Cohen-Or, Daniel and Spencer, Stephen N. (eds.) VRST 2007 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 5-7, 2007, Newport Beach, California, USA.
Shamir, Ariel, Shapira, Lior and Cohen-Or, Daniel (2006): Mesh analysis using geodesic mean-shift. In The Visual Computer, 22 (2) pp. 99-108.
Sharf, Andrei, Blumenkrants, Marina, Shamir, Ariel and Cohen-Or, Daniel (2006): SnapPaste: an interactive technique for easy mesh composition. In The Visual Computer, 22 (9) pp. 835-844.
Sharf, Andrei, Lewiner, Thomas, Shamir, Ariel, Kobbelt, Leif and Cohen-Or, Daniel (2006): Competing Fronts for Coarse-to-Fine Surface Reconstruction. In Comput. Graph. Forum, 25 (3) pp. 389-398.
Lerner, Alon, Chrysanthou, Yiorgos and Cohen-Or, Daniel (2006): Efficient cells-and-portals partitioning. In Journal of Visualization and Computer Animation, 17 (1) pp. 21-40.
Cohen-Or, Daniel (2004): Recent advances in visibility determination for large and complex virtual environments. In: Lau, Rynson W. H. and Baciu, George (eds.) VRST 2004 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 10-12, 2004, Hong Kong, China. p. 1.
Bar-Joseph, Ziv and Cohen-Or, Daniel (2003): Hierarchical Context-based Pixel Ordering. In Comput. Graph. Forum, 22 (3) pp. 349-358.
Noimark, Yuval and Cohen-Or, Daniel (2003): Streaming Scenes to MPEG-4 Video-Enabled Devices. In IEEE Computer Graphics and Applications, 23 (1) pp. 58-64.
Sorkine, Olga, Cohen-Or, Daniel, Goldenthal, Rony and Lischinski, Dani (2002): Bounded-distortion Piecewise Mesh Parameterization. In: IEEE Visualization 2002 2002. .
Alexa, Marc, Behr, Johannes, Cohen-Or, Daniel, Fleishman, Shachar, Levin, David and Silva, Claudio T. (2001): Point Set Surfaces. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .
Alexa, Marc and Cohen-Or, Daniel (2001): Editorial: Special issue on shape blending. In Computers & Graphics, 25 (1) pp. 1-2.
Dafner, Revital, Cohen-Or, Daniel and Matias, Yossi (2000): Context-based Space Filling Curves. In Comput. Graph. Forum, 19 (3) .
Fleishman, Shachar, Cohen-Or, Daniel and Lischinski, Dani (2000): Automatic Camera Placement for Image-Based Modeling. In Comput. Graph. Forum, 19 (2) pp. 101-110.
Aiger, Dror and Cohen-Or, Daniel (2000): Mosaicing Ultrasonic Volumes for Visual Simulation. In IEEE Computer Graphics and Applications, 20 (2) pp. 53-61.
Assa, Jackie, Cohen-Or, Daniel and Milo, Tova (1999): RMAP: a system for visualizing data in multidimensional relevance space. In The Visual Computer, 15 (5) pp. 217-234.
Cohen-Or, Daniel, Levin, David and Remez, Offir (1999): Progressive Compression of Arbitrary Triangular Meshes. In: IEEE Visualization 1999 1999. pp. 67-72.
Fleishman, Shachar, Chen, Baoquan, Kaufman, Arie E. and Cohen-Or, Daniel (1999): Navigating through sparse views. In: VRST 1999 1999. pp. 82-87.
Nadler, Boaz, Fibich, Gadi, Lev-Yehudi, Shuly and Cohen-Or, Daniel (1999): A qualitative and quantitative visibility analysis in urban scenes. In Computers & Graphics, 23 (5) pp. 655-666.
Cohen-Or, Daniel and Zadicario, Eyal (1998): Visibility Streaming for Network-based Walkthroughs. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 1-7.
Cohen-Or, Daniel, Fibich, Gadi, Halperin, Dan and Zadicario, Eyal (1998): Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occluded Scenes. In Comput. Graph. Forum, 17 (3) pp. 243-254.
Klein, Reinhard, Cohen-Or, Daniel and Hüttner, Tobias (1998): Incremental view-dependent multiresolution triangulation of terrain. In Journal of Visualization and Computer Animation, 9 (3) pp. 129-143.
Cohen-Or, Daniel (1997): Exact antialiasing of textured terrain models. In The Visual Computer, 13 (4) pp. 184-199.
Assa, Jackie, Cohen-Or, Daniel and Milo, Tova (1997): Displaying data in multidimensional relevance space with 2D visualization maps. In: IEEE Visualization 1997 1997. pp. 127-134.
Mann, Yair and Cohen-Or, Daniel (1997): Selective Pixel Transmission for Navigating in Remote Virtual Environments. In Comput. Graph. Forum, 16 (3) pp. 201-206.
Cohen-Or, Daniel and Kaufman, Arie E. (1997): 3D Line Voxelization and Connectivity Control. In IEEE Computer Graphics and Applications, 17 (6) pp. 80-87.
Cohen-Or, Daniel and Levanoni, Yishay (1996): Temporal Continuity of Levels of Detail in Delaunay Triangualted Terrain. In: IEEE Visualization 1996 1996. pp. 37-42.
Cohen-Or, Daniel, Levin, David and Solomovici, Amira (1996): Contour Blending Using Warp-Guided Distance Field Interpolation. In: IEEE Visualization 1996 1996. pp. 165-172.
Cohen-Or, Daniel and Fleishman, Shachar (1995): An Incremental Alignment Algorithm for Parallel Volume Rendering. In Comput. Graph. Forum, 14 (3) pp. 123-134.
Cohen-Or, Daniel and Shaked, Amit (1995): Visibility and Dead-Zones in Digital Terrain Maps. In Comput. Graph. Forum, 14 (3) pp. 171-180.
Kaufman, Arie E., Cohen-Or, Daniel and Yagel, Roni (1993): Volume Graphics. In IEEE Computer, 26 (7) pp. 51-64.
Cohen-Or, Daniel and Shaked, Amit (1993): Photo-Realistic Imaging of Digital Terrains. In Comput. Graph. Forum, 12 (3) pp. 363-373.
Pub. period:1993-2009
Pub. count:34
Number of co-authors:48
Number of publications with 3 favourite co-authors:
Shachar Fleishman:4Daniel Cohen-Or's 3 most productive colleagues in number of publications:
Arie E. Kaufman:87 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam