No description available of Dan Maynes-Aminzade...Maynes-Aminzade, Dan, Winograd, Terry and Igarashi, Takeo (2007): Eyepatch: prototyping camera-based interaction through examples. In: Proceedings of the ACM Symposium on User Interface Software and Technology October 7-10, 2007, Newport, Rhode Island, USA. pp. 33-42. Available online
Lee, Johnny C., Dietz, Paul H., Maynes-Aminzade, Dan, Raskar, Ramesh and Hudson, Scott E. (2004): Automatic projector calibration with embedded light sensors. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 123-126. Available online
Pangaro, Gian, Maynes-Aminzade, Dan and Ishii, Hiroshi (2002): The actuated workbench: computer-controlled actuation in tabletop tangible interfaces. In: Beaudouin-Lafon, Michel (ed.) Proceedings of the 15th annual ACM symposium on User interface software and technology October 27-30, 2002, Paris, France. pp. 181-190. Available online
Maynes-Aminzade, Dan, Tan, Beng-Kiang, Goulding, Ken and Vaucelle, Cati (2002): Hover: conveying remote presence. In: ACM SIGGRAPH 2002 Conference Abstracts and Applications July 21-26, 2002, San Antonio, Texas, USA. p. 194. Available online
Maynes-Aminzade, Dan, Pausch, Randy and Seitz, Steven M. (2002): Techniques for Interactive Audience Participation. In: 4th IEEE International Conference on Multimodal Interfaces - ICMI 2002 14-16 October, 2002, Pittsburgh, PA, USA. pp. 15-20. Available online
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Publication period:2002-2007
Publication count:5
Number of co-authors:13
Dan Maynes-Aminzade's 3 most productive colleagues in number of publications:
Scott E. Hudson:96Number of publications with 3 favourite co-authors:
Terry Winograd:1Learn more about Dan Maynes-Aminzade:
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More and more we're being asked to live with technology that is technically reliable, because it was created to fit our knowledge of the physical world, but that is so complex or so counterintuitive that it's actually unusable by most human beings.
-- Kim Vicente, The Human Factor, p. 17.
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Eva Hornecker explains the evolving concept of Tangible Interaction.
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