Publication statistics

Pub. period:2002-2007
Pub. count:6
Number of co-authors:14



Co-authors

Number of publications with 3 favourite co-authors:

Randy Pausch:2
Terry Winograd:1
Cati Vaucelle:1

 

 

Productive colleagues

Dan Maynes-Aminzade's 3 most productive colleagues in number of publications:

Scott E. Hudson:113
Hiroshi Ishii:111
Takeo Igarashi:66
 
 
 
Jul 28

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Dan Maynes-Aminzade

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Publications by Dan Maynes-Aminzade (bibliography)

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2007
 
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Maynes-Aminzade, Dan, Winograd, Terry and Igarashi, Takeo (2007): Eyepatch: prototyping camera-based interaction through examples. In: Proceedings of the ACM Symposium on User Interface Software and Technology October 7-10, 2007, Newport, Rhode Island, USA. pp. 33-42.

Cameras are a useful source of input for many interactive applications, but computer vision programming is difficult and requires specialized knowledge that is out of reach for many HCI practitioners. In an effort to learn what makes a useful computer vision design tool, we created Eyepatch, a tool for designing camera-based interactions, and evaluated the Eyepatch prototype through deployment to students in an HCI course. This paper describes the lessons we learned about making computer vision more accessible, while retaining enough power and flexibility to be useful in a wide variety of interaction scenarios.

© All rights reserved Maynes-Aminzade et al. and/or ACM Press

2004
 
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Lee, Johnny C., Dietz, Paul H., Maynes-Aminzade, Dan, Raskar, Ramesh and Hudson, Scott E. (2004): Automatic projector calibration with embedded light sensors. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 123-126.

Projection technology typically places several constraints on the geometric relationship between the projector and the projection surface to obtain an undistorted, properly sized image. In this paper we describe a simple, robust, fast, and low-cost method for automatic projector calibration that eliminates many of these constraints. We embed light sensors in the target surface, project Gray-coded binary patterns to discover the sensor locations, and then prewarp the image to accurately fit the physical features of the projection surface. This technique can be expanded to automatically stitch multiple projectors, calibrate onto non-planar surfaces for object decoration, and provide a method for simple geometry acquisition.

© All rights reserved Lee et al. and/or ACM Press

2002
 
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Pangaro, Gian, Maynes-Aminzade, Dan and Ishii, Hiroshi (2002): The actuated workbench: computer-controlled actuation in tabletop tangible interfaces. In: Beaudouin-Lafon, Michel (ed.) Proceedings of the 15th annual ACM symposium on User interface software and technology October 27-30, 2002, Paris, France. pp. 181-190.

The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to resolve inconsistencies that otherwise arise from the computer's inability to move objects on the table. We describe the Actuated Workbench in detail as an enabling technology, and then propose several applications in which this technology could be useful.

© All rights reserved Pangaro et al. and/or ACM Press

 
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Maynes-Aminzade, Dan, Tan, Beng-Kiang, Goulding, Ken and Vaucelle, Cati (2002): Hover: conveying remote presence. In: ACM SIGGRAPH 2002 Conference Abstracts and Applications July 21-26, 2002, San Antonio, Texas, USA. p. 194.

This sketch presents Hover, a device that enhances remote telecommunication by providing a sense of the activity and presence of remote users. The motion of a remote persona is manifested as the playful movements of a ball floating in midair. Hover is both a communication medium and an aesthetic object.

© All rights reserved Maynes-Aminzade et al. and/or ACM Press

 
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Maynes-Aminzade, Dan, Pausch, Randy and Seitz, Steven M. (2002): Techniques for Interactive Audience Participation. In: 4th IEEE International Conference on Multimodal Interfaces - ICMI 2002 14-16 October, 2002, Pittsburgh, PA, USA. pp. 15-20.

 
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Maynes-Aminzade, Dan, Pausch, Randy and Seitz, Steve (2002): Techniques for Interactive Audience Participation. In: Proceedings of the 2002 International Conference on Multimodal Interfaces 2002. p. 15.

At SIGGRAPH in 1991, Loren and Rachel Carpenter unveiled an interactive entertainment system that allowed members of a large audience to control an onscreen game using red and green reflective paddles. In the spirit of this approach, we present a new set of techniques that enable members of an audience to participate, either cooperatively or competitively, in shared entertainment experiences. Our techniques allow audiences with hundreds of people to control onscreen activity by (1) leaning left and right in their seats, (2) batting a beach ball while its shadow is used as a pointing device, and (3) pointing laser pointers at the screen. All of these techniques can be implemented with inexpensive, off the shelf hardware. We have tested these techniques with a variety of audiences; in this paper we describe both the computer vision based implementation and the lessons we learned about designing effective content for interactive audience participation.

© All rights reserved Maynes-Aminzade et al. and/or their publisher

 
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Changes to this page (author)

20 Apr 2011: Modified
20 Apr 2011: Modified
18 Apr 2011: Modified
30 May 2009: Modified
12 May 2008: Modified
07 Oct 2007: Added
02 Jul 2007: Modified
11 Jun 2007: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/dan_maynes-aminzade.html

Publication statistics

Pub. period:2002-2007
Pub. count:6
Number of co-authors:14



Co-authors

Number of publications with 3 favourite co-authors:

Randy Pausch:2
Terry Winograd:1
Cati Vaucelle:1

 

 

Productive colleagues

Dan Maynes-Aminzade's 3 most productive colleagues in number of publications:

Scott E. Hudson:113
Hiroshi Ishii:111
Takeo Igarashi:66
 
 
 
Jul 28

A user will find any interface design intuitive...with enough practice.

-- Popular computer one-liner

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!