Dan Maynes-Aminzade

No picture of Dan Maynes-Aminzade available - click to provide one

About the author:
No description available of Dan Maynes-Aminzade...
ADD DESCRIPTION
ADD PUBLICATION
SHARE YOUR RESEARCH

Publications by Dan Maynes-Aminzade (bibliography)

 what's this?

» 2007 «

Edit | Del

Maynes-Aminzade, Dan, Winograd, Terry and Igarashi, Takeo (2007): Eyepatch: prototyping camera-based interaction through examples. In: Proceedings of the ACM Symposium on User Interface Software and Technology October 7-10, 2007, Newport, Rhode Island, USA. pp. 33-42. Available online

Cameras are a useful source of input for many interactive applications, but computer vision programming is difficult and requires specialized knowledge that is out of reach for many HCI practitioners. In an effort to learn what makes a useful computer vision design tool, we created Eyepatch, a tool for designing camera-based interactions, and evaluated the Eyepatch prototype through deployment to students in an HCI course. This paper describes the lessons we learned about making computer vision more accessible, while retaining enough power and flexibility to be useful in a wide variety of interaction scenarios.

Copyrights may apply

» 2004 «

Edit | Del

Lee, Johnny C., Dietz, Paul H., Maynes-Aminzade, Dan, Raskar, Ramesh and Hudson, Scott E. (2004): Automatic projector calibration with embedded light sensors. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 123-126. Available online

Projection technology typically places several constraints on the geometric relationship between the projector and the projection surface to obtain an undistorted, properly sized image. In this paper we describe a simple, robust, fast, and low-cost method for automatic projector calibration that eliminates many of these constraints. We embed light sensors in the target surface, project Gray-coded binary patterns to discover the sensor locations, and then prewarp the image to accurately fit the physical features of the projection surface. This technique can be expanded to automatically stitch multiple projectors, calibrate onto non-planar surfaces for object decoration, and provide a method for simple geometry acquisition.

Copyrights may apply

» 2002 «

Edit | Del

Pangaro, Gian, Maynes-Aminzade, Dan and Ishii, Hiroshi (2002): The actuated workbench: computer-controlled actuation in tabletop tangible interfaces. In: Beaudouin-Lafon, Michel (ed.) Proceedings of the 15th annual ACM symposium on User interface software and technology October 27-30, 2002, Paris, France. pp. 181-190. Available online

The Actuated Workbench is a device that uses magnetic forces to move objects on a table in two dimensions. It is intended for use with existing tabletop tangible interfaces, providing an additional feedback loop for computer output, and helping to resolve inconsistencies that otherwise arise from the computer's inability to move objects on the table. We describe the Actuated Workbench in detail as an enabling technology, and then propose several applications in which this technology could be useful.

Copyrights may apply

Edit | Del

Maynes-Aminzade, Dan, Tan, Beng-Kiang, Goulding, Ken and Vaucelle, Cati (2002): Hover: conveying remote presence. In: ACM SIGGRAPH 2002 Conference Abstracts and Applications July 21-26, 2002, San Antonio, Texas, USA. p. 194. Available online

This sketch presents Hover, a device that enhances remote telecommunication by providing a sense of the activity and presence of remote users. The motion of a remote persona is manifested as the playful movements of a ball floating in midair. Hover is both a communication medium and an aesthetic object.

Copyrights may apply

Edit | Del

Maynes-Aminzade, Dan, Pausch, Randy and Seitz, Steven M. (2002): Techniques for Interactive Audience Participation. In: 4th IEEE International Conference on Multimodal Interfaces - ICMI 2002 14-16 October, 2002, Pittsburgh, PA, USA. pp. 15-20. Available online

ADD PUBLICATION
SHOW THIS LIST ON YOUR HOMEPAGE

What do YOU think?

Give us your opinion! Do you have any comments/additions that you would like other visitors to see?

 
comment You say: Mar 17th, 2010
#1
Be the first to add a thoughtful note to this page ! 

  will be spam-protected
 

 
How many?
=
e.g. "6"
 

Changes to this page (author)

13 Feb 2010: Enabled abstracts to be shown on Dan Maynes-Aminzade's author page.
30 May 2009: Author was edited
12 May 2008: Author was edited
07 Oct 2007: Author was added to the bibliography (approved by an editor)
02 Jul 2007: Page was edited (but waiting for approval by an editor)
02 Jul 2007: An editor rejected a request to change information
11 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:2002-2007
Publication count:5
Number of co-authors:13



Productive colleagues

Dan Maynes-Aminzade's 3 most productive colleagues in number of publications:

Scott E. Hudson:96
Hiroshi Ishii:87
Terry Winograd:56


Collaboration count

Number of publications with 3 favourite co-authors:

Terry Winograd:1
Cati Vaucelle:1
Takeo Igarashi:1

 

Other options

Learn more about Dan Maynes-Aminzade:
- Google Scholar
- ACM
- CSB

Mar 17

More and more we're being asked to live with technology that is technically reliable, because it was created to fit our knowledge of the physical world, but that is so complex or so counterintuitive that it's actually unusable by most human beings.

-- Kim Vicente, The Human Factor, p. 17.

  • Share this quote on... Bookmark and Share
  • Get more quotes

Eva Hornecker on Tangible Interaction

Eva Hornecker explains the evolving concept of Tangible Interaction.

Read Eva's insightful entry here..

Help us help you!

  • Spread the word: Bookmark and Share
  • Donate
  • Other ways to help
 

Page information

Page maintainer: The Editorial Team
How to cite/reference this page
URL: http://www.interaction-design.org/references/authors/dan_maynes-aminzade.html